EDIT: I am overjoyed by the participation from the community in this thread. It has become so much larger than I ever thought it would. I hope it continues to grow and produce new ideas. I am posting now because I have recently compiled all of my ideas in to a single thread on my personal website. I must say, I have grown weary of explaining things to people which I have already discussed throughout the thread. On the site you will find a near complete documentation of my thoughts on both Halo 4’s multiplayer and the Ranking system to be used in game. The link is below. But please continue to post here to keep the thread alive so other people can find it.
( P.S.= The site currently requires a sign up, but I understand if you don’t want to in which case you can simply use the Facebook option to leave comments.)
343 has a daunting task ahead of them. They must somehow create a game that lives up to the standard set by previous Halo’s in the trilogy, and even more importantly, create a multiplayer experience that caters to the hardcore without completely shunning the casual gamer.
343 could spend hours thinking of ways to do it, but don’t you think it would best come from the community itself. This thread will be a discussion how Halo 4 should play, what features can be added, and what should be taken out. I will say a few things that are my opinion and you guys can discuss your own or agree with me.
First of all we need to take a step back from Reach and build off in a different direction starting at Halo 3. Halo Reach had a lot of innovations and changes, but most of them affected the core gameplay that made Halo so great in the first place.
Halo 4’s core offering should be more simliar to Halo 3.
No armor abilities
Everyone must start equal with same weapons and armor
Powerups return ( OS, AC)
Dualwielding returns
Dynamic reticule to help with your timing ( not bloom, bloom must be removed)
Things like Jetpack and hologram can be in the game, but they are items that are picked up on map. Only one or two players can have them at a time and when holding equipment you lose the ability to dualwield. The button to activate your equipment is the left bumper. You can switch out your equipment for a second weapon. ( I would be perfectly happy if there was a Team Tactical mode where you spawned with equipment as long as it was not the core playlists like TS)
Sprinting removed, but player speed increased along with jump height.
A lot of new weapons and vehicles.
Good maps are crucial
Exciting and unique new gamemodes are necessary.
More interactivity in maps. Operational bridges, doors, and other things.
Do not become COD. Nothing like gun attachments or perks. Halo 4 must maintain a balanced gameplay or it will fail. It’s balace is what makes it great.
Maps need to capture the universe of Halo. Maps like Tempest and Valhalla. Not maps like Powerhouse and Sword Base. You need to be able to look at every map and instantly recognize it as a Halo map.
A 1-50 ranking system. Credits are not the way to handle Halo. We want to earn our rank through skill and competitive play. We don’t care about rank if all it shows is how much more you have played. Armor can be unlocked through completing challenges. 10 headshots in a game= challenge. Complete it and you unlock a sniper helmet or something.
Clan support. Nuff said
The controls must be perfect
Assassinations are cool, they can stay in game.
Less remakes please
Do not worry about mainstream press they are not the people you are making Halo 4 for.
Whatever you do 343, the core gameplay must remain the same. Controls are perfect, map control is key, and weapons are balanced to perfection.
But even I realize innovations must be made. So I suggest create a completely different gamemode to put all your crazy experiments in. My idea is not unlike SW Battlefront 2. It is class based. UNSC vs Covenant ( if they are in game, this is just example anyway)
It features large scale combat, with pelicans and phantoms and sabres and seraphs and all that crazy stuff or whatever. Every spree of 5 earns you an unlock which can be used to purchase special units in game like a Heavy Spartan, or Honor gaurd Elite. Anyway I don’t really want to get in to detail about it. The point is is that 343 can innovate and do something different, as long as they keep the core Halo gameplay the same.
I’m done. You guys take it away.
P.S. BR returns along with DMR. They will compliment each other. DMR loses bloom, increases the fire rate and becomes a 6-7 shot kill.
) and can pick up the guns on the map.