Create and Share your primary loadout.

Thought, I’d make something like this to add a thread that isn’t completely negative and sceptic.

So, how will you roll out the with? Your weapon and perks of choice?

Not everyone knows/remembers all the weapons, packages and upgrades, so read this to refresh your memory:

Primary Weapons:
Battle Rifle
Assault Rifle
Designated Marksman Rifle/DMR
Light Rifle
Suppressor
Covenant Carbine
Storm Rifle

Secondary Weapons:
Magnum
Plasma Pistol
Boltshot

Armor Abilities:
Autosentry
Active Camo
Thruster Pack
Jet Pack
Promethean Vision
Regeneration Field
Hologram
Hardlight Shield

Tactical Packages:
Shielding: Faster shield regeneration
Mobility: Unlimited Sprint
Fast-Track: Faster ranking up
Firepower: Can spawn with 2 primary starting weapons
Grenadier: Increased grenade carrying capacity
Resupply: Pick up grenades from fallen foes and teammates
Requisition: Ability to Re-roll ordance drop
Wheelman: Increase the long term durability of your vehicle, and EMP isn’t as effective
AA Effiency: Armor Ability cooldown reduced

Support Upgrades:
Mobility: Unlimited Sprint
Ammo: Increased ammo storage
Dexterity: Faster reload and weapon swap
Sensor: Increased range and sensitivity of the motion sensor
Awareness: See motion sensor even when scoped in
Stability: Reduced flinch when hit
Explosives: Increased grenade radius, take less damage when hit by grenades
Wetworks: Sprint Quietly. Faster assassinations. Appear as outlines in Promethean Vision
Gunner: Faster movement with detached turrets, increased shooting with mounted weapon until cooldown
Ordance Priority: In modes with personal ordance, more frequent ordance drops

Simply, just copy the quote below, fill it in and if you want to, tell us why you’d choose those weapons and upgrades.

> Primary Weapon:
> Secondary Weapon:
> Armor Ability:
> Tactical Package:
> Support Upgrade:

Probably, from what I played at Eurogamer:

Primary Weapon: Lightrifle
Secondary Weapon: AR
Armor Ability: Unknown
Tactical Package: Firepower
Support Upgrade: Unknown
Grenade: Unknown

Chances are that these will change often, depending on my mood, gametype etc.

Primary Weapon: Battle Rifle
Secondary Weapon: Magnum
Armor Ability: Jet Pack or Thruster Pack
Tactical Package: Mobility
Support Upgrade: Dexterity

BR
Pistol
Whatever AA is the best.
Frags, but maybe Stickies after seeing Walshy’s video.
Shielding
Dexterity

Primary Weapon: Battle Rifle
Secondary Weapon: Magnum
Armor Ability: Thruster Pack
Tactical Package: Resupply
Support Upgrade: Dexterity

Primary Weapon: Designated Marksman Rifle

Secondary Weapon: Plasma Pistol

Armor Ability: Promethean Vision

Tactical Packages: Faster shield regeneration

Support Upgrades: Increased grenade radius, take less damage when hit by grenades

pretty nice i think.

Primary: Dmr
Secondary: Magnum
Armor Ability: Thruster Pack
Tactical Package: Mobility
Support Upgrade: Dexterity

Primary Weapon: Light Rifle
Secondary Weapon: Boltshot
Grenade Type: Plasma Grenade/Pulse Grenade
Armor Ability: Auto Sentry/Promethean Vision
Tactical Package: AA Efficiency
Support Upgrade: Dexterity/Ammo

Primary Weapon: DMR
Secondary Weapon: Magnum
Armor Ability: Thruster Pack
Tactical Package: Shielding
Support Upgrade: Dexterity

I’m going to try out a bunch of stuff, but I guess this is what I’ll start with.

Primary Weapon: Battle Rifle
Secondary Weapon: Light Rifle or Assault Rifle (Firepower Mod)
Armor Ability: Autosentry, Regeneration Field, or Promethean Vision
Tactical Package: Firepower
Support Upgrade: Mobility

Primary Weapon: Battle Rifle
Secondary Weapon: Boltshot
Grenades: Plasma
Armor Ability: Thruster Pack
Tactical Package: Grenadier
Support Upgrade: Dexterity

On paper, we could say 343i succeeded for making the tactical packages and support upgrades balanced when looking at variety of perks people have posted.

Primary Weapons:Battle Rifle
Secondary Weapons:Boltshot
Armor Abilities:Promethean Vision
Tactical Packages:Resupply: Pick up grenades from fallen foes and teammates
Support Upgrades:Explosives: Increased grenade radius, take less damage when hit

Never played it but this is what i will try first for a slayer type game/FFA. Miss the BR loads but the DMR might be the better pick.

Primary Weapon: Carbine
Secondary Weapon: Magnum
Armor Ability: Regen Field
Tactical Package: Mobility
Support Upgrade: Awareness

I would use this loadout, because I think it would fit my role as a supportive medic.

dmr
boltshot
sticky
marathon
rogue mod
active camo

Primary Weapon:
Carbine
Secondary Weapon:
Plasma pistol (no, not for the noob combo)
Armor Ability:
Active Camo
Tactical Package:
Wheelman
Support Upgrade:
Ammo

Primary Weapon:
Light Rifle
Secondary Weapon:
Boltshot
Armor Ability:
Either Thruster Pack or Active Camo or Hardlight Shield
Tactical Package:
Shielding
Support Upgrade:
Dexterity
Grenades: Plasma

Primary Weapon: Carbine
Secondary Weapon: Boltshot
Grenade: Plasmas
Armor Ability: Thruster Pack
Tactical Package: Fast Track then AA Efficiency
Support Upgrade: Wetworks

> Tactical Packages:
> Mobility: Unlimited Sprint
>
> Support Upgrades:
> Mobility: Unlimited Sprint

This looks wrong, Mobility is only a Tactical Package.

Primary Weapon:
Carbine
Secondary Weapon:
Plasma pistol
Armor Ability:
Active Camo
Tactical Package:
Resupply(never going to pick anything else for this slot so the game plays more like a past Halo game)
Support Upgrade:
Stealth but until I unlock this -.- …Dexterity. **** unlocking gameplay effecting content.

Primary Weapon: Covenant Carbine
Secondary Weapon: Suppressor
Armor Ability: Hardlight Shield
Tactical Package: Firepower
Support Upgrade: Dexterity

I’m thinking with both the Suppressor and the Carbine along with Dexterity I’ll be able to work as an all-around support class, acting as a distraction and providing covering fire for my team mates. I’ll try to mix and match as I rank up, but I feel as if this will be my primary load-out.