Countering Sword Lunges

So if any of you noticed, in Halo Reach, the ability to parry sword attacks was actually somewhat interesting. If you saw an enemy with a sword, and knew you didn’t have enough time to kill them with bullets or grenades, you could time your melee strikes to block the sword attacker a few times before their shields were low enough to shoot them once in the head. I’ve used this strategy a lot in Halo Reach, and I realized that it is not present in Halo 5. I’m curious as to why that is, because it certainly added more depth to that aspect of sword play. It seemed to do a good job at balancing sprinting sword wielders, but there’s no real way to dodge it in Halo 5 except to get lucky enough that there is plenty of room for you to fire a lethal number of bullets to kill the attacker. Out of all the things wrong with Reach, this was one of the things that was interesting in concept and execution. Although, it could very well have been accidental. But even then, the RRXYY and BXR combos were accidental, and they added a whole new level of skill to gameplay.

So I wonder if you guys think there should be a legitimate way to counter the sword without having another power weapon.

Yes it’s called lag comp. Basically be one of those europeans who can’t be killed under normal circumstances and wins every melee battle regardless of weather you clicked melee first.

Actually such skill was removed from Reach and it was because a good reason, it was ridiculus to stop a plasma sword with the forearms and it made useless take the time to get the sword because if anyone could block it there was no point to pick one at all.

I wouldn’t like see that happening, at most I would limit it only for the weapons with bayonets on Warzone.

It was dumb. How could you possibly physically block it without another sword?

> 2533274847730244;3:
> Actually such skill was removed from Reach and it was because a good reason, it was ridiculus to stop a plasma sword with the forearms and it made useless take the time to get the sword because if anyone could block it there was no point to pick one at all.
>
> I wouldn’t like see that happening, at most I would limit it only for the weapons with bayonets on Warzone.

Just because anyone can do it, doesn’t mean everyone can do it successfully. There’s still skill involved in timing the counter melee attack. If I recall, it took a good amount of practice to finally do it at a rate that would allow you to win those battles, so even if one was able to get a few blocks in, there’s never a guarantee they will win that battle, unless you’re a very skilled player. Just like the BXR or RRX combos. Anyone could do it, but only the skilled players could do it effectively. That didn’t make power weapons not viable just because those combos existed. And just because the sword has a counter to it, doesn’t make it useless.

And there’s a lot of ridiculous things in Halo. Using that argument doesn’t work in a fantasy video game.

Sword duels from halo 3 were awesome. Wish that would come back.

> 2533274809541057;4:
> It was dumb. How could you possibly physically block it without another sword?

The idea behind it was the player would block the sword with their gun, but it doesn’t hold to well with single wield weapons like the pistol.

The mechanic debuffed the sword unnecessarily. Its already outclassed by the shotgun in range, and I recall many times where players would trigger the cancel completely out of panic. I think the way the sword currently is fine.

I think if a sword user and the victim melee and hit each other at the same time that the sword user should take most of the melee damage from the victims hit. Many times I’ve been charged by a sword user with his shields down and no time to aim a headshot so I punched him and he stabbed me, and despite having no shields, the punch to the face doesn’t get a kill. :confused:

Maybe certain weapons would be cool to try and block the sword, but with every clash it would slowly degrade the weapon.

> 2533274881560701;8:
> I think if a sword user and the victim melee and hit each other at the same time that the sword user should take most of the melee damage from the victims hit. Many times I’ve been charged by a sword user with his shields down and no time to aim a headshot so I punched him and he stabbed me, and despite having no shields, the punch to the face doesn’t get a kill. :confused:

Or at the least, have them take damage at all. The fact is, you have no way to counter an attack by yourself unless you have enough room to out-shoot them. It would be reasonable if they took some amount of damage, but not nearly as much as a regular melee, and the one with the sword deals a considerable amount of damage because well, they have a freaking energy sword, so it would make sense for the sword to deal more damage. But it still gives the victim a chance to retaliate, rather than a quick easy kill for the attacker.

Shotgun > Sword. No shotgun, well, I agree that trying to get as much damage in as possible, so you can at least get the post humous assist.

Yes that was neat, saved my -Yoink- in infection a few times but I dont think it should return seeing as the sword isnt all that great to start with.

You can still sword fight, I did one in a warzone game recently. It was great up until the point where another enemy player ruined it by shooting me. Usually bad guys are supposed to stand aside and watch a bout of single combat until one side wins.