Hahahaha infinite working correctly good joke
I’d say the decline happened around the time that streaming services grew in popularity along with battle royale, crossplay and free to play games.
That’s disingenuous garbage, shame on you.
Everyone with a platform in the community warned 343 about not launching content light, repeatedly, throughout 2020 and 2021. What did 343 do? They launched with no co-op, no forge, no progression system, no KotH, no infection, and no Slayer playlist.
Pardon me when I roll my eyes at “Your expectations are brutal
”, and the other transparent attempts to blame the fans for the innumerable managment failures of 343.
True words are true.
SeanW uploaded a new video talking about the recent roadmap.
/watch?v=mUdQ1vOGqsY
Looking at 2-3 years before our expectations will be met, at this pace.
Ahhh another 343i apologist.
No. We aren’t expecting “too much.”
We simply wanted a game that works correctly, has enough content to justify being called a “live service,” has all the game types and features that have been standard since…… original Xbox days, and not feel cheated.
Instead, we get excuses such as “priority 0,” and “we can’t release these specific game types without studying the effects they’ll have to other playlists health.”
The game was fumbled from day 1. The excuses are being made to make some in the community more understanding so there isn’t a bigger revolt.
Two maps in a year being added to an already shallow pool of maps doesn’t make a live service game. Few fixes being done to the lingering issues that face this game doesn’t make a live service game. Two seasons in a year doesn’t make this a live service game.
I love Halo as much as the next person; but I will not accept this product as is nor will I accept it for what it is in November following current trajectory. Nobody should.
They have 8+ years of data from the release and growing pains of Destiny, hiring Joe who has more than that in terms of dealing with Destiny development, while trying to turn Halo into the same 10 year + dream of “live service”.
Add on top of that, the data from the growing pains of Warframe, Apex, GTA, RDR2, The Division series, Anthem, Fortnite, CoD. There is plenty of information and failures of other games to show exactly what gamers really expect, especially if you are going to compete in the same realm of GaaS, as these already established titles.
If they haven’t taken any of that into consideration in the initial development of the team, it is on upper management, and the game was doomed at the start.
343: Releases product
Fans of the franchise: “We don’t really like this product”
You: Why would the fanbase do this?
Repeat every three to six years untill Halo goes the way of Timesplitters
I expect a modern Halo game, even without Forge, to at least be at a Halo 2 level of completion. 343 should’ve delayed the release if they could’nt launch with the features of an 18 year-old game.
Expectations are conditioned. Someone who’s coming to Infinite but who’s main experience in games is from the “Live Service” wheelhouse is naturally going to percieve Infinite’s content offerings differently than someone who’s expectations for a Halo game come from, y’know, previous Halo games.
Of course some people just have altogether unreasonable expectations that don’t seem to be conditioned by any objective experience, and those people will never be happy no matter what.
But if you’re pretending that folks who’ve been conditioned by prior Halo games to expect a certain amount and variety of content to be available at launch for a Halo game, and who waited more than half a decade for Infinite operating on those conditioned expectations are just a bunch of petulant morons if they say anything about those expectations having been dashed? C’mon.
Infinite was designed to be the game that broke Halo out of the traditional retail model. Unless it handled it in a miraculously gracious way, it was always going to get a ton of flak from a lot of the existing Halo audience who never asked for and frankly didn’t want the series to depart from that old model.
I wish the devs the best and want them to watch out for themselves against things like crunch and burnout. But I don’t see how anyone should be surprised in the least by how many people are reacting negatively to this roadmap or the relatively (compared to older Halo titles) sparse offerings Infinite has presented since launch.
I just think they need a new marketing department.
If they turned round and said this first year we are going to focus on HCS and next year we will bring out all the social aspects… forge coop BR…
Most people would have been happy….
But none of this was advertised……
Just silence while the community screamed.
PR / Marketing - I don’t think there were any…
Just a group of musicians playing theme tunes in Sydney!
It’s just really bizarre - awful communication.
content expectations are set by other, similar titles but also by previous installments in a series. while many similar titles don’t set a high bar, halo has set it for itself with more and more content up to reach. delivering less is a step backwards. this is for the content at launch.
but i agree, that people demand to much by wanting new content every few weeks (it seems). then again, with enough content at launch, this could be avoided.
if it’s up to me, a game has to be content complete at launch, and if thats it, with nothing added anymore, i’d be fine with it. even with delays before launch.
the key words are: “content complete at launch”, which infinite failed at miserably.
343 -Yoink!- thread
Absolutely pathetic if you ask me.
I don’t think most peoples expectations are too high, but i do think 343i is high for their expectations from an in game store.
Oh get off your soapbox the halo fanbase has given feedback and what they would like to see from the series for a decade and it literally took the el dewito fiasco for 343 to start turning things around
No one wanted lootboxes, no one wanted to play another waiting game for features from older games to return, no one wants a restrictive -Yoink!- customization system,no one wants to wait 6 months for seasons with little content
Because it’s a sorry game that even 343 said doesn’t meet their standards. People would be happier if they made even a little progress on core issues like desync, and to have near radio silence for 6 months before announcing further content delays? Of course people are pissed. And who’s to say we expect AAA live service levels of content all the time? Most people just want to know what’s planned, and want SOMETHING.
There’s always going angry gamers, people are especially angry right now because 343 is also severely mismanaging PR.
You’re right this is a crazy idea. Plenty of other live service games keep content going into their game and don’t take forever to fix them without “crunching”.
Imagine defending halo infinite and 343 when (not counting customization) released with less content then halo CE
Halo CE
15 maps
5 core game modes
Co op
Oh and heres a wild thing for you replayable campaign missions without the need to restart campaign.
You wanna know what halo infinite has that a 21 year old game doesn’t.
More vehicles and weapons.
Online play
Customization heck if you count basic customization that you don’t have to pay for halo CE has infinite beat again.
Like come on guys Bungie used to work in a garage.
There’s a reason your idiotic post got only 5 “likes”
Halo 4 under-delivered compared to Halo 3 and Reach. In saying that it has been the most ‘content complete’ game 343 launched. Gaming is more competitive in terms of capturing and holding a fanbase. The most critical things a game needs to survive these past 4-5 years is a good launch and a good year 1 content rollout.
The biggest issue with Halo 4 was the direction of the game, I criticised it heavily in forums back when it released and I still don’t like it now. It’s insane to think, in regards to content that Halo infinite is an anemic husk compared to Halo 4. As the direction of the game has gotten closer to what Halo fans by consensus want we get a more broken and incomplete game with each release.
Halo set high content expectations, it comes with the territory of working on the franchise. I think however if you were to expect a game that nailed half of what 3 or Reach did in terms of volume or quality of content you would still be disappointed with Infinite.
Infinite is a potential 8/10 game that has had the launch and handling of a 2/10 game at best.