Could sprinting be togglable in the campaign menu?

I don’t mind sprint in Halo games, it prefer faster paced movement, but thats not to say that I dislike the orginal trilogy. However if no sprint will make some fans happier could we get sprint as a campaign gamemode, so before you start your journey you can enable and disable sprint in the menu with difficulty and skulls? I just think its a way to please a wider audience as the sprint debate is a dividing topic for the community.

It’s not that simple, unfortunately. If the game is designed around the player going two separate speeds, removing that base mechanic as an option will really mess up how the game plays for them. Imagine if you could turn off thrusters in Doom Eternal. They’d have to re-balance the game around that for those players. This however doesn’t apply if what people are saying is true about how the base speed is the same as sprinting in Infinite. I’ve always been an anti-sprint person so I hope that’s the case.

> 2533274913427721;1:
> I don’t mind sprint in Halo games, it prefer faster paced movement, but thats not to say that I dislike the orginal trilogy. However if no sprint will make some fans happier could we get sprint as a campaign gamemode, so before you start your journey you can enable and disable sprint in the menu with difficulty and skulls? I just think its a way to please a wider audience as the sprint debate is a dividing topic for the community.

unless there are certain parts that require sprinting, just don’t sprint. This being an open-world esc. game, sprinting would be very useful.

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Not much of a point. I mean if you don’t like sprint then don’t use it. I don’t think there’s any point in any halo game where sprinting is a requirement. I don’t see why infinite would be different.

I think that they can just don’t press the sprint button. :+1:

You could always not press the sprint button :joy:

> 2535421282519836;5:
> I don’t think there’s any point in any halo game where sprinting is a requirement.

There is one button high up on Sunaion in H5G that is required to progress which you cannot reach unless you use either a sprint-jump or clamber.
Other than that, as far as I know, you are correct.

> 2535435793645693;2:
> It’s not that simple, unfortunately. If the game is designed around the player going two separate speeds, removing that base mechanic as an option will really mess up how the game plays for them. Imagine if you could turn off thrusters in Doom Eternal. They’d have to re-balance the game around that for those players. This however doesn’t apply if what people are saying is true about how the base speed is the same as sprinting in Infinite. I’ve always been an anti-sprint person so I hope that’s the case.

Idk man. I play gametype with my friends on reach where we remove armor abilities and increase the base speed to match H2s. It honestly feels just fine and doesnt feel out of place. HOWEVER, enemies in reach are not designed with spartan sprint always being available like how they are in 4 and 5.

I can honestly see it as a feature in a skull. There are so many skulls that modify how the game works, disabling sprint is such a minimal change compared to the rest of them.
I think the problem with sprint lies mostly in multiplayer though. I am not a fan of sprint there but it’s fine in campaign imo.

I think it has to be one or the other. I would prefer no sprint, but it would be weird for some of the community to not sprint and for some to have sprint.

i hate the community obsession with sprint it really isn’t an issue and having it toggle-able in the campaign menu just sounds dumb to have as a feature.

having it as a custom player trait for custom games/multiplayer sure why not.

> 2533274868747146;12:
> i hate the community obsession with sprint it really isn’t an issue and having it toggle-able in the campaign menu just sounds dumb to have as a feature.
>
> having it as a custom player trait for custom games/multiplayer sure why not.

It’s a core feature of the gameplay mechanics, so, why would it not be a focus of discussion? Whether it’s an issue or not is the entire discussion.