CRazy Ambitious Idea for halo 4

let me start off by saying this.

I liked Reach. I thought it was a good game. that being said, it wasn’t a very good HALO game. It brought some fun things to the traditional multiplayer offering that were actually good ideas. Assassinations, jetpacks, etc. Now wait just a second before you flame because i am not done.

Where bungie went wrong, is that they changed too much. They tampered with the sacred formula. While jetpacks are fun, the concept of loadouts and spawning with them messed up the formula. Then throw on things like armor lock, and bloom and slowly Halo became something different.

Halo 4 should not be like this. Halo 4 should return to its roots. everyone is equal and your shots go where you aim, not within a random expanding radius.

so i just want you guys to know i am all for returning halo to its former glory. To me, halo will always be 4v4 with a group of buddies outplaying the other team with skill.

However, I am not actually here to talk about what the core matchmaking of halo 4 will offer. That is a whole other topic in it of itself.

No this is about something completely new. it neither falls in to firefight, nor traditional multiplayer.

My idea, because I have yet to think of a better name, is called The War.

It is a completely seperate component of halo 4. I realize that the enemy as of now is still unknown, so I am just going to use the covenant as an example.

The gamemode is essentially large scale battles between the UNSC and Covenant. Yes, Invasion was in reach, but this is something completely different.

invasion was essentially a big team battle with multiple objectives. It can still be in the game because this idea is different.

( Please remember this idea is not in traditional matchmaking, nor does it take the place of traditional matchmaking)

The War is a class based gamemode in which the UNSC and the Covenant fight over vast landscapes, far bigger than anything found in traditional Halo maps. The maps found in this gamemode are unique to the war. Just as firefight maps are unique to firefight.

It will feature vehicle combat on an unparalleled, and offer new gameplay options.

Whats the set up? I like to think of it as a mix between SW:Battlefront and Battlefield.

Each side has its set of own unique classes.

UNSC

ODST
Spartan
Elite
Marine

Covenant

Jackal
Brute
Siren (A new covie that joined after H3. Equivelant to Elite but new. Work on description later)
Drone ( better than grunt I guess lol)

At the start you pick one of the 4 classes. Each have their stengths and weaknesses. Obviously a Spartan is going to be a lot more effective than a Marine, but getting kills with a marine will grant you more points than with a Spartan. ( more on points in a bit)

As you play and kill and accomplish tasks you are awarded points. These points have nothing to do with winning the game, they are used to purchase upgrades in game. For example, You kill 4 people, that earns you 400 points. You can then use those points to unlock things such as new classes, in game vehicles, and equipment drops.

Unlocking Classes: At the start there are 4 classes to choose from. However, as you earn points you can unlock sub classes. For example, the starting Spartan Class is= Assault Rifle, Magnum, 2 frags, Dualwielding. You can then use points to unlock subclasses like Scout= BR, Automag, 1 frag, Enhanced Agility( Halo 4’s version of sprint) Each class has individual subclasses. The Elites may have a stealth sub class or the ODST’s may have a Sniper class.

In game vehicles: At your home base there are vehicle depots that you can use to spawn vehicles instantly for you and your team. Better vehicles will cost more points obviously.

Equipment drops: You purchase equipment drops in the class select phase. They are undiscriminating abilities that can be used with every class. You take your equipment drop on to the battlefield with you. These include weapon drops, Vehicle drops, reinforcment drops. With weapon drops canisters fly in from the sky and land where you designate containing ordonance. With vehicle drops you can call in vehicle placements and a pelican will drop it off wherever you are. With reinforcment drops, a pelican comes in and flies very low wherever you call it in. This then acts as another spawn point for fallen players and is a good way to get them back in the battle.

One final thing you can buy with points is ordinance. Use your points to call in Longsword runs, Mac Blasts, and mortar strikes. Will cost a lot of points.

Another component is killstreaks. What? Get your call of duty out of my Halo. No no no, its not like that. In this gamemode you can unlock hero classes by earning killing sprees. Every time you get a killing spree you are awarded with a hero point ( or something). There are 3 heroes per side

UNSC:

1 point: Honor Gaurd Elite ( Sword, very fast, and strong)

2 :Heavy Spartan ( overshields, slow, with chaingun, essentially jorge)

3: The Arbiter ( A complete -Yoink!-)

Covenant:

1: Siren Commander ( A complete -Yoink!- as well, very fast)

2: Brute Chieftan

3: Hunter

Remember these are unlocked by getting killing sprees. They are stackable, so if you get 3 seperate killing sprees you can purchase the arbiter or hunter. A killing frenzy awards 2 points, running riot 3 and so on.

Once you die as a hero class they can not be used again unless you aquire more hero points.

Thats basically the class system. Now lets talk about the maps and gamemodes. The maps are gamemodes in it of themselves. Each map has a unique objective and goal. The War mixes big team multiplayer with a campaign like feeling. On one map you may be tasked with destroying the core of a covenant cruiser. Your first task will be to destroy outer defense systems, once that is done you will have to enter the control room so you can unlock the main door. Then once inside you have to destroy it. It is set up like invasion with multiple tiers, however you will not be doing the same thing on every map. Some examples include:

Destroying a UNSC vehicle depot.

Capturing covenant intelligence

Fight over a Forerunner structure, where one team must hold it off long enough to secure it.

etc.

Each map features a unique gamemode with different objectives. Remember, these maps are huge.

Also, there will be a gamemode that works on all of the maps. I have no clue how many there will be, but it works like this.

Each side is tasked with eliminating the other side like a deathmatch only bigger. They are given a reinforcment count of 200. Once you run out of reinforcments you lose and the other team wins. The catch is you can earn more reinforcments by completing random objectives on the battlefield. like securing a landing zone or destroying enemy instillations. it is essentially super BTB with a fun twist.

well I’m done. TL;DR= I dont have one.

I don’t know how well I explained it but that is the gist. A completely seperate gamemode that is class based. GO.

cool idea

are you basically saying that there should be a game where you can choose the species you want to bed, each with its own strengths and weaknesses?

that’s what i’ve wanted all along
that, and a Covenant-orientated HALO

so essentially its an FPS version of HW?

because i would love chillin in my base, operating turrets, and holding the line untill some ordered scorpions come in (that’s the kind of scenario I want)

i’d like to have some kind of radio thing so you can call in reinforcements (if its is a single player or co-op gametype)

> let me start off by saying this.
> Siren (A new covie that joined after H3. Equivelant to Elite but new. Work on description later)

You didn’t finish Halo 3 did you? There is no Covenant anymore.

I really like this idea. I thought of an extremly similar game mode a few years back. One flaw is killing spree’s earn you hero points or whatever you call them. This would encourage camping big time.
If a mode like this was made it is a must that it’s seperate from the normal mp, like firefight. Anyway i just dont think this is possible on the 360. If you have a hd tv and play reach you will notice the game can freezes up when the battles get big( in mp and singleplayer). The only way i see this happening or something hugely ambitious is if it is released on the next console.

I like the essential idea, and by the way, he was giving an example he just needed something kk.

> I really like this idea. I thought of an extremly similar game mode a few years back. One flaw is killing spree’s earn you hero points or whatever you call them. This would encourage camping big time.
> If a mode like this was made it is a must that it’s seperate from the normal mp, like firefight. Anyway i just dont think this is possible on the 360. If you have a hd tv and play reach you will notice the game can freezes up when the battles get big( in mp and singleplayer). The only way i see this happening or something hugely ambitious is if it is released on the next console.

Will it really support camping though? Remember it is an objective based gamemode, meaning if you just camp in a corner you are going to lose. Also the maps are extremely large and you could be waiting a long time before you find even one guy.

And I don’t think its possible on the 360, i know it. Look at Battlefield 3. Absolutely huge maps, 24 players, and destructible environments. It may not be possible with the exact Reach engine, but the gamemode is possible on consoles. And when you take out the destruction aspect you may even be able to fit some more guys on the map. 32 would be perfect. 16-16.But 24 would work and hell, I think with some adjustments 16 players could fit.

But remember its not just deathmatch. there will be no camping.

Though some points of yours i agree with, Halo 4 should be different, if not it will end up like COD, every game the same. Though one thing i would love to see is this game be mainly campaign, opened ended.

Anyway, though some things bungie did were bad, those are just bad examples of change. If 343 hits spot on, changes can make Halo 4 great, like adding a br and xbox live in halo 2, or the customization you can do with your Spartan in Reach.

EDIT- and your new game mode is a example of how change could potentially benefit Halo’s core experience.

sounds like battlefield 3… but i’m all for it :smiley:

Good idea, it’s not perfect and some things would need to be changed but something like this would be awesome.

Cool idea, but I think you should just go out and buy Battlefield 3.

You can’t make everything. All I want is for 343 to make a Halo game. A game with solid, skillful, game mechanics and a decent ranking system.

> Good idea, it’s not perfect and some things would need to be changed but something like this would be awesome.

Well thats why its here. Changes are all up for discussion. :slight_smile:

Lol I have never understood the concept of why spartans were fighting each other in the first place. xD

Halo at its heart was always a WAR type game IMO.

if you ever played blood gulch with all vehicles and 16 players you would know what i mean

but lately, Halo has been lacking. Their forgetting about all of us big thinkers wanting large scale battles, dedicated servers, large maps, without sacrificing fluid gameplay.

I love your idea and hope it will be in Halo 4 SO badly.

> Halo at its heart was always a WAR type game IMO.
>
> if you ever played blood gulch with all vehicles and 16 players you would know what i mean
>
> but lately, Halo has been lacking. Their forgetting about all of us big thinkers wanting large scale battles, dedicated servers, large maps, without sacrificing fluid gameplay.
>
> I love your idea and hope it will be in Halo 4 SO badly.

Thanks lol. and yea its like super big team

I loved battlefront. :smiley: Lets do it.

Sounds like an awesome gametype! Star Wars: Battlefront was a brilliant game and incorporating something similar to it into Halo 4 would be amazing.
However, is a gametype of that scale possible to run on the 360 without major lag and glitchy gameplay?

Also, on topic, Halo 4 has to be canonical to 1,2 and 3 in terms of gameplay and story.
No true Halo fan plays Reach with the same thrill and excitement as it other titles, despite it being a good game.

> > let me start off by saying this.
> > Siren (A new covie that joined after H3. Equivelant to Elite but new. Work on description later)
>
> You didn’t finish Halo 3 did you? There is no Covenant anymore.

  1. He said he didnt know the enemy so he was using Covies as an example.
  2. No covenant =/= no covenant species. The group is gone but the species are still there.

whats up

> Halo at its heart was always a WAR type game IMO.
>
> if you ever played blood gulch with all vehicles and 16 players you would know what i mean
>
> but lately, Halo has been lacking. Their forgetting about all of us big thinkers wanting large scale battles, dedicated servers, large maps, without sacrificing fluid gameplay.
>
> I love your idea and hope it will be in Halo 4 SO badly.

Thank you sir. I had to log in just give you a thanks. Totally agree with your comment. Halo is a large scale warfare game. Its being held back by the lame MLG 4 v 4 crap.

Reminds me more of Star Wars Battlefront II and Lego Star Wars III the Clone Wars, I don’t know what Battlefield is and I don’t want to know.