Does anybody know how they made lightning in the spawn camera for count d houen(one of the new maps in infection)
I’m guessing it’s an off-camera non-respawning explosion plus a delayed-spawn not-placed-at-start light/FX.
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> I’m guessing it’s an off-camera non-respawning explosion plus a delayed-spawn not-placed-at-start light/FX.
I actually checked the map; this is actually what they used to achieve this lightning effect. Fusion coils and landmines provide the sound, FX for the light.
Please don’t revive old threads thanks