If you were handed the ability to create a campaign mission for the next Halo game, or add a new one to an already existing Halo game, how would it be? Feel like this would be a cool thing to try seeing as we have so many “What’s your spartan’s history?” and “Create a UNSC or Covie ship!” threads.
Name? Tether
Where would it be? Unknown Insurrection control planet
What enemies do you face? Jul’s Covenant faction + Prometheans
Are there allies or is the main character on their own? Insurrection forces
What is the objective? Defend the city’s space elevator from Covenant
What vehicles are given for you to use? Mantis, Warthog, Ghost
How does the level warp up and continue the story? UNSC Infinity appears and attacks the cruisers over the city, they’ve finally found Chief.
Summary: The level starts off on a ride down a space elevator on a city under control of Insurrectionist with the Chief and a group of Insurrectionist riding down a space elevator, towards the end of the ride, since those things have really long rides and starting from the beginning would take more then an entire level’s worth of time. Suddenly, just before the ride ends, several Covenant Lich and Phantom dropships attack as three CCS-class battlecruiser exits slispace over a nearby city. Screams and chaos can be heard over the radios in the complex and Chief’s COMs. You exit the lift and are greeted to a firefight between elites, grunts, jackals, and Indies. With your help, they push the Covenant back from the central complex of the tether when Promethean Knights show up suddenly and begin to attack. This is the first part of the level.
You clear out the Knights and exit the complex to the artificial island the space tether is built on, starting the next checkpoint. A scientist, acting as the Cortana/Del Rio/Foehammer/you get the point he speaks to you throughout the level, stating that although your kind isn’t usually welcome, they’ll let it slide given the situation and summons a stolen mantis for you to control. Two stolen UNSC Quad Walkers, look them up, also appear to help as well as groups of Indies and two stolen warthogs. You start to fend off a few waves of Phantoms and Banshees as well as Promethean and Covenant ground forces. Think the last point of Infinity when you are defending the MAC.
The last checkpoint shows up signaling the last part of the level. After enough enemies have been killed, two Lich fly overhead and begin to attack. The Indies send you to destroy one of them while the Quad Walkers attempt to destroy the second one. You must board a banshee and shoot at the engines in the back of the Lich to damage it for the first part. After the engines have been damaged enough, the Lich slows down and you board it. You destroy the core jump off and back onto the complex and the Lich crashes into the water. The second one however, destroys the Quad Walkers after taking a few hits and leaves. A warthog drives up to you and tells you to drive. You get on the Warthog and begin to chase the Lich as it flees. You chase it to the highway linking the island to the city where Covenant blow it up before you can cross, trapping everyone on the island. The level ends and the Infinity exits slipspace over the city and engages the battlecruisers. The UNSC have found Chief.
Hope you enjoyed the idea.