Just no. Expectations are high because the dev’s lied to us about the progression system and they also mislead us with the trailers about what would be in the game.
Yeh sure a lot of us wanted things like the Flood and that’s expected because it’s a Halo game that involves rings that were created for the sole purpose of wiping out the Flood or at least it’s ‘food’.
If people are concerned about the crunch then they should have delayed the game further and not gone down the live service and the game should have never released in the state that it’s in and the game shouldn’t be the bare minimum.
As for crunch…they were literally rushed to release a game as soon as possible when the game was/is not ready and they should have been given another 1-2 years to figure what needs to be done. Calling it the ‘old ways’ does not excuse how badly managed the game is and it certainly a lot worse than how the older games were managed. When the older games came out I didn’t have to worry about massive amounts of missing content and I certainly didn’t have to worry for 4+ months about if the game actually worked.
It’s almost always better to release an alpha build if they are able to build on it from there. I’d rather have what we have than nothing until the next thing is ready.
Do I want forge now? Absolutely. But I’d take a bare bones Halo game for 12 months over no Halo game.
If a game changes and becomes significantly better, players will follow. Just look at No Man’s Sky.
Just have to disagree with you.
I’ve maxed rank in Halo Reach and HW2 and played an insane amount of hours into MCC…and yet I stopped playing Halo Infinite after barely a month just like what happened with H4 at launch. I’m not going to play Halo Infinite for 12 months straight when the base content is the bare minimum and is not actually good enough.
I’ve been the type of gamer for a long time since Halo 1 on the original Xbox and I would play any kind of Halo nearly daily and this is the 1st time I’ve literally had enough and barely touched any Halo game lately because of how poorly 343i have been handling the IP. Right now population struggles on both MCC and Infinite and all this is doing is pushing me towards playing other games.
Gamers come and go from many games but at the moment as a long term fan of the series I’m at a point where I’ve had enough.
As someone who also is an inheritor in reach there’s a reason why we spent countless hours in mcc heck even halo 5
Is due to infection, a variety of maps and forge
Yeah, I couldn’t care less about content.
I just don’t want skill based matchmaking in normal slayer and I want color customization like Reach. Other than that Infinite is fine.
If expecting a finished game without microtransactions after SIX YEARS of development is too high of an expectation for a Triple A studio, then the gaming industry needs to crash like it did in 1983.
And I think the content for Season 1 was a solid ok. And Season 2 looks great.
But the last three months have been a drag… and facing a similar back end to Season 2 is going to be a big problem.
From my point of view the real fumbles were maps - need a few more, and no XP based progression system.
And things haven’t been helped by these you-tube stars who try and make a living out of being angry all the time. Seriously, WTF is that all about. I’m way too old for that schtick (which is ironic if you think about it, as I’m getting older and grumpier I’m becoming less tolerant that -yoink-). You only have to look at how people are getting upset about something Bonny Ross supposedly said (she didn’t), a cook-book released by a third party publisher, and 343 making some comments about life balance.
Then why did past Halo titles launch with forge, coop campaign, split screen, a working custom games system, a working custom games browser, and no misleading marketing or predatory microtransaction store? Why is it “unreasonable” to ask for a multibillion dollar company to release a finished product? No one is asking these companies to drive their devs into the ground, but at the same time, no one is demanding that the game be released precisely on schedule. They do it to themselves. The cycle goes like this:
Company announces they are working on a new title of popular game → generate hype around said title → hype generates publicity which excites investors → company rides the hype train creating their own unrealistic plans for game → Fans now expect more than the should → development does not go as planned (because devs arent perfect) → company announces delay → fans upset but understanding → company announces another delay because they set the bar too high for themselves → fans still understand but begin growing impatient → investors also growing impatient and putting pressure on game company → company under pressure from threat of losing investor support releases broken, unfinished game with the promise of releasing patches to address all current issues → game is bad at launch, everyone is upset, nobody wins.
Is this a good system? Cuz currently, its the trend that almost every AAA game company follows WITHOUT FAIL
A decade ago, with inferior hardware and software, a team of a couple dozen people could write, create, finish, polish, and expand upon a single completed game title successfully. These games were satisfying and became classics. Halo is only one example, and there a plenty of others, especially in the RPG genre, which is a vastly larger and more challenging world to create.
Stop white knighting corporate entities. Its pathetic.
I didn’t read everything, but got to the point of you being worried about stressful work the devs are having to deal with.
Just a suggestion, some of you might want to do your research especially when companies like 343 try to pass off BS knowing the devs that do the work are vary well taken care of.
Just ask Bungie how the let their employees drink on the job, come to work in the pajamas, etc… You know because getting a buzz while you work is “vary stressful” that they need to take multiple vacations to get over their hangovers. Poor guys, that is such torture.
Seriously though, do your research and stop letting these fake companies trying to pull one over you.
No because we are basing our expectations on 12 year old installment which have delivered more in less time. If 343 can’t meet decade old expectations, maybe they’re unsuited for the job or not prepared for the undertaking.
And to add further insult to injury, this said 12 year old installment of the franchise received an update recently while we’re still playing Flight build of Infinite for 6 months. Yea. Our expectations are way too high.
… dude, “everyone” isn’t coming back. You already got your big splash launch, 200 million players in 3 months. You’ll never get that again, you’ll hardly get a fraction.
By the time Infinite is in acceptable condition, it will have a niche playerbase like Halo 5 did.
When there isn’t anything new in the game to do, they have to look elsewhere for content. Apparently, unlike 343, YouTube “stars” have to actually keep producing content.
Personally, I think the damage has already been done. Even if Infinite’s later seasons eventually attract new players, it will always wear the scars from this rocky start. I mean this is just how the company works, it’s how they’ve handled the last few Halo games, fully staffed, half staffed, those are just excuses at this point because this is the same old work from 343. They hype the game up with whatever amount of staff available and then release it with a plethora of issues from minor to major all across the board because they can’t follow their own plans, then they are forced to slow burn the process and take so much extra time to accomplish their goals that newer problems have already piled up by the time they “catch up” to where they should have been at when the game launched.
After so many mistakes over the years, my patience and my leniency has run out, I’m getting kind of sick and tired of 343 always playing catch up on their own work all the time and this is not the fans’ fault, this is a failure at a corporate level, clearly the contracted and the permanent employees were not seeing eye to eye on the same ‘Halo vision’ that 343 yammered on and on about in pre-production. 343’s new motto should be: “Fake it 'til you make it!”
Except 3 and even 4 had more content within the first year than this game has? And that’s not even including stuff that used to be free that they’re charging us for or we had at launch and about the devs. I get crunch sucks, working long hours is miserable and this is from a guy who works 56-90hrs a week between a full time job and a paid on call job BUT these devs knew what they were getting into when they chose this industry. I knew my job had brutal hours and I still work them. If crunch is that bad then they should either find a new field of work or create their own studio and not have crunch there.
I’m not going to play a game I don’t enjoy, but I also don’t need a game to be perfect to enjoy and play it. The real thing I need is a game that continues to be engaging. It’s hard for games to do this, competition is fierce.
Other games have shown that if large changes are made population will return. Halo 5 just wasn’t for enough people, lacked any advertising and despite it becoming an awesome MP entry for the franchise it still remained highly inaccessible for new and casual players. It also wasn’t free to play which again creates a barrier in bringing in players.