If we had the fully bevy of Forge and Custom Game options, what would people do? Instantly remake all of the old favorites and then just play those for no end.
Now that they can’t, instead of tracing old artwork, they have to create something new.
I’m miffed myself that the favorites we had can’t be remade, but I already have an idea for utilizing Dominion and making a real Battleship game.
The main reason i play halo is for custom games and sadly right now they are quite limited. And what is so bad if we play a certain few custom games to no end. I know i played so much monster trucks, toilet, road of pain in halo 3 it was so much fun what is wrong with that.
Of course people would remake the old stuff, but there have been tons of people that have had ideas for new games, myself included, that aren’t possible with the lack of options.
> …be a good thing?
>
> If we had the fully bevy of Forge and Custom Game options, what would people do? Instantly remake all of the old favorites and then just play those for no end.
>
> Now that they can’t, instead of tracing old artwork, they have to create something new.
>
> I’m miffed myself that the favorites we had can’t be remade, but I already have an idea for utilizing Dominion and making a real Battleship game.
So you’re saying it’s better to limit the people and make them do something else because you don’t want them to be doing the same thing over and over again?
I can agree to an extent. Change to the game is necessary, but not at the expense of already popular and well understood fundamentals.
If Halo 4 had given us MORE options on top of the existing Reach-Forge, I would be happy with that. Instead, they took away GOOD options and gave us AVERAGE options to work with.
> So you’re saying it’s better to limit the people and make them do something else because you don’t want them to be doing the same thing over and over again?
>
> I can agree to an extent. Change to the game is necessary, but not at the expense of already popular and well understood fundamentals.
>
> If Halo 4 had given us MORE options on top of the existing Reach-Forge, I would be happy with that. Instead, they took away GOOD options and gave us AVERAGE options to work with.
I’m going to forever remember this example when it was said to me: George Lucas created A New Hope, The Empire Strikes Back, and Return of the Jedi while working with someone else over him and with shoestring budgets. Episodes 1, 2 and 3? Not so much.
I’ve seen promising manga series follow down this same dark road and path and it’s due to overwhelming freedom. Bleach and Naruto had promise back at their starts but have degraded as they became popular and the people in charge let off on the brakes to apparently make more money. Hell, I would argue that RvB has followed down this same road as well now. Instead of focusing on the humor that pulled me into the series we have motion capture CGI action sequences.
By being hampered and restricted, they had to be creative. Without it, the product just stagnates.
We did more with ce and 2.
We had less and did more.
We have more options now and for some very very odd reason we can’t do anything with this game. I think the community has gotten lazy. I ask those from ce/2/3 what makes 4 so hard? We have more options but you have up because we don’t have the options WE created in the first place? Before they became official.
You make a lot of good points. While I believe they’ll add a lot of options after a test period for all their new stuff has concluded, even if they don’t, people should have your mentality and work with what’s been given to create possibly greater stuff.
> We did more with ce and 2.
> We had less and did more.
>
> We have more options now and for some very very odd reason we can’t do anything with this game. I think the community has gotten lazy. I ask those from ce/2/3 what makes 4 so hard? We have more options but you have up because we don’t have the options WE created in the first place? Before they became official.
>
> I see a problem with the community.
> > We did more with ce and 2.
> > We had less and did more.
> >
> > We have more options now and for some very very odd reason we can’t do anything with this game. I think the community has gotten lazy. I ask those from ce/2/3 what makes 4 so hard? We have more options but you have up because we don’t have the options WE created in the first place? Before they became official.
> >
> > I see a problem with the community.
>
> ???
TL;DR: You still have more options than you did in CE and H2, and people somehow can’t use these options as effectively as people did when there were less.
-Because you cant -Yoinking!- change the weapons the flood have in infection, eliminating a ton of the custom game possibilities.
-Because many of the older features were better cough cough CTF cough cough
-Because some people enjoy playing the game without sprint
-Because static weapon spawns are pretty much 1000000000000000x better than the abysmal random ordnance drops
-Because it takes an hour now to remove z-fighting without precision editing controls in forge
No one is trying to revert back to the old, we just want to make the game the best it can be.
> I’m going to forever remember this example when it was said to me: George Lucas created A New Hope, The Empire Strikes Back, and Return of the Jedi while working with someone else over him and with shoestring budgets. Episodes 1, 2 and 3? Not so much.
>
> I’ve seen promising manga series follow down this same dark road and path and it’s due to overwhelming freedom. Bleach and Naruto had promise back at their starts but have degraded as they became popular and the people in charge let off on the brakes to apparently make more money. Hell, I would argue that RvB has followed down this same road as well now. Instead of focusing on the humor that pulled me into the series we have motion capture CGI action sequences.
>
> By being hampered and restricted, they had to be creative. Without it, the product just stagnates.
>
> I see the potential for the same problem here.
Let’s take a trip back in time my friend.
Remember when we had no electricity? No working tools? Just discovering fire?
No. Because technology advanced and now everything is better. You have a better living environment because of the vast advances in technology and society. You’re life expectancy is a lot longer than it would be without the advances in medical treatments that came with the advancements in technology.
You honestly think that this would be possible by working with what we had? To the best of our ability?
You can only do so much with a rock and a stick. Forge should mimic humanity’s advances.
> Let’s take a trip back in time my friend.
>
> Remember when we had no electricity? No working tools? Just discovering fire?
>
> No. Because technology advanced and now everything is better. You have a better living environment because of the vast advances in technology and society. You’re life expectancy is a lot longer than it would be without the advances in medical treatments that came with the advancements in technology.
>
> You honestly think that this would be possible by working with what we had? To the best of our ability?
>
> You can only do so much with a rock and a stick. Forge should mimic humanity’s advances.
Your analogy doesn’t fit this scenario.
We aren’t talking about anything similar to the scope of life saving, species altering advances in science and technology that allowed.
> Your analogy doesn’t fit this scenario.
>
> We aren’t talking about anything similar to the scope of life saving, species altering advances in science and technology that allowed.
I’m sorry you can’t understand the analogy. I’m also sorry you don’t agree, but it’s so blatantly obvious that the lack of Forge and Custom game options is wrong, and detrimental to the game, that the analogy had to be drawn, especially considering that a number of you actually disagree. Here’s how I see it.
Technology advances in humanity = Good
Advances in Forge mode and Custom Game options in reach = Good
Staying in the medieval age, no technological advances = Bad
Removal of Forge mode options and Custom Game options = Bad
So, it’s like we’re going back in time with Halo 4. And not in a good way.
I’m saying your analogy doesn’t work because you are comparing the loss of features and game modes to going back several thousand years in terms of human technology and advancement and that more is always better.
Are you trying to imply that if we still had all the older options people would not be looking to create new things? Where on earth were you when reach got the “insane” game type?
> I’m saying your analogy doesn’t work because you are comparing the loss of features and game modes to going back several thousand years in terms of human technology and advancement and that more is always better.
That makes no sense? As an analogy, it makes no sense? I’m going to try one last time to explain what I mean.
Forge = technology
Halo 3 → Reach, Forge improved = technology improved
Electrical devices, medical field = technology
Before → Now, electrical devices and medical field have all improved = technology improved.
I can compare them, using an analogy.
If you cannot understand that at it’s core, you’re just in denial and deciding to nitpick on unimportant details. Do you even know what an analogy is?
Now, “and that more is always better”, I did indeed say that if they gave us more features, that would be good. That’s because the existing features they had were fine. More isn’t always better, you’re right. If they gave us more features, and they weren’t useful, guess what? You don’t have to use them.
That’s it. If you decide that giving us less features/changing existing features is good for the game and the community, I don’t know what else to really say.