Could PODs be competitive?

I was envisioning some sort of theoretical MLG setup, all players using standard loadouts without AAs or tactical packages/armor mods, and I thought, why can’t Personal Ordinance Drops be considering for a competitive setup?

They’d be huge for enabling big plays. Set the PODs to always spawn Light Rifle on left, Speed Boost on down, and Damage Boost on right. Now all of a sudden you’ve got this tactical element to the game, do you feel secure enough to drop in a light rifle? You getting setup for a big play? Need to quickly flank the enemy? You combine PODs with static spawns for power weapons, and you’ve got this new level of strategy with map control and weapon control mixing in with coordinating your teams PODs and having an awareness of when the enemies’ PODs are about to build up.

Honestly, I could see this taking Halo to the next level competitively, and maybe bringing back Halo in terms of competitive gameplay.

Your use of acronyms makes this post completely unreadable. What the hell are POD’s?

> Your use of acronyms makes this post completely unreadable. What the hell are POD’s?

Personal Ordinance Drops. Makes me think that you weren’t even reading the post in the first place. Of course it is unreadable if you don’t ****ing read it.

There are a lot of people out there who still don’t truly know what competitive gameplay really is. It’s not about what is the most challenging, or about having the most complex system for player’s to master. It’s about removing random factors from a match that could potentially influence it’s outcome.

The problem w/ Personal Ordinance is that they are, in fact, random. There is no way of telling which weapons you will get to choose from when you call in your drop so if a player on one team happens to get a weapon drop that suits his/her style better than a guy who got one on the other team then it just makes winning the match easier for them.

When it comes to building good competitive games, you have to assume that everyone is the same skill level and build your game around not giving one team any kind of advantage over the other even if it’s small b/c that small factor could be the deciding kill in a game. A player’s personal skill level should be the only factor in who wins a competitive match, not luck.

> The problem w/ Personal Ordinance is that they are, in fact, random. There is no way of telling which weapons you will get to choose from when you call in your drop so if a player on one team happens to get a weapon drop that suits his/her style better than a guy who got one on the other team then it just makes winning the match easier for them.

What? Certain maps only spawn certain drops. Presumably you can customize what can spawn on a drop in custom options, and logically you would think if you limited it to only three things spawning, every ordinance drop would include everything on it.

When your POD activates you get three choices. If there are only three options that can spawn, then your three choices would be the same.

So what if light rifle spawns left one time, right one time, down the next, if your options remain the same, light rifle speed boost damage boost, then it doesn’t really matter how they appear on the d-pad.

> A player’s personal skill level should be the only factor in who wins a competitive match

No ****? There are a variety of forms of skill, knowing which item to choose when would be just as important as being able to BR well.

> There are a lot of people out there who still don’t truly know what competitive gameplay really is. It’s not about what is the most challenging, or about having the most complex system for player’s to master. It’s about removing random factors from a match that could potentially influence it’s outcome.
>
> <mark>The problem w/ Personal Ordinance is that they are, in fact, random.</mark> There is no way of telling which weapons you will get to choose from when you call in your drop so if a player on one team happens to get a weapon drop that suits his/her style better than a guy who got one on the other team then it just makes winning the match easier for them.
>
> When it comes to building good competitive games, you have to assume that everyone is the same skill level and build your game around not giving one team any kind of advantage over the other even if it’s small b/c that small factor could be the deciding kill in a game. A player’s personal skill level should be the only factor in who wins a competitive match, not luck.

I’m guessing you missed the part where he said if you can customize them so it’s not random? I honestly don’t see it being as different as being lucky in a game by crossing by lets say a rocket spawn right when it appears and right in front of you which equals you winning the game. That’s really what competitive gameplay is, skill and luck, with luck=random factors that benefit you.

Maybe. If power weapons still spawn on the map regularly, like past games.

I’m still a bit uneasy on the idea of giving a player weapons just because he gets kills and assists, and doesn’t actually control their spawns.

> When your POD activates you get three choices. If there are only three options that can spawn, then your three choices would be the same.

They aren’t the same 3 choices every time though. Yes, there a certain ones to choose from based on the map/gametype, but it’s not just 3. Take a look at the various MLG vids again and you will see that the same 3 choices are there everytime (and no I don’t mean they just switch position of Left/Right/Up)

> > When your POD activates you get three choices. If there are only three options that can spawn, then your three choices would be the same.
>
> They aren’t the same 3 choices every time though. Yes, there a certain ones to choose from based on the map/gametype, but it’s not just 3. Take a look at the various MLG vids again and you will see that the same 3 choices are there everytime (and no I don’t mean they just switch position of Left/Right/Up)

And read what I ****ing said. If you eliminated all the other choices but three, they’ll be the same choices every time.

People need to stop jumping to ****ing conclusions and read.

> > There are a lot of people out there who still don’t truly know what competitive gameplay really is. It’s not about what is the most challenging, or about having the most complex system for player’s to master. It’s about removing random factors from a match that could potentially influence it’s outcome.
> >
> > <mark>The problem w/ Personal Ordinance is that they are, in fact, random.</mark> There is no way of telling which weapons you will get to choose from when you call in your drop so if a player on one team happens to get a weapon drop that suits his/her style better than a guy who got one on the other team then it just makes winning the match easier for them.
> >
> > When it comes to building good competitive games, you have to assume that everyone is the same skill level and build your game around not giving one team any kind of advantage over the other even if it’s small b/c that small factor could be the deciding kill in a game. A player’s personal skill level should be the only factor in who wins a competitive match, not luck.
>
> I’m guessing you missed the part where he said if you can customize them so it’s not random? I honestly don’t see it being as different as being lucky in a game by crossing by lets say a rocket spawn right when it appears and right in front of you which equals you winning the game. That’s really what competitive gameplay is, skill and luck, with luck=random factors that benefit you.

I’m not sure it’s been confirmed that customizable odinance drops will be in the game, but I could see that working out if it’s true.

I’m almost positive though that MLG will not be using the random Weapon Drops for power weapons though (although they aren’t entirely random). I think they’ll just be sticking w/ the classic weapon spawn system. In previous Halo games you would never just cross by a power weapon spawn location w/o someone from the other team trying to stop you, at least in competitive play and not MM.

> > > When your POD activates you get three choices. If there are only three options that can spawn, then your three choices would be the same.
> >
> > They aren’t the same 3 choices every time though. Yes, there a certain ones to choose from based on the map/gametype, but it’s not just 3. Take a look at the various MLG vids again and you will see that the same 3 choices are there everytime (and no I don’t mean they just switch position of Left/Right/Up)
>
> And read what I ****ing said. If you eliminated all the other choices but three, they’ll be the same choices every time.
>
> People need to stop jumping to ****ing conclusions and read.

Dude, take a few breaths.

I must’ve misinterpreted what you were saying the first time. I thought you were just giving examples of possible choices, not specifics. If we were in fact given the opportunity to set the choices in stone to the same 3 every time then I could see this working, but I don’t think it’s been confirmed yet that we will be able to do this.

Yea I can see PODs being competetive but the Light Rifle is a loadout weapon.

> I’m almost positive though that MLG will not be using the random Weapon Drops for power weapons though (although they aren’t entirely random). I think they’ll just be sticking w/ the classic weapon spawn system.

Without question. Still, an additional layer on top of the static spawns in the form of PODs could serve to add another strategic element to the game.

As for the guy complaining about getting weapons for getting kills and assists, that’s what creates comebacks and clutch plays. People love seeing a guy single handedly save his team from a trap with a brilliant overkill.

> but the Light Rifle is a loadout weapon.

I was under the impression that like the scattershot, it was considered a medium tier power weapon. None of the kits that have been shown that I’ve seen anywhere show the light rifle as a loadout weapon.

At first I was 0_o because I was thinking Halo Wars Pods and I thought it was a joke thread. Personal ordiance I don’t see working in MLG. I could see neutral but variable ordinance working in MLG. But Personal ordinance I don’t think there is a chance. Even Competitive COD doesn’t use Killstreaks.

Another thing, the Light Rifle is not a power weapon. There appears to be a Forerunner Sniper that likely confused the issue. I don’t know why a random spawning weapon is worth being in a ordinance drop.

> Another thing, the Light Rifle is not a power weapon. There appears to be a Forerunner Sniper that likely confused the issue. I don’t know why a random spawning weapon is worth being in a ordinance drop.

> the fact it has the clip of a Carbine, shoots like a Carbine, is as powerful as a DMR, and when in zoom it’s even more powerful.

Read this on another post. Seems to indicate to me it is a mid-tier power weapon.

If not, something else can be used. Definitely NOT a power weapon on par with sniper/rockets though. Don’t want to completely crap on what makes Halo Halo, the map control element. Just want to consider spicing up the strategy of the game.

> Yea I can see PODs being competetive but the Light Rifle is a loadout weapon.

He was just giving an example of a weapon.