Crackdown on quitters.

I mean really hit them hard.

I’m sure that no one likes quitters. I say quitters need to be punished like in Halo 3. I love how your choices were “Resume Game” and “Penalize me I’m a quitter.”

I don’t think i have yet to play a game of Halo 4 where someone hasn’t quit. Sometimes quitting is just the best option, but you did probably just leave a team a mad down and there have been many complaints about JIP. Hell a few hours ago i joined a game of Ricochet and my team was all dead and the enemy was about to Score and win the game. I was in the game for less then 15 seconds and BOOM! YOU LOSE!

But JIP isn’t what I am talking about. I know Halo 4 players don’t have much to lose since many people don’t really care about their rank which if you ask me caring about Rank like in Halo 2 and 3 is another grade feature. But something else than you can’t play for a certain moment in time. Then they will just go play another game or will feel saddened and complain and probably try to lie about things on the forums here. Its been done too many times.

Maybe make it so if you quit, in certain game modes you will have features disabled like sprint, can’t call in ordinance or your specializations reset and you have to work for them again. Those might be extreme but something along hte lines that when someone is about to hit the quit game button they will stop and think is it worth it.

What’s wrong with a 15-20 minute ban after 2 quits (5 minutes added every quit passed 2 times for the day)?

I mean… putting players at a significant disadvantage that affects gameplay isn’t exactly a reasonable punishment. If anything, it’s harming Halo 4’s population and angering the community more than it’s doing good.

> What’s wrong with a 15-20 minute ban after 2 quits (5 minutes added every quit passed 2 times for the day)?
>
> I mean… putting players at a significant disadvantage that affects gameplay isn’t exactly a reasonable punishment. If anything, it’s harming Halo 4’s population and angering the community more than it’s doing good.

Quitting behavior over the long term is what should be tracked (quit percentage overall as well as quitting over a reasonable number of games). I have been disconnected twice in a row before because of xbox live issues that had nothing to do with me personally.

You could have to quit one game and then disconnect because of a lightning strike…

Its the people that regularly quit because they are losing (quitting while winning versus quitting while losing should be tracked) that are the problem… that and the people that back out when they don’t like the map selection. I don’t mind that you can back out, but its silly that the game starts without first replacing the people that did.

> What’s wrong with a 15-20 minute ban after 2 quits (5 minutes added every quit passed 2 times for the day)?
>
> I mean… putting players at a significant disadvantage that affects gameplay isn’t exactly a reasonable punishment. If anything, it’s harming Halo 4’s population and angering the community more than it’s doing good.

Well you have to consider that many people left because of people not staying in games and that rank meant nothing. Clearly that 20 minutes time out hasn’t worked if people still quit from games without any thought. I’ve been just about to kill a guy or just killed a person and then they instantly quit. I’m sure in that 20 minutes they might just watch some TV. Not a real punishment.

> > What’s wrong with a 15-20 minute ban after 2 quits (5 minutes added every quit passed 2 times for the day)?
> >
> > I mean… putting players at a significant disadvantage that affects gameplay isn’t exactly a reasonable punishment. If anything, it’s harming Halo 4’s population and angering the community more than it’s doing good.
>
> Quitting behavior over the long term is what should be tracked (quit percentage overall as well as quitting over a reasonable number of games). I have been disconnected twice in a row before because of xbox live issues that had nothing to do with me personally.
>
> You could have to quit one game and then disconnect because of a lightning strike…
>
> Its the people that regularly quit because they are losing (quitting while winning versus quitting while losing should be tracked) that are the problem… that and the people that back out when they don’t like the map selection. I don’t mind that you can back out, but its silly that the game starts without first replacing the people that did.

You would think that there would be some sort of system to check if people Dashboard or if they didn’t press quit game. I know that many people might of had connection errors. You should only be counted as quitting if you Dashboard or if you…select the quit option. I don’t think it would be hard to do, just tracking that.

> > > What’s wrong with a 15-20 minute ban after 2 quits (5 minutes added every quit passed 2 times for the day)?
> > >
> > > I mean… putting players at a significant disadvantage that affects gameplay isn’t exactly a reasonable punishment. If anything, it’s harming Halo 4’s population and angering the community more than it’s doing good.
> >
> > Quitting behavior over the long term is what should be tracked (quit percentage overall as well as quitting over a reasonable number of games). I have been disconnected twice in a row before because of xbox live issues that had nothing to do with me personally.
> >
> > You could have to quit one game and then disconnect because of a lightning strike…
> >
> > Its the people that regularly quit because they are losing (quitting while winning versus quitting while losing should be tracked) that are the problem… that and the people that back out when they don’t like the map selection. I don’t mind that you can back out, but its silly that the game starts without first replacing the people that did.
>
> You would think that there would be some sort of system to check if people Dashboard or if they didn’t press quit game. I know that many people might of had connection errors. You should only be counted as quitting if you Dashboard or if you…select the quit option. I don’t think it would be hard to do, just tracking that.

Its easy enough to cut the power to your box, unplug your ethernet cord, flip off your router, etc.
You can deter people from abusing the game to an extent, but at some point there is no way to tell who was unfortunate and who is circumventing the system.

Ingame Ranking System -> quit -> ingame ranking = -1 or -0,5 IDK
or
Progression System -> quit -> lose XP

I dont want to have an ingame disadvantage when I quit a game. I sometimes quit games on a really bad host, or if some Team Mates quit and you are in a 1v4 situation all the time.

Players also shouldn’t be able to back out in the lobby just by hitting “B”. They should be forced to restart their system so that players get used to sucking it up when they lose at the voting screen.

I think you are looking at it the wrong way.

If a ban is introduced then people are going to complain that they can’t play, happened in Reach.

If an XP reduction system is introduced, it’ll impact on the unlocking system, unless of course you don’t rank down. The problem however would be that players would start seeing how low xp they can get.

The problem also still exist, people would still quit from regular players.

Is there then a solution?

Well, I’ve been talking about it since before Reach.

Let them play against each other.

As a player would quit to much, AFK, team kill or behave in any other way that doesn’t go with the rules of the game they’d be put in an alternative MM system for a few clean matches, in a row. In this alternative MM system no stats would be recorded and no XP rewarded. The only players in it would be those that misbehave. To get out of it and get back into the real MM system you’d have to play a few clean games in a row.

Everyone gets to play.
The players who continue to misbehave gets removed from those who play properly, which they do not now.
It’s not an abusable system as no stats would be recorded.

> Players also shouldn’t be able to back out in the lobby just by hitting “B”. They should be forced to restart their system so that players get used to sucking it up when they lose at the voting screen.

Once you have voted for the map type, that’s that. No backing out unless you want to turn off your system.

People quitting games has never really bothered me. I did not get Xbox Live until 2009 and it seems as though people quitting is just apart of online gaming.

This is Halo. Halo is a team game. You don’t quit in the middle of a team game.

I agree

> This is Halo. Halo is a team game. You don’t quit in the middle of a team game.
>
> I agree

i agree with this, thanks.

Some games in H3 were so bad due to quitters that I just put the controller down and got farmed for kills till the match was over.
It was because sometimes the spawn traps were so that I didn’t have a choice to be farmed, it just was…
In Reach, well I sat through quite a few Invasion skunks of me or 1 other being the only one there versus 6 others… At least H4’s JIP does work some to alleviate that.

Hating on others for not playing every game like a tournament isn’t going to make them play tournaments any more. It might actually turn a few away.

Finding the right playlist to outright punish players may work for that particular one or few due to the very intense team-based nature of those playlists but it’s not going to help the more generally played playlists.