Create a NEW default utility weapon...

Just what the title says… I think 343 should create a NEW starting utility weapon that is default weapon for everyone.

In my opinion, Halo games have been catering to fan nostalgia for too long now, and it’s negatively affecting the weapon sandbox. The replaced the AR with the BR in Halo 2, and some people complained. Then they brought back the AR for Halo 3, but it wasn’t the same gun that we all remembered, and it kinda sucked. So then we had AR starts and BR starts. Then they replaced the BR with the DMR, and then brought it back in Halo 4 to please BR fans. And now in Halo 4 we’ve got all these different starting weapons, and whenever it comes to “classic settings”, fans argue over which gun should be the default.

I think they should get rid of them all. No BR, no DMR, no AR, just a NEW utility weapon that everyone uses.

Maybe something similar to Bungie’s original concept for the BR? (unscoped burst, scoped single-fire) Or even an AR 2.0 with an improved pistol to take the place of a precision weapon (similar to Halo 1)? Any ideas?

Theres already a thread for this sort of thing. But it died so

Brute spike rifle

Shoots spikes in a very accurate 2 round burst. It has a 2x scope and is intended for medium range it takes 5 bursts to kill someone and it has enough bullets for 10 bursts

Make something similar to the Halo Custom Edition MA5K. Fire it semi automatically, one pull of the trigger, to fire the gun accurately, hold it down and it will bloom while increasing in RoF until it’s empty.

> Make something similar to the Halo Custom Edition MA5K. Fire it semi automatically, one pull of the trigger, to fire the gun accurately, hold it down and it will bloom while increasing in RoF until it’s empty.

So it was like the CE magnum? Please tell me it wasnt a 3sk

The original BR idea from H2. Scoped would be like the CE pistol but it would be a 4 or 5sk instead. Keep the burst un scoped. I really don’t care how many rounds will be in one burst as long as it’s not too strong or too weak.

Or we could have a completely unorthodox weapon that’s still as skillful as the precision rifles. Like some kind of electricity gun. Crap, now I want an electricity gun.

> Any ideas?

An accurate assault rifle with headshot capability, and a magnum secondary.

The magnum would have a scope and require less shots to kill, making it more useful at long range by default, while the AR would basically be tied at medium range and dominate at close range.

> Make something similar to the Halo Custom Edition MA5K. Fire it semi automatically, one pull of the trigger, to fire the gun accurately, hold it down and it will bloom while increasing in RoF until it’s empty.

Everything about CMT_Snowgrove was good. Those are the people who should’ve made Halo 4. Even the Assault Rifle was properly balanced.

Definitely wouldn’t mind the MA5K as a utility weapon.

Do we actually need anymore though? I personally think we have too many as it stands. We have multiple fully-auto Rifles, we have a burst-fire Rifle, we have semi-auto Rifles. We are getting to a point where there are too many utility weapons and that causes balancing issues and finding a guns niche that bit harder.

You know what happens when you have too many weapons to use? Battlefield 3. Almost every gun feels identical to one another in that game. On release it wasn’t too bad, but as the guns were patched and more were subsequently released they all began to feel similar.

If we are going to have new guns, some guns we have now will need to be dropped in favour of the new weapons. The DMR should not have been in Halo 4 as the BR was canonically superior to it in Reach, but it was brought back and made stronger by the God’s of war and now we are stuck with it…

> Do we actually need anymore though? I personally think we have too many as it stands. We have multiple fully-auto Rifles, we have a burst-fire Rifle, we have semi-auto Rifles. We are getting to a point where there are too many utility weapons and that causes balancing issues and finding a guns niche that bit harder

Re-read his post.

He’s saying to create a new utility weapon and make it the single choice.

> Do we actually need anymore though? I personally think we have too many as it stands. We have multiple fully-auto Rifles, we have a burst-fire Rifle, we have semi-auto Rifles. We are getting to a point where there are too many utility weapons and that causes balancing issues and finding a guns niche that bit harder.
>
> You know what happens when you have too many weapons to use? Battlefield 3. Almost every gun feels identical to one another in that game. On release it wasn’t too bad, but as the guns were patched and more were subsequently released they all began to feel similar.
>
> If we are going to have new guns, some guns we have now will need to be dropped in favour of the new weapons. The DMR should not have been in Halo 4 as the BR was canonically superior to it in Reach, but it was brought back and made stronger by the God’s of war and now we are stuck with it…

We do not have a utility weapon in Halo, we never really had one at all. A true utility weapon should work at every niche(precision/full auto, close/mid/long range), but not be the best at anything.

I will agree that the abundance of repetitive weapons certainly does need to be fixed. Storm Rifle, AR, and Suppressor are all too similar and need to be different, while maintaining the role of being automatic weapons.

Also, the DMR was a fine concept as a weapon. However it, just like many other weapons in Halo 4, doesn’t work well in practice, especially as a starting weapon in regular slayer. Canonically it was fine, the UNSC brought it back into service as a new model, similar to what happened to the M14 in the US military.

> > Make something similar to the Halo Custom Edition MA5K. Fire it semi automatically, one pull of the trigger, to fire the gun accurately, hold it down and it will bloom while increasing in RoF until it’s empty.
>
> So it was like the CE magnum? Please tell me it wasnt a 3sk

It was nowhere near as OP. AR was better than it at close, BR was better than it at mid/long, but it could still hold its ground when used right.

A rifle with both burst fire and single shot capabilities. A faster firing burst would be more useful at close ranges, considering the speed of the strafe. Little to no sticky aim, which makes cqb clunky. Semi automatic firing would be slower, but do more damage. Little to no magnetism, which was one of the reasons the DMR was not fun to fight against. It won’t fire fast enough to trap players moving across maps in BTB, but it would be powerful enough for a team to get set up and make full use of long lines of sight.

  1. Typhon SMG-UNSC Sub-Machine Gun, has a higher fire rate then the assault rifle but with less damage potential. It is counted as a primary weapon, but unlike other Automatic weapons it has a usable scope (2.5x). it has a 42 round magazine and the user can hold at max 5 magazines. Takes between 16 to 20 bullets to kill.

  2. Assault Carbine-UNSC Heavy Barrel Rifle. Replaces the BR as a Burst fired gun. It has more damage potential than a BR and fires 4 bullets per burst opposed to 3. Because of its heavy barrel it has a longer range. It has little recoil when Scoped in, but more recoil when hip-fired. It takes approximately 4 bursts to kill if all head shots, or 5 bursts if all body shots. (13 bullets to head/17 to body). Because of its slow fire rate, its kill speed is only slightly higher than the DMR. It has a loud Shot like a shotgun blast and each bullet is individually heard.

> Make something similar to the Halo Custom Edition MA5K. Fire it semi automatically, one pull of the trigger, to fire the gun accurately, hold it down and it will bloom while increasing in RoF until it’s empty.

Agreed.

Before I start, I always find it annoying whenever someone posts a reply or a topic saying “BRING BACK TEH EVERYTHING!!!”, but I think if 343 wants to keep going with loadouts (<mark>which they shouldn’t</mark>) they should at least try to expand the weapon options a bit.

I’ve always found the idea fascinating that the covenant and forerunner loadouts should be as expansive as the UNSC one.

In Halo 5 we should have:

UNSC:
Assault Rifle
Assault Carbine (MA5K) --basically a precision automatic
DMR
Battle Rifle

Pistol
SMG secondary?

frag grenade

Covenant/Storm
Storm Rifle
Needler Rifle --this time as a viable long range option?
Carbine

Plasma Pistol (hopefully NOT in loadouts)
Plasma Rifle secondary?

plasma grenade (hopefully NOT in loadouts)

+Whatever 343 thinks up for Prometheans/Forerunner/Precursors/Brutes (with the boltshot either completely re-envisioned or placed as a power weapon with significantly buffed single shot damage output)

> I think they should get rid of them all. No BR, no DMR, no AR, just a NEW utility weapon that everyone uses.

And ergo the Storm Rifle, Carbine, Suppressor and Light Rifle and make HXB1 a one gun game?

No.

Reach was dreadful with the DMR being the king of all guns, even before the ZB update made it god tier.

And why? Why remove everything that isn’t a power weapon and just leave one utility rifle for everyone to use? Because people on the forums argue over which weapon to use for classic settings?

That seems like a poor reason to me.

I recommend the OP change the the title from utility to starter weapon since people are miss understanding it as one weapon to rule them all weapon.

> I recommend the OP change the the title from utility to starter weapon since people are miss understanding it as one weapon to rule them all weapon.

The title isn’t causing a misunderstanding.

In fact there’s no misunderstanding. There’s pretty much only one way to take

> I think they should get rid of them all. No BR, no DMR, no AR, just a NEW utility weapon that everyone uses.

> > I recommend the OP change the the title from utility to starter weapon since people are miss understanding it as one weapon to rule them all weapon.
>
> The title isn’t causing a misunderstanding.
>
> In fact there’s no misunderstanding. There’s pretty much only one way to take
>
> > I think they should get rid of them all. No BR, no DMR, no AR, just a NEW utility weapon that everyone uses.

i believe the OP was asking for a new starter weapon. i agree with you that one weapon that is the clear master at everything shouldn’t happen

I think I’d be pretty sad to see the BR go… But if it’s for the sake of a better halo, then so be it.

I’m not suggesting a “god weapon”. That’s why it’s called a “utility weapon”. Average at everything, master at none. It needs to be a weapon that is decent at killing, and adequate at defending against power weapons, but not more powerful in any area than a specific power weapon.

In my opinion, having 6 different starting rifles that all function slightly differently yet fill the same role is just unnecessary complication. If nothing else, Halo needs to start being simple again.

The best kind of weapon sandboxes are those where every single gun fulfills a specific role or niche. There’s no point in having 6 different guns that all perform the same role. It just complicates the sandbox and creates all sorts of balance problems. Halo has had this problem ever since Halo 3, where each faction had to have the same basic equivalent weapons. It doesn’t improve the sandbox to have 3 different assault rifles on the map; what WOULD improve the sandbox is to have one assault rifle that is completely unique in it’s function and purpose.

The current (TU) AR with a 1.5x or 2x scope, and a slightly faster bloom reset.