Create a crazy gametype!

I’ve been thinking about some of the interesting options Halo 4 has, and I thought we should come up with some crazy gametypes for something like an Action Sack playlist that we could make this winter. Post your ideas here and I’ll add them to the OP after we’ve refined them.


Team Spartans
Gametype: Team Slayer
Description: Players start with a Sword and a Hardlight Shield

Team Stickies
Gametype: Team Slayer
Description: Players spawn with a Sticky Detonator and Plasma Grenades and can only do damage and get kills by sticking somebody with either one. Resupply Tactical Package on be default allowing players to pick grenades off of the ground for even more asplosions

If Regicide has the option to become team-based, we could create a somewhat nice VIP gametype…

Fistfight
No weapons, no nades, just you and your fist.

Predator
(infection Gametype)
(Zombie)The Predator
-Has Infinite Promethean Vision
-Has a Sword
-Speed is 25% Slower
-Invincible
-Can be Killed by Assassination

(Human)The Prey
–Standard Active Camo
–Plasma Pistol
–(can pick-Up weapons)

Description:
Be the last Standing alive to win
Or Kill The Predator

My Grand Idea!!!

> Predator
> (infection Gametype)
> (Zombie)The Predator
> -Has Infinite Promethean Vision
> -Has a Sword
> -Speed is 25% Slower
> -Invincible
> -Can be Killed by Assassination
>
> (Human)The Prey
> --Standard Active Camo
> --Plasma Pistol
> --(can pick-Up weapons)
>
> Description:
> Be the last Standing alive to win
> Or Kill The Predator
>
> My Grand Idea!!!

That sounds amazing. Zombie would be so badass with promethean vision.

> Fistfight
> No weapons, no nades, just you and your fist.

We have this already. It’s called Halo:Reach.

As for my gametype…how about a 1v1 playlist?

Gladiator:

Energy Sword and Hardlight Shield spawns.

Actually on the point of the predator gametype, how are the humans going to kill the zombie if he’s invincible to everything except assassinations? It’ll be too easy to set a trap for him since he moves slow and everyone else has camo.

Space Race- 4-16 people race in a line with sprint and thruster pack. There are obstacles and such to thruster pack over. Sprint use wisely, actual jump cut down if possible, obstacles to jump over, each player has their own lane, barriers block players from going into others lanes I’m just throwing out ideas here

ZERO-G

Gametype: Free-for-all/Team slayer

Description: everybody starts with a concussion rifle and there is no gravity.

> ZERO-G
>
> Gametype: Free-for-all/Team slayer
>
> Description: everybody starts with a concussion rifle and there is no gravity.

(Not-so) Dino Blasters?

To be honest, I wish Action Sack had a ten player limit and wasn’t always restricted to teams. That way good games like speed halo could have been enjoyed in matchmaking.
But, Anyway…
Crazy Gametype:
Scavenger Slayer:
-Players spawn w/ Magnum. No spare clips. Randomized Tact Pack, Supp. Upgrade, AA
-Random Ordnance drops (set number) around maps. Randomized weapons, all weapons included.
-Normal Power Weapon Ordnance Drops as well, not counted toward totals.
-Every minute replaced randomized ordnance drops.
-Personal Ordance is random. (You select a question mark, don’t know until picked off ordnance
-First to 600 points (60 kills) wins.

Basically Infinity Team Fiesta

Invalidated

Probably in the Action Sack playlist (Where, IMO, Headhunter should be if it comes back, I like my Free for All to have Slayer. Lone Wolves or Rumble Pit)

Score is not visible to anyone
Time Limit is not visible
No AA’s
Ordanance drops stay the same throughout the game, but they change each game
No HUD, just the sounds to help you
No radar

A gametype where you get one point for every tbag

Infection. Humans get infected via suicide, team killing, melee from zombie and oddball pickup. Zombies spawn with an oddball in hand.

Replacement oddballs spawn at certain locations. Other Zombies can pick up your thrown ball. Zombies created via oddball pass turn without death (and have your ball).

P.S. Objective objects have automatic pick up via touch in Halo 4 (well, at least by default). Just in case anyone doesn’t know yet.

Lockdown:
(modified Infection gametype)
(this was sorta molded after Alien vs Predator games where there are a group of Marines, in a dark map trying to kill all the aliens)
Infected:
-Armed with sword and modified Plasma pistol with a 110% firing speed nerf and cannot be charged
-Sword stays the same
-Infected are armed with a modified PV, which can be used indefinitely, but while in use, emits a faint hissing sound, and drawls a small, fain red light towards the user while in use, this PV also has a limited range, and is used for scouting and to SEE in the darkness
-Infected also have a passive WEAK active Camo, which will turn itself off if a flashlight is shined onto the infected player
-assassinating a survivor will convert them to your team

Survivors:
-Armed with Modified Assault rifle with a toggle flashlight and a 40 round clip
-and a magnum with a smaller toggle flashlight that covers less area and glows less
-flashlight on both weapons is used as a battery charge, and when said charge is depleted it requires about 20 seconds to recharge before it can be used again at all (meaning, DON’T WASTE IT)
-NOTE: Keep in mid that firing the weapon will emit a faint source of light or a split second, so if you don;t have enough battery light left, but you have ammo, you can just fire a few bursts off to see if the coast is clear
-sprint obviously
-a modified radar that works like a modern radar with a twist, halo’s standard radar will make the survivors’ job’s too easy if they know where the enemy is at all times, so instead of hvaing a corcular scanning beam that constantly checks the staus of units, the radar will be converted into a simple Single-beam radar
here is what a normal radar looks like
with a single beam circling the entire radar once every about 3-4 seconds
but the NEW radar, will have a beam that covers the ENTIRE DIMATETER of the circle, providing twice the coverage! (it will still have a 25 meter range)
now, even that kind of radar cannot help ALL the time, so i also thought about adding a n AUDIO cue into the device,
-if the beam makes an entire circumference of the circle without scanning any hostiles, it will emit a low pitched beep
-if however the sweep happens to find a hostile, the radar will emit a high pitched beep as soon as a target is scanned with the beam
-NOTE, Allies will appear as yellow Dots when scanned, while hostiles will appear as Red Dots, keep in mid that a high beep will not play is an ally is scanned, also keep in mid that the dots WILL DISAPEAR a few seconds after it has been scanned

Gametype:
-simple…sort of
-The objective of the Infected is to kill all survivors
-The objective of the Survivors is to survive as long long as possible
-All maps will be in a nighttime environment with low visibility, or in a dark ship-like environment
-The Infected will spawn in sewer-like places, or in confined dark rooms
-The Survivors will spawn in a standard base-like structure of bunker-like room, with turrets and ammo refills with some nice lighting

Now you may be asking, whats not to get that the Survivors will just sit in their little base and shoot down any infected that try to get them
here is the answer that make this gametype epic IMO

the base will be POWERED by a small GENERATOR in the back of the base, that has a LIMITED power level, once the power in the generator goes out, all base lights will shut off, and the turrets will be disabled

now you may be asking, how can the survivors SURVIVE once the power goes out?
they can do ONE of TWO choices:
1)they can Go to a <mark>POWER FACILITY</mark> on the map which is located VERY CLOSE to the INFECTED’s spawn, but not exactly there
because of it’s location, one man will have a tough time getting power by himslef
-when the power station is reached, you will see an ammo refill, and some faint lights that may or not be flickering
-to collect a power supply, you need to find the area where it says “Hold X to Collect power supply
-it will take about 2-3 seconds to collect a power supply, KEEP YOUR GUY COVERED
-once the power is collected, they player that collected the power will have a small blue lit orb on his thigh, this orb is obviously the power supply, it will emit a STRONG source of light, witch is both it’s strength and weakness; you can see alot more with it, but infected will be able to find you easier
-also, the player carrying the Power supply will move at 50% normal speed, so KEEP HIM COVERED
-Once you get back to your base…IF you get back, go to your generator and hold X to use the supply, it will take a few seconds to activate it
-once you activate it, your base will come online again
-KEEP IN MID, the power supply does not last for ever, you will need to go out for a new one in about 5 or so minutes depending on the game

Maps:
the first Map which i would call: Lockdown, like the name of the gametype
-it will consist of an abandoned ship that’s all darkified
-one base, one power sation

the second will will be Conscript (or something)
-it will be an old military base nice OPEN space
-one base with a warthog next to it
the warthog’s headlights will help you alot here, and having a person with flashlight on in the rider’s seat spotting targets can DRASTICALLY help out your gunner!
-it will have a large base, and TWO power stations

this much for now!
mind any spelling errors, this was a huge post!
and point out any flaws, or loop-holes!

> A gametype where you get one point for every tbag

kills one person
wins game by teabagging over 9000 times
most balanced gametype evar!
:3

The only few gametypes I’ve thought of so far are:

-The typical predator idea with camo and promethean vision etc.

-The typical medieval idea with swords and shields except I’d have the railgun act as a “bow” for a secondary

-A true capture the flag game with the new trait zones so you’re invincible on your side but when you cross the 50 to the enemies side you can be killed. Similar to grifball with weapons and respawning near the back of your side when you die, though you have to grab the enemies flag and make it back.

mhm…

koTH with the portal gun, should be interesting … sadly no portal gun :frowning:

> > Fistfight
> > No weapons, no nades, just you and your fist.
>
> We have this already. It’s called Halo:Reach.
>
> As for my gametype…how about a 1v1 playlist?

Well, you can, but metaphysical since your wacking with the pistol and not your hands, so it’d ruin the idea…

So, in Halo 4, we would love it to have no weapon fights, especially for a map idea I’ve been wanting to do for a while…lol

Gametype: Dodge Weapon

Insane

Any Color Team, 2 8 or 4 player teams only.

One Group of Players is on one platform and another is directly across from it but no one can fly to the other players, move on platform yes, but move to other platform no.
Then you can in game options choose what weapon, lets say rockets for instant.

So example:

Blue shoots rocket at red player, red player dodges gets a point. Red Player gets hit, Blue Player gets point.
Next Round, Red team gets to shoot rockets and blue team gets to dodge.

Each round gets harder.

For Offense:
First round: Rockets get 2 rounds and have to reload.
Second round: Rockets get 3 rounds and have to reload.
Third Round: Rockets get 4 rounds and have to reload.
Fouth Round: Rockets get 5 rounds and have to reload.
Final: Unlimited Rounds and Bottomless Clip

For Defense:
First Round: Nothing
Second Round: Thrusterpack
Third Round: Sprint(Assuming it comes back)
Fourth Round: Evade (Assuming it comes back)
Final Round: Any ability player wants with a small arms weapon of choice. Points double if you kill another player.

Basically, Halo 4 style dodge ball, only with weapons and much fun to be had…Think of the show Dodgeball, and imagine this in RL…:wink: