Could Halo learn from Flappy Bird?

It’s been close to a year sense I’ve been to these parts of the internet and actually took up posting. First off, I would like to apologize to anyone I may have offended in the past. As it stands, it is snowing outside so I have nothing better to do but surf the web. Me and my significant other broke up after two years, so what does any person do when they are upset? Well play Halo of course! So I pop my Halo 4 disk in, connect to Xbox Live, and start playing. The updates done to the game have turned a (In my opinion) mediocre game into a rather good game. This shows me 343i is definitely capable of listening to fans and bringing a good Halo experience to the game. I am not here to talk about Halo 4, this is the Halo Xbox One forums. (Lets be real, Halo 5)

As of February 6th, 2014 the state of gaming is quite interesting. You have the King debacle over suing everything with “candy” in it. The Angry Birds craze has died down a little. Next-gen consoles have been released sending many people to PC gaming, and zombies are all but done for. As it stands the gaming market really doesn’t know what people want to play. There is one constant however. A game I’m sure many of you have heard of, Flappy Bird. This game has taken the world by storm which may seem odd. When you look at it, how can a game so pointless as making a bird jump through Super Mario pipes be so addicting to a great portion of the worlds population?

When you take a deeper look at the game mechanics you start to see why it is so successful. Our world is dominated by competition, just look at sports and how popular that is. It makes sense really, we are all biologically programmed to want to be the best. At Flappy Bird’s heart there is a certain competitive nature to the game. You have Facebook, Twitter, in game Leaderboards and of course word of mouth. Just go on Facebook and search #FlapFlap to see how many people are competing for a high score.

Of course this competition would be nothing if it weren’t for how the game plays. If the game is easy enough anyone could get an insane high score in a few minutes, then it defeats the purpose. Flappy Bird has an easy to learn, difficult to master mindset. The controls are clear and defined, yet there is a learning curve that isn’t steep enough to discourage people from playing, yet isn’t easy enough to eliminate competition. The controls are simple. Tap to elevate. Slower tapping drops altitude, faster tapping raises altitude. Once you get this down, you can hop through spaces with relative ease. The trick comes with practice. Learning the perfect timing. This is how you get massive scores.

This game is one of the few modern games that makes you laugh when you beat your high score. One of the few games that can get someone pissed off yet keep them playing because they have to beat their friends. Hell, in the middle of class we all gathered around people playing the game to see if they could master it. Many laughs, yells, and fun came out of this social gathering of people who don’t always agree with each other. So if a simple game made by someone with maybe a few months of programming skill can bring people together just to beat each other. Bring out the competitive nature in people, why can’t Halo?

If we want Halo to be the go to game like it was in 2007, 343i need to learn a little from this game Flappy Bird. Obviously we can’t have Spartans hopping through hoops, but maybe Halo needs to go back to simplicity? Go back to the static loadout, with everything from Armor Abilities to Weapons pick-ups on the map.

It’s also time to bring back competition to Halo. People have the most fun when they get to show off their skills. Even if you suck, getting that Level 10 in Halo 3 was a very rewarding experience. Halo 5 needs something like this, a true measure of skill that gets shown to everyone from friends to strangers in a Lobby. Something where you can call up your best friend and say “Hey, I just beat your score of 30! Bet you can’t get a higher trueskill then that!” This keeps people coming back, playing, and having fun.

Then the final thing is that the game needs a reason to be competitive. Professional football wouldn’t be entertaining if anybody and their grandfather could compete at a pro-level. Same with Halo. If anybody could have gotten a 50 in Halo 3 without having much practice then the point of getting a 50 would be moot. It needs to be easy for someone to pick the game up, play, and be helpful which is a big problem with earlier Halo’s. However in order to be really good you must have a lot of experience and skill.

If Halo can hit all three of these things, then I believe that Halo 5 may be another incredible game in the Halo franchise. I feel that if the current trend of overcomplicating basic features, while holding someones hand throughout the whole game and defeating any incentive to be better than anyone else, then it will be just another game. As it stands, if Halo is truly awesome it stands as being similar to how the original three Halo’s dominated the market. People are bored of CoD and Battlefield has lost what made it Battlefield. If Halo stands as something unique, while providing skill and competitive gameplay, then it will be heralded as one of the best games released.

TL;DR-Halo needs to learn a few things from Flappy Bird, simplicity, competitive gameplay, and a skill curve.

Sorry about the breakup brother

Other than that, you’re spot on. Simplicity in an arena shooter breeds competition, and that’s what Halo is all about

I couldn’t agree more. It’s a such a simple fix, but so overlooked.

Agreed. Simple is always better, is my motto. That’s why I loved Halo, you could tell what you got killed by just by the spray of the gun or something else. Every gun had it’s unique way of identifying itself from other guns.

I play BF4 a lot, but the layers of it are just too much. I’m 50 hours into it and I’m still stumbled from time to time on what precisely killed me.

I agree! Making a game difficult but plausible is the way to go. Games like flappy bird, H2, and H3, Gears 2, and Gears 3 all are examples of games with steep learning curves and huge player populations.

I agree as well. In the past Halos, you could just pop into the games without knowing what was happening yet still learn how to play easily. However now isn’t a very ‘kind’ situation for us to just strip it all away and make a Halo 3.5 but instead, how about PODs are removed, the UI is easy to maneuver, and we all have equal starts no matter what!
There is still a few problems here…Loadouts…
they are essentially what makes the game confusing or unfair, however, I propose some solutions…
-Perks are removed
-Each gametype has its own SPECIFIC AA choices
-There is an option in the Game Loadouts Choice with each FIXED(as in equal) weapon
-AAs are made more minor and at default are set to a suggested Loadout(I.E Thruster Pack with BR…)
-No weapon progression system(halo 4…)

Also upon entering multiplayer, they should be given the walkthrough of everything and the controls

Then maybe we can add whole new but simple things and maybe…just maybe, we will have our old Halo Kingship again!

Definitely on to something here! Love it!

Yes, people enjoy bragging rights and comparing scores and skills. The easier it is for anyone to “win” or “be good at” a game, the less enjoyable it is to boast.

I agree with this so very much! Great post! I usually don’t read through a large post, but this one was interesting to read.

Halo 3 was awesome because of its simplicity. With Halo Reach they started to make things a bit confusing, but not too much. The only real changes were loadouts and armor abilities. You would know what most armor abilities did as they were all relatively easy to learn, and what your enemies would use.

It did however mess up equal starts a bit… But it was still stable. However, I would’ve preferred no loadoats, and the armor abilities on the map. And because you had armor abilities in the start they downgraded invisibility. When moving you woud be visible, and everyone’s radar would be jammed. Not a very good armor ability that would promote being sneaky in my opinion. In Halo 3 it was awesome to pick up invisibility and sneak up to enemies. Plus, ghostbusters in custom games was awesome, but in Halo Reach and 4 it is kinda impossible to do because when you move you become visible.

But with Halo 4 they made it too confusing. All kinds of perks, weapon drops, armor mods… It started going downhill there.

They added too much, and it killed simplicity. I really hope they make the right decisions for Halo 5, and that it goes back to how Halo 3 was. Not the same exactly, but that they take inspiration from it.

I agree that the next Halo needs to be simple and competitive, but it also has to grab your attention and keep it. I tried Flappy Bird maybe 4 times before I stopped playing because I thought it was a stupid game.

OP, I think you’re on to something, and most games should enforce the types of qualities you proposed. I just believe there needs to be a ‘hook’ to grab that initial attention and keep gamers playing.

Level based awards are not the idea. I think games are going through fatigue with level based awards because so many games have implemented an XP leveling system, that now it has become a boring grind with no difference between two games.

So I think that hook can and should be the ranking system (as suggested) coupled with an initial “WOW” factor, be it single player or an intro to multiplayer.