Adrenaline Boost- allows for faster speed, higher jump height, and faster and more powerful melee strikes
Energy Revive- when you’re hurt, you can instantly begin recharging your shields, can be used three times.
Autoturret- can be deployed anywhere, automatically fires at the other enemy, or other team, takes damage, and can be picked up and deployed elsewhere.
They wouldn’t be all over the map, there would only be like 3 on a map at a time (not 3 each, but 3 total).
Eh, I dunno. I can’t say I like the sound of anything that changes how a player acts, moves, etc. If there is to be equipment in Halo 4, it should stick to how they worked in Halo 3, giving an area of effect bonus that can help the team as a whole.
Now for the Autoturret idea, I like the sound of that. However, it shouldn’t be able to be picked up and deployed elsewhere. You should need to think about what you’re doing with it and where you’re placing it to make sure you’re doing the right thing and suffer the consequences if you don’t.
> Eh, I dunno. I can’t say I like the sound of anything that changes how a player acts, moves, etc. If there is to be equipment in Halo 4, it should stick to how they worked in Halo 3, giving an area of effect bonus that can help the team as a whole.
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> Now for the Autoturret idea, I like the sound of that. However, it shouldn’t be able to be picked up and deployed elsewhere. You should need to think about what you’re doing with it and where you’re placing it to make sure you’re doing the right thing and suffer the consequences if you don’t.
I know what you mean, it would create some imbalance, and other equipment that helps the team could be included, but it could be fun, and they could be spread throughout the map to promote map movement.
The Autoturret not being moveable would be better, if it was, then it would be imbalanced as the player could continue to deter the other team single-handedly until the turret is killed, which would be frustrating.
> Adrenaline Boost- allows for faster speed, higher jump height, and faster and more powerful melee strikes
Only as long as it has a small, set duration, let’s say 10-20 seconds or so.
> Energy Revive- when you’re hurt, you can instantly begin recharging your shields, can be used three times.
Only if the recharge gets cancelled if you get damaged. This way you can’t cheap out and just use it in the middle of a battle. It might also need a temporary delay to fire your weapon (only like 1-2 seconds) so that it’s not an “instant free bullet” in a 1v1 situation.
With those restrictions, I could actually see it speeding up gameplay a bit. It would not be viable as a “second chance card” in a battle, but WOULD ensure that you’re able to get back into the action quickly. It also rewards smart play, as those “running out in the middle of the map with no plan” won’t get any real benefit from it.
> Autoturret- can be deployed anywhere, automatically fires at the other enemy, or other team, takes damage, and can be picked up and deployed elsewhere.
Sure but again, I would put in a small timer between when it is launched and when it can actually shoot. This way you can’t just throw it down at the end of a battle and get a free kill. However, I would keep the timer small, like 3-5 seconds. This way, players out in the open will be punished by still getting cleaned up, while players who are paying attention to cover will have time to get behind something.
> > Adrenaline Boost- allows for faster speed, higher jump height, and faster and more powerful melee strikes
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> Only as long as it has a small, set duration, let’s say 10-20 seconds or so.
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> > Energy Revive- when you’re hurt, you can instantly begin recharging your shields, can be used three times.
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> Only if the recharge gets cancelled if you get damaged. This way you can’t cheap out and just use it in the middle of a battle. It might also need a temporary delay to fire your weapon (only like 1-2 seconds) so that it’s not an “instant free bullet” in a 1v1 situation.
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> With those restrictions, I could actually see it speeding up gameplay a bit. It would not be viable as a “second chance card” in a battle, but WOULD ensure that you’re able to get back into the action quickly. It also rewards smart play, as those “running out in the middle of the map with no plan” won’t get any real benefit from it.
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> > Autoturret- can be deployed anywhere, automatically fires at the other enemy, or other team, takes damage, and can be picked up and deployed elsewhere.
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> Sure but again, I would put in a small timer between when it is launched and when it can actually shoot. This way you can’t just throw it down at the end of a battle and get a free kill. However, I would keep the timer small, like 3-5 seconds. This way, players out in the open will be punished by still getting cleaned up, while players who are paying attention to cover will have time to get behind something.
Yeah, it would be about 15 seconds.
I think those restrictions would work, it’s just if you get hit by a sniper out of the blue, you’d still be able to revive and get to cover quickly or for if you get ambushed, but in a straight DMR/BR battle in the open, those restrictions would work nicely. That’s not what I was trying to get is something to just get you the upperhand there easily, but for if you get attacked by multiple enemies, sniped, ambushed, or are losing a battle, you could get a chance to take cover, revive and give you a second chance in that sense.
A timer set for this would be good as well, or time for it to unfold or set up or whatever. I was aiming at something to give your team support, and not just a free kill.
I liked how Halo 3’s equipment worked better. Area effects, takes a second where you can’t shoot to deploy and highly visible. If a guy drops a regenerator down at the beginning of a fight you can plainly see it and disengage. Same with a power drainer. However if a guy goes around a corner midfight and uses your regeneration thing you wouldn’t know and that’s a little unfair in my opinion.
Auto turret is fine, doesn’t directly help you in a 1v1 unless you drop it early and then they’ll know about it going in.
Adrenaline boost would be better as a power-up, but I still wouldn’t want it because it would be the new sprint+double melee.