i’ll start with an example:
Weapon Type(what weapon is it?)
Mine is a modded bolt shot to where it does pistol damage for each shot, it’s a double burst-shot weapon that has 2X the range as a normal assault rifle, its semi-automatic but if you hold down the trigger, you can rapid fire the weapon, model coming soon.
get creative! make your own weapon! just don’t make it OP plz.
Weapon Type: Battle Rifle
Its primary fire is the same - a three round burst, but you can switch it to a secondary mode which makes it fully automatic, but reduces its accuracy. As a result, the secondary mode is best suited to close-quarters fighting. However, it fires kinetic bolts, making it more effective on vehicles.
I do have another one
Weapon Type: Plasma Pistol
Charged shots of this variation of the standard Covenant plasma pistol will no longer take down energy shielding or EMP vehicles, but they are now incendiary, and will cause damage over time. A well-placed shot to an unshielded vehicle engine can fry it, leaving the vehicle permanently immobile, but any turrets can still be used.
On a side note, if 343i won’t add REQs to Forge, they could add weapon editing as an option in the map settings, alongside the trait zones.
> 2533274802359621;2:
> Weapon Type: Battle Rifle
> Its primary fire is the same - a three round burst, but you can switch it to a secondary mode which makes it fully automatic, but reduces its accuracy. As a result, the secondary mode is best suited to close-quarters fighting. However, it fires kinetic bolts, making it more effective on vehicles.
>
> I do have another one
> Weapon Type: Plasma Pistol
> Charged shots of this variation of the standard Covenant plasma pistol will no longer take down energy shielding or EMP vehicles, but they are now incendiary, and will cause damage over time. A well-placed shot to an unshielded vehicle engine can fry it, leaving the vehicle permanently immobile, but any turrets can still be used.
>
> On a side note, if 343i won’t add REQs to Forge, they could add weapon editing as an option in the map settings, alongside the trait zones.
I really hope they add REQ weapons or at least mythics to forge. I have a great idea to remake a Halo CE map, turn off all spartan abilities, and then make it CE magnum spawns for -Yoink- and giggles just to see how it plays in Halo 5.
> 2533274912317447;3:
> > 2533274802359621;2:
> > Weapon Type: Battle Rifle
> > Its primary fire is the same - a three round burst, but you can switch it to a secondary mode which makes it fully automatic, but reduces its accuracy. As a result, the secondary mode is best suited to close-quarters fighting. However, it fires kinetic bolts, making it more effective on vehicles.
> >
> > I do have another one
> > Weapon Type: Plasma Pistol
> > Charged shots of this variation of the standard Covenant plasma pistol will no longer take down energy shielding or EMP vehicles, but they are now incendiary, and will cause damage over time. A well-placed shot to an unshielded vehicle engine can fry it, leaving the vehicle permanently immobile, but any turrets can still be used.
> >
> > On a side note, if 343i won’t add REQs to Forge, they could add weapon editing as an option in the map settings, alongside the trait zones.
>
>
> I really hope they add REQ weapons or at least mythics to forge. I have a great idea to remake a Halo CE map, turn off all spartan abilities, and then make it CE magnum spawns for -Yoink- and giggles just to see how it plays in Halo 5.
I’ve got a few Timesplitters inspired gametypes where you have no shields, no Spartan abilities, no health regen, less melee damage and damage resistance and you can’t jump or sprint, but your health is bumped up to 300%, your general movement speed is bumped up to 150% and gravity is up to 200% and you start with Magnums and can carry up to 5 of each grenade. It’s all in preparation for my Timesplitters map remakes which hopefully, I’ll be able to do.
Note: The no health regen part is there because I’m planning to use a combo of trait zones and scripting to make a health pack if there aren’t any by default.
An energy sword that fires energy bolts kind of like a pistol capable of head shots
I would add a Storm Rifle with a corrosive residue left after each shot, making it more effective on armour.
Also another good one would be a Beam Rifle that would fire a constant purple beam until you released the trigger, similar to the Halo Reach Focus Rifle but would have a longer cool down rate.
Id like to see a hunter variant of the fuel rod cannon. Its fully automatic stream when fired normally, with a plasma bolt when zoomed; like an anti-personnel mode, and AV- antivehicle mode.
Suppressor with full auto mode, and when zoomed, and three round burst like the bolt shot.
A cool Spartan ability would be a concussion/emp ground pound to take out shields and disable vehicles would be nice.
Maybe a new mobility ability, that gives you double thruster abilities. That way you can thrust twice before recharge.
That would be cool
Weapon Type: Assault Rifle.
Technically its a subvarient; the MA5K Carbine. It’s even less effective at range than its D model brother, but its got a bigger magazine (60 like the old MA5B) and its rate of fire is a little faster. Its a half-way point between the ultra close range of the SMG, but doesnt have the reach of the AR. Perfect for holding an armory or guarding a flag or what have you. It would have its own skins, including Alpha, Beta and Gamma company Spartan-III based ones. And of course the full range of attachments offered on the MA5D
For an ability…its more of an apperance change. If you shoulder charge after jumping, instead of using your shoulder, your spartan throws out an epic thruster-aided flying kick. It also works on ground pounds; sometimes you drop with your fist. Other times you preform an awesome flying leg drop. 1000 pounds of armored boot coming down on someones skull…OUCH.
Primary Weapon: Mounted Machine Gun Turret (Legendary)
Modification: Increase Armor by 100% with 400 Bullets (A Walking Jorge)
Armor Mod: Wheelman (Legendary)
Description: If EMP shots are a problem while driving your favorite vehicles, the Wheelman Mod is for you. An Operator will recover quickly from a charged plasma pistol, so drive/fly on. In addition, the health of the health of vehicles the operator drives recharges faster.
Armor Mod: Tactical (Ultra Rare):
Description: Tired of always looking for a req station to reload your loadout weapons, then Tactical is for you. Enter the Warzone with infinite ammo for all loadout guns.
> 2533274802359621;2:
> Weapon Type: Battle Rifle
> Its primary fire is the same - a three round burst, but you can switch it to a secondary mode which makes it fully automatic, but reduces its accuracy. As a result, the secondary mode is best suited to close-quarters fighting. However, it fires kinetic bolts, making it more effective on vehicles.
>
> I do have another one
> Weapon Type: Plasma Pistol
> Charged shots of this variation of the standard Covenant plasma pistol will no longer take down energy shielding or EMP vehicles, but they are now incendiary, and will cause damage over time. A well-placed shot to an unshielded vehicle engine can fry it, leaving the vehicle permanently immobile, but any turrets can still be used.
>
> On a side note, if 343i won’t add REQs to Forge, they could add weapon editing as an option in the map settings, alongside the trait zones.
Yeah, I would love a selector switch br
A 5-barrel rotating gun that can charge up and rapidly fire off 5 fully charged voids tear EMP shots in rapid succession.
It kills enemy Spartans almost as quickly as an answer, fires enough emp shots that phaetons cannot evade all of them, and crushes/destroys ANY vehicle under the might of a black hole if all five shots land on the same vehicle.
Weapon - Sniper Rifle
Rarity - Uncommon
REQ Title - Downfall
Modification - Slight damage increase against shields. Has further range and anti-vehicle effect.
Description - ‘When Reach fell, souls of both deceased and living cried out in dismay. Improved Sniper-Rifle with damage increase and anti-vehicle effect.’
Paint-Job - Red/Green (Lawgiver Paint-job)
interesting concept. I don’t think it will be approved but who knows
The Scarab Gun.
I would just like a Hydra that fires like a Javelin missile, Shoots up into the air and comes down onto the locked on target’s head. Would be great for getting people behind cover.
I got one. I call it an Phaeton lockup.
As the name suggest it is a phaeton with armor equal to an oni tank. Its primary is warden’s black hole attack and instead of missles it is warden’s face laser.
Literally spent 20 minutes wrighting this.
Weapon type: storm rifle
Name: rampage
What it does: same damage as default strorm rifle but never overheats.
Weapon type: energy sword
Weapon name: vadamee’s signet
What it does: provides active camo that won’t change no matter what speed you are moving
Weapon type: scatter shot
Weapon name: executioner
What it does: only has one shot per clip but shoots the same amount of pellets as 5 shots
Weapon type: beam rifle
Weapon name: hunters glare
What it does: provides active camo but does less damage
Weapon type: magnum
Weapon name: hands of forge
What it does: magnum with increased damage and has an energy sword bayonet
Weapon type: spartan laser
Weapon name mjolnir
What it does: the laser chains between enemies and emps vehicles
Weapon type: energy sword
Weapon name: Rex
What it does: unlimited energy, despawns the instant you die, normal damage
Weapon type: boltshot
Weapon name: close for comfort
What it does: always charges like the H4 boltshot
Weapon type: binary rifle
Weapon name: 1001010110
What it does: less damage but doesn’t show a laser when you zoom
Weapon type: plasma pistol
Weapon name: grunty thirst
What it does: can’t be charged, fully automatic, more damage
Weapon type: spartan laser
Weapon name: sweet William
What it does: shoots two laser that do less damage
Weapon type: needler
Weapon name: shard
What it does: every time you super combine all the needles fly in random directions killing anyone nearby and possibly super combining them.
Weapon type: incineration cannon
Weapon name: clense
What it does: requires full charge to use, only has one shot, shoots massive laser that does lots of damage,
Weapon type: Hydra
Weapon name: two more grow back
What it does: every shot splits into three missile
> 2533274870591903;17:
> I got one. I call it an Phaeton lockup.
> As the name suggest it is a phaeton with armor equal to an oni tank. Its primary is warden’s black hole attack and instead of missles it is warden’s face laser.
Uhhh the oni tank armor sucks though.
This is a fun little thread! Unfortunately I have the imagination/creativity of a rock and so I’ll just sit and read everyone else’s cool stuff.