Covenant Carbine vs Needle rifle

Which one do you personally want in halo 5 (Xbox One).

I go for Needle rifle.

Both the Carbine and the Needle Rifle! Not the horrible Halo 4 Carbine, though. I’d prefer the Halo 2/3/ODST Carbine. :stuck_out_tongue:

I like the Carbine much more. The Needle Rifle wasn’t much fun to use and was basically a reskinned DMR.

I actually liked the Needle rifle more than i like the Carbine.

Needle Rifle felt a bit unique with having the Needle explosion effect in it.

Carbine just feels like a…Like a… I dont even know, it just feels off, like its not even meant to be. Its like a toy gun in my eyes.

> Both the Carbine and the Needle Rifle! Not the horrible Halo 4 Carbine, though. I’d prefer the Halo 2/3/ODST Carbine. :stuck_out_tongue:

What was so different about Halo 4’s variant? I can’t really think of anything.

Anyway, I think both weapons are unique enough to feature side-by-side. I always liked the Needle Rifle…

Needle Rifle. Loved the explosion.

Funny. I was gonna create thread exactly on this yesterday, but changed my mind. So, I gotta say both, b/c I like using both and hope they both appear in the next title.

Carbine all day. Pew Pew Pew…

The Carbine should be a high RoF, somewhat difficult to control via recoil (forcing a lower RoF as you fight at longer ranges), close-mid range-style precision weapon with a quick killtime.

The NR should be a precise, no-recoil automatic, medium RoF long range precision weapon.

And they should co-exist just like the BR and DMR (both of which still need some tweaking, the BR needs it’s range reduced via spread, the DMR needs it’s killtime extended and aim assist heavily reduced)

The LR being a multiple-fire mode weapon should feel more flexible than the other rifles. What I’d like to see them try is have the unscoped fire mode be a particularly accurate automatic, with a fairly high rate of fire that is headshot capable. The Killtime should be a little longer than a BR or Carbine’s. Meanwhile the scoped in mode’s rate of fire is reduced, but each shot packs a lot of power, making it a 3 hit kill scoped in, but with a fire rate so low it takes longer to get the shots out than it does to kill with a DMR or NR. Filling an exact jack-of-all-trades, master-of-none role.

In other words, if you’re planning on fighting up close, opt for the BR or Carbine. If you’re planning on keeping your distance, take the DMR and NR along. If you’re not sure what to expect and want to have a chance in any scenario without dedicating, the LR is a safe choice and will give you an advantage when other players aren’t equipped for the range you engage them at.

Ideally I would want the Needle Rifle, Carbine Rifle, DMR, BR, Light Rifle and maybe one more precision rifle as map spawns only and only two of each variant on the map at any time so that the precision rifle dominance of Halo would at least turn into more of a mixed bag of ranged chaos instead of the endless DMR/BR monotony.

I prefer the Carbine as it isn’t a functional reskin of the BR like how the Needle Rifle is a complete functional reskin of the DMR.

However, since the NR and the CC aren’t the same form of weapon (the Needle Rifle is a long-range rifle and the Carbine is a mid-range weapon) I’m going to assume that both may return.

I would be for both, though I think the game has enough long range weapons as is. We need more short to mid-range guns.

I think both could have their own niche in the weapons sandbox.
P.S. Counter-argument for the naysayers against the Needle Rifle: Change it. Then it wouldn’t be a “reskin” of the DMR (which it wasn’t).

Carbine for sure. Needle Rifle encourages long distance camping.

Easily both.

NR for long range and Carbine for medium range. Done.

A better question is DMR or NR considering that they will both be serving in the same range. But even then I still think that both of them can co-exist.

If we can have the Carbine and BR with no problems I don’t see why we can’t have the DMR and NR with no issues. Though I guess the long range rifles do need some work but I’m confident that they could be tweaked to work.

> Easily both.
>
> NR for long range and Carbine for medium range. Done.
>
> A better question is DMR or NR considering that they will both be serving in the same range. But even then I still think that both of them can co-exist.
>
> If we can have the Carbine and BR with no problems I don’t see why we can’t have the DMR and NR with no issues. Though I guess the long range rifles do need some work but I’m confident that they could be tweaked to work.

Tweaking them is so easy. All 343i has to do is make maps feel more vast in BTB (great way to do this and fix most of the rest of the game is removing Sprint), and slow their killtimes down. There’s no reason a weapon designed SPECIFICALLY to have perfect accuracy for the sake of long range fights needs to have a killtime fast enough to compete with weapons build SPECIFICALLY to have an effective range drop-off via spread/recoil/aim assist limitations. That just makes short ranged weapons become simply redundant.

Therefore: The longer the range your weapon is CAPABLE of fighting at, the slower it should kill the opponent. Because if you’re far enough away that closer ranged weapons are no longer capable of killing as quickly as they possibly can, the advantage becomes accuracy, and not power.

Both.

Carbine as the Covie-equivalent of the BR, and the Needle Rifle as the Covie-equivalent of the DMR.

> > Both the Carbine and the Needle Rifle! Not the horrible Halo 4 Carbine, though. I’d prefer the Halo 2/3/ODST Carbine. :stuck_out_tongue:
>
> What was so different about Halo 4’s variant? I can’t really think of anything.

The only difference I notice is that the Halo 4 Carbine is more accurate than the Halo 2/3/ODST version. So, unless you prefer an inaccurate Carbine, you’d like the Halo 4 version more.

> > Easily both.
> >
> > NR for long range and Carbine for medium range. Done.
> >
> > A better question is DMR or NR considering that they will both be serving in the same range. But even then I still think that both of them can co-exist.
> >
> > If we can have the Carbine and BR with no problems I don’t see why we can’t have the DMR and NR with no issues. Though I guess the long range rifles do need some work but I’m confident that they could be tweaked to work.
>
> Tweaking them is so easy. All 343i has to do is make maps feel more vast in BTB (great way to do this and fix most of the rest of the game is removing Sprint), and slow their killtimes down. There’s no reason a weapon designed SPECIFICALLY to have perfect accuracy for the sake of long range fights needs to have a killtime fast enough to compete with weapons build SPECIFICALLY to have an effective range drop-off via spread/recoil/aim assist limitations. That just makes short ranged weapons become simply redundant.
>
> Therefore: The longer the range your weapon is CAPABLE of fighting at, the slower it should kill the opponent. Because if you’re far enough away that closer ranged weapons are no longer capable of killing as quickly as they possibly can, the advantage becomes accuracy, and not power.

Agree 100%. Especially with the mentality that the longer the range, the slower the kill time. Though I wouldn’t mind throwing descope on top of all this as an extra measure.

> Both the Carbine and the Needle Rifle! Not the horrible Halo 4 Carbine, though. I’d prefer the Halo 2/3/ODST Carbine. :stuck_out_tongue:

Same here.
Both should be back.

One as a BR counterpart, the other as a DMR counterpart. Which one should be what, I don’t really mind.

Carbine because of nostalgic love for it. The Needle Rifle I just never liked. I just can’t use it. Every time I used it in Reach it just felt… wrong.