covenat shotgun?

I always wanted to know what a covenat shotgun would look like

Probably purple.

Something like this

I kinda view the Needler as the Covenant’s answer to the shotgun. It’s not a direct counterpart, but the two have similar purposes.

If there were to be an actual Covenant shotgun, it probably wouldn’t be too far off from the Forerunner scattershot. Just plasma instead of hard light projectiles.

> 2535440718859091;1:
> I always wanted to know what a covenat shotgun would look like

it looks like a sword, blue-ish and purple and very sharp and made of magnetically contained plasma.

The Mauler from Halo 3 [Brute Shotgun-Pistol lol] was awesome, especially because it was blast- and hit. Double-wielding was also really an good experience.

But I have to say I really care less about how “balanced” or useless a weapon is. The more weapons, the better - even if it’s just for an Machinima

What also could be an good solution:

The a Banished Boltgun:

A newer version of the Halo 3 Mauler, which shoots spickes, totally deadly in Hand-to-hand combat but not one shotting. Usually also to use as shot+hit.

Could be also a good fit into the Lore of the Brutes, mainly because they really love those spikes weapons [maybe they will bring back the spike-grenade]

> 2533274861263132;6:
> The Mauler from Halo 3 [Brute Shotgun-Pistol lol] was awesome, especially because it was blast- and hit. Double-wielding was also really an good experience.
>
> But I have to say I really care less about how “balanced” or useless a weapon is. The more weapons, the better - even if it’s just for an Machinima

I’d have to disagree, having a redundant sandbox is never good for any game

> 2535458188883243;8:
> > 2533274861263132;6:
> > The Mauler from Halo 3 [Brute Shotgun-Pistol lol] was awesome, especially because it was blast- and hit. Double-wielding was also really an good experience.
> >
> > But I have to say I really care less about how “balanced” or useless a weapon is. The more weapons, the better - even if it’s just for an Machinima
>
> I’d have to disagree, having a redundant sandbox is never good for any game

Look at Halo 3 and Reach: Both games had some weapons that were kinda useless, like the Spiker, but does it actually hurt the game? The populationcounter is saying something different :wink:

> 2533274861263132;9:
> > 2535458188883243;8:
> > > 2533274861263132;6:
> > > The Mauler from Halo 3 [Brute Shotgun-Pistol lol] was awesome, especially because it was blast- and hit. Double-wielding was also really an good experience.
> > >
> > > But I have to say I really care less about how “balanced” or useless a weapon is. The more weapons, the better - even if it’s just for an Machinima
> >
> > I’d have to disagree, having a redundant sandbox is never good for any game
>
> Look at Halo 3 and Reach: Both games had some weapons that were kinda useless, like the Spiker, but does it actually hurt the game? The populationcounter is saying something different :wink:

Population doesn’t mean inherent quality, H4 had huge sales and first day players yet what was the quality of the game.

> 2535440718859091;1:
> I always wanted to know what a covenat shotgun would look like

i’ve always wanted to know the same thing, would be cool of they were added to infinite

> 2535458188883243;10:
> > 2533274861263132;9:
> > > 2535458188883243;8:
> > > > 2533274861263132;6:
> > > > The Mauler from Halo 3 [Brute Shotgun-Pistol lol] was awesome, especially because it was blast- and hit. Double-wielding was also really an good experience.
> > > >
> > > > But I have to say I really care less about how “balanced” or useless a weapon is. The more weapons, the better - even if it’s just for an Machinima
> > >
> > > I’d have to disagree, having a redundant sandbox is never good for any game
> >
> > Look at Halo 3 and Reach: Both games had some weapons that were kinda useless, like the Spiker, but does it actually hurt the game? The populationcounter is saying something different :wink:
>
> Population doesn’t mean inherent quality, H4 had huge sales and first day players yet what was the quality of the game.

If many people play a game, it can’t be that bad. The number of sales doesn’t say a thing about how actually good a game for the person it plays it is.
If you really enjoy a game, you play it more than other games. Or how do you can explain the huge population of Halo 3 and Reach and the… well really bad population of Halo 4 - or am i understanding smt wrong?

> 2533274861263132;9:
> > 2535458188883243;8:
> > > 2533274861263132;6:
> > > The Mauler from Halo 3 [Brute Shotgun-Pistol lol] was awesome, especially because it was blast- and hit. Double-wielding was also really an good experience.
> > >
> > > But I have to say I really care less about how “balanced” or useless a weapon is. The more weapons, the better - even if it’s just for an Machinima
> >
> > I’d have to disagree, having a redundant sandbox is never good for any game
>
> Look at Halo 3 and Reach: Both games had some weapons that were kinda useless, like the Spiker, but does it actually hurt the game? The populationcounter is saying something different :wink:

Yes, the Spiker was the sole reason Halo 3 gained popularity. The Suppressor in H5 is far too useful for the game to have a large following.

Sarcasm aside, I don’t think individual weapons will impact population numbers in any significant way.

> 2533274866989456;3:
> Something like this

My very first thought when I saw this question, It’s already here, It’s sci-fi, It’s the energy sword.

> 2533274861263132;9:
> > 2535458188883243;8:
> > > 2533274861263132;6:
> > > The Mauler from Halo 3 [Brute Shotgun-Pistol lol] was awesome, especially because it was blast- and hit. Double-wielding was also really an good experience.
> > >
> > > But I have to say I really care less about how “balanced” or useless a weapon is. The more weapons, the better - even if it’s just for an Machinima
> >
> > I’d have to disagree, having a redundant sandbox is never good for any game
>
> Look at Halo 3 and Reach: Both games had some weapons that were kinda useless, like the Spiker, but does it actually hurt the game? The populationcounter is saying something different :wink:

The Spiker was more made for the campaign than multiplayer, mainly to give the Brutes a generalist weapon other than the Plasma Rifle. Same goes for the Fuel Rod Gun in most of the Halo games.

What if they introduced a marker but lever action. Like a brute shot style marker thing.

> 2535431933064458;13:
> > 2533274861263132;9:
> > > 2535458188883243;8:
> > > > 2533274861263132;6:
> > > > The Mauler from Halo 3 [Brute Shotgun-Pistol lol] was awesome, especially because it was blast- and hit. Double-wielding was also really an good experience.
> > > >
> > > > But I have to say I really care less about how “balanced” or useless a weapon is. The more weapons, the better - even if it’s just for an Machinima
> > >
> > > I’d have to disagree, having a redundant sandbox is never good for any game
> >
> > Look at Halo 3 and Reach: Both games had some weapons that were kinda useless, like the Spiker, but does it actually hurt the game? The populationcounter is saying something different :wink:
>
> Yes, the Spiker was the sole reason Halo 3 gained popularity. The Suppressor in H5 is far too useful for the game to have a large following.
>
> Sarcasm aside, I don’t think individual weapons will impact population numbers in any significant way.

So why is a redundant sandbox never good?

> 2533274861263132;12:
> Or how do you can explain the huge population of Halo 3 and Reach and the…

Marketing. Hype. Less competition.

The real marker for a good game is not the box office record.
Its the player pool over time.
Marketing speach: churnrate

> 2533274861263132;17:
> > 2535431933064458;13:
> > > 2533274861263132;9:
> > > > 2535458188883243;8:
> > > > > 2533274861263132;6:
> > > > > The Mauler from Halo 3 [Brute Shotgun-Pistol lol] was awesome, especially because it was blast- and hit. Double-wielding was also really an good experience.
> > > > >
> > > > > But I have to say I really care less about how “balanced” or useless a weapon is. The more weapons, the better - even if it’s just for an Machinima
> > > >
> > > > I’d have to disagree, having a redundant sandbox is never good for any game
> > >
> > > Look at Halo 3 and Reach: Both games had some weapons that were kinda useless, like the Spiker, but does it actually hurt the game? The populationcounter is saying something different :wink:
> >
> > Yes, the Spiker was the sole reason Halo 3 gained popularity. The Suppressor in H5 is far too useful for the game to have a large following.
> >
> > Sarcasm aside, I don’t think individual weapons will impact population numbers in any significant way.
>
> So why is a redundant sandbox never good?

Because it discourages experimentation and limits creativity if all weapons do the same thing the same way.

Yall that are telling him its the sword… I’m dying over here! :slight_smile:

They have the Mauler and the sword. That’s the closest thing we get besides the sword.

> 2535458188883243;19:
> > 2533274861263132;17:
> > > 2535431933064458;13:
> > > > 2533274861263132;9:
> > > > > 2535458188883243;8:
> > > > > > 2533274861263132;6:
> > > > > > The Mauler from Halo 3 [Brute Shotgun-Pistol lol] was awesome, especially because it was blast- and hit. Double-wielding was also really an good experience.
> > > > > >
> > > > > > But I have to say I really care less about how “balanced” or useless a weapon is. The more weapons, the better - even if it’s just for an Machinima
> > > > >
> > > > > I’d have to disagree, having a redundant sandbox is never good for any game
> > > >
> > > > Look at Halo 3 and Reach: Both games had some weapons that were kinda useless, like the Spiker, but does it actually hurt the game? The populationcounter is saying something different :wink:
> > >
> > > Yes, the Spiker was the sole reason Halo 3 gained popularity. The Suppressor in H5 is far too useful for the game to have a large following.
> > >
> > > Sarcasm aside, I don’t think individual weapons will impact population numbers in any significant way.
> >
> > So why is a redundant sandbox never good?
>
> Because it discourages experimentation and limits creativity if all weapons do the same thing the same way.

The Spiker was great and I love that weapons are experimented with just like in DoD.