I was wondering if any of you have good tactics for countering a Chosen? Specifically as Banished.
I find in early game the Chosen can be a dynamic unit that needs to be dealt with quickly. I’m not saying he needs a nerf (because I feel like this is where all heroes should be) but I was wondering how you could eliminate him before he causes a lot of damage to your army.
Usually when I scout and see someone has a War Council around the 1:30 minute mark I pump out Grunts and Suicides, I feel like this rush holds off any Grunt/Chosen rushes but the Chosen can just run out of range of your own Grunts. Because of that I tech to Rangers to try and snipe him, but I feel like if the player is decent he will just micro his Chosen away. I’ve thought of using Jump Pack Brutes to pin the Chosen in place, but I haven’t tried it yet.
What have you all done to counter the Chosen early-mid game?
There really is no effective way. His range, rate of fire, splash damage, and damage overall is just absurd. The best “counter” I’ve found is a whole bunch of rangers. When the chosen is in cover he’s just ridiculous and borderline unkillable.
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> There really is no effective way. His range, rate of fire, splash damage, and damage overall is just absurd. The best “counter” I’ve found is a whole bunch of rangers. When the chosen is in cover he’s just ridiculous and borderline unkillable.
A garrisoned Chosen is ridiculous, I just do my best to avoid them…
If he is going for early chosen you should have the game in your bag. He will be at such a disadvantage that you shouldn’t even care about his chosen, you can:
Expand safely (he won’t have resources to fight you off).
Tech 2 faster than him and Locust focus him.
Get all the nodes.
If he somehow survives the early game and stabilizes just don’t fight him near garrisons, kill the units first and chosen last. The least firearms he has the less damage he can inflict.
> 2533274821521504;4:
> If he is going for early chosen you should have the game in your bag. He will be at such a disadvantage that you shouldn’t even care about his chosen, you can:
>
> Expand safely (he won’t have resources to fight you off).
> Tech 2 faster than him and Locust focus him.
> Get all the nodes.
>
> If he somehow survives the early game and stabilizes just don’t fight him near garrisons, kill the units first and chosen last. The least firearms he has the less damage he can inflict.
So would you say expand and tech up, rather than try to counter rush?
> 2533274927740213;5:
> > 2533274821521504;4:
> > If he is going for early chosen you should have the game in your bag. He will be at such a disadvantage that you shouldn’t even care about his chosen, you can:
> >
> > Expand safely (he won’t have resources to fight you off).
> > Tech 2 faster than him and Locust focus him.
> > Get all the nodes.
> >
> > If he somehow survives the early game and stabilizes just don’t fight him near garrisons, kill the units first and chosen last. The least firearms he has the less damage he can inflict.
>
> So would you say expand and tech up, rather than try to counter rush?
I don’t even know if there’s such a thing as a chosen rush, seems to me a very bad and easily counterable play.
Are you talking about a chosen opener or really a chosen rush where he shows up at your base?
> 2533274821521504;6:
> > 2533274927740213;5:
> > > 2533274821521504;4:
> > > If he is going for early chosen you should have the game in your bag. He will be at such a disadvantage that you shouldn’t even care about his chosen, you can:
> > >
> > > Expand safely (he won’t have resources to fight you off).
> > > Tech 2 faster than him and Locust focus him.
> > > Get all the nodes.
> > >
> > > If he somehow survives the early game and stabilizes just don’t fight him near garrisons, kill the units first and chosen last. The least firearms he has the less damage he can inflict.
> >
> > So would you say expand and tech up, rather than try to counter rush?
>
> I don’t even know if there’s such a thing as a chosen rush, seems to me a very bad and easily counterable play.
>
> Are you talking about a chosen opener or really a chosen rush where he shows up at your base?
The different Chosen rushes I’ve seen are:
Chosen with a bunch of Grunts at my base around 5:00 or 6:00 minute mark.
Chosen with a couple of engineers around 7:00 minute mark.
The Chosen with engineers I find easy to counter. So easy I don’t worry about it.
Btw what exactly is a “Chosen Opener”?
> 2533274927740213;7:
> > 2533274821521504;6:
> > > 2533274927740213;5:
> > > > 2533274821521504;4:
> > > > If he is going for early chosen you should have the game in your bag. He will be at such a disadvantage that you shouldn’t even care about his chosen, you can:
> > > >
> > > > Expand safely (he won’t have resources to fight you off).
> > > > Tech 2 faster than him and Locust focus him.
> > > > Get all the nodes.
> > > >
> > > > If he somehow survives the early game and stabilizes just don’t fight him near garrisons, kill the units first and chosen last. The least firearms he has the less damage he can inflict.
> > >
> > > So would you say expand and tech up, rather than try to counter rush?
> >
> > I don’t even know if there’s such a thing as a chosen rush, seems to me a very bad and easily counterable play.
> >
> > Are you talking about a chosen opener or really a chosen rush where he shows up at your base?
>
> The different Chosen rushes I’ve seen are:
> Chosen with a bunch of Grunts at my base around 5:00 or 6:00 minute mark.
> Chosen with a couple of engineers around 7:00 minute mark.
>
> The Chosen with engineers I find easy to counter. So easy I don’t worry about it.
>
> Btw what exactly is a “Chosen Opener”?
Well a chosen opener would be the enemy going for Council at the beginning to get his chosen out without plans to specifically use him to rush your base.
You should always scout your enemy early enough that you can spot his council being built or built already, so you dine get surprised at 5 minutes.
If you see him going for chosen he will most definitely only have grunts, so just get 4 grunts to get all the nodes and while you tech up to T2 spent your supplies on choppers.
Use choppers to:
-Hunt down his grunts in case he’s looking for nodes.
-Harass his minibases.
Do not:
-Engage his grunts with yours.
-Engage his chosen, he’ll get free veterancy.
BTW, a single Shroud counters the Chosen. They will intercept his plasma rounds.
> 2533274821521504;9:
> BTW, a single Shroud counters the Chosen. They will intercept his plasma rounds.
My goodness…I think this just broke my brain.
In all seriousness though thank you for this advice. I lost a really frustrating match last night because a guy just danced his Chosen around everywhere. I’ll put your tips into practice.
> 2533274927740213;10:
> > 2533274821521504;9:
> > BTW, a single Shroud counters the Chosen. They will intercept his plasma rounds.
>
> My goodness…I think this just broke my brain.
>
> In all seriousness though thank you for this advice. I lost a really frustrating match last night because a guy just danced his Chosen around everywhere. I’ll put your tips into practice.
LOL
> 2533274927740213;1:
> I was wondering if any of you have good tactics for countering a Chosen? Specifically as Banished.
>
> I find in early game the Chosen can be a dynamic unit that needs to be dealt with quickly. I’m not saying he needs a nerf (because I feel like this is where all heroes should be) but I was wondering how you could eliminate him before he causes a lot of damage to your army.
>
> Usually when I scout and see someone has a War Council around the 1:30 minute mark I pump out Grunts and Suicides, I feel like this rush holds off any Grunt/Chosen rushes but the Chosen can just run out of range of your own Grunts. Because of that I tech to Rangers to try and snipe him, but I feel like if the player is decent he will just micro his Chosen away. I’ve thought of using Jump Pack Brutes to pin the Chosen in place, but I haven’t tried it yet.
>
> What have you all done to counter the Chosen early-mid game?
It is indeed hard and one of the most annoying strats in the game (chosen harassment into teloport away). If I had a solid 15 snipers on him he leaves before they can finish him off and gets healed by engineers or abilities… So The only way I can see to counter good chosen use is to just bait out a teloport from them then immediately go in to their base and try as hard as you can to take it out and hope their chosen helps defend it so you can take him out before they fall back…
Marauders do the the trick. They slow him down so he can’t take off and are strong enough to not get wiped out by him. 6-8 will do the trick after vehicle 1.
> 2535471149170617;13:
> Marauders do the the trick. They slow him down so he can’t take off and are strong enough to not get wiped out by him. 6-8 will do the trick after vehicle 1.
I think I’ll do this next time combined with a Shroud
> 2533274927740213;1:
> I was wondering if any of you have good tactics for countering a Chosen? Specifically as Banished.
>
> I find in early game the Chosen can be a dynamic unit that needs to be dealt with quickly. I’m not saying he needs a nerf (because I feel like this is where all heroes should be) but I was wondering how you could eliminate him before he causes a lot of damage to your army.
>
> Usually when I scout and see someone has a War Council around the 1:30 minute mark I pump out Grunts and Suicides, I feel like this rush holds off any Grunt/Chosen rushes but the Chosen can just run out of range of your own Grunts. Because of that I tech to Rangers to try and snipe him, but I feel like if the player is decent he will just micro his Chosen away. I’ve thought of using Jump Pack Brutes to pin the Chosen in place, but I haven’t tried it yet.
>
> What have you all done to counter the Chosen early-mid game?
jump brutes, along with leader powers, simple really. suicide grunts wouldn’t hurt.