Could blinding grenade/equipment work in Halo?

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The only Halo that really comes to mind that got anywhere near a flashbang grenade was Halo 3, but even then it was some bowling ball thing that you throw at a person, and it was pretty much never used in multiplayer.

so do you think that some sort of blinding grenade, be it from an EMP charge, adhesive ink, or flash, could work in the future of Halo multiplayer?

I know the plasma grenades from Halo 5 have a mild flash effect, but it’s nowhere near the effectiveness that it could be.

The flares were originally in H3 Mp but they took it out but I can’t remember why.

> 2535406126289417;2:
> The flares were originally in H3 Mp but they took it out but I can’t remember why.

From what I remember, both it and the radar jammer were removed because of how easy they were to do the equipment jump glitch with. I think Bungie left the power drain in because it’s thrown way farther than the others.

I mean I guess it could work given 343 puts in a lot of time and effort but my issue is that so many other areas of Halo need work first so I would be concerned if I find out this was a current focus.

Theoretically, yes. The problem is that many of Halo’s additions share a very thin line between being overpowered or completely useless. Let’s be honest here – Halo is a giant nade-fest compared to other franchises. If you decide to litter the map with flash bangs, I don’t think I would need to explain why that would be a disaster. If you decide to limit them to 4-6 per map, players would need a very good reason to use them over frag grenades.

No thanks, I already hate getting Flared by brutes I’m H3.

Nah I find blinding effects to just be annoying, especially if they linger. The H5 plasma nades is as heavy as I’d go in that department.

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> 2533274794648158;5:
> Theoretically, yes. The problem is that many of Halo’s additions share a very thin line between being overpowered or completely useless. Let’s be honest here – Halo is a giant nade-fest compared to other franchises. If you decide to litter the map with flash bangs, I don’t think I would need to explain why that would be a disaster. If you decide to limit them to 4-6 per map, players would need a very good reason to use them over frag grenades.

this is exactly what I was thinking. It would be difficult to find a good way to balance the flash bang, especially with how Halo is. A flashbang would have to go against the traditional grenade throwing method in Halo because that would be way too OP to just throw a blinding flash instantly.

I think the best way it would work is by being similar to how frag grenades and flame grenades are in Gears of War. Put the flash grenade or flash equipment in the center of the map, or make one available for each team at the start. This will reduce spam and make it so whoever gets the flash grenade in the first place actually earn it by fighting another player for it. If balanced correctly, the flash bang or equipment would be no more OP than a rocket launcher or camo.

It doesn’t necessarily have to be a flash grenade, but if they added something like it, it would be cool to see.

> 2535422626142909;8:
> I think the best way it would work is by being similar to how frag grenades and flame grenades are in Gears of War. Put the flash grenade or flash equipment in the center of the map, or make one available for each team at the start. This will reduce spam and make it so whoever gets the flash grenade in the first place actually earn it by fighting another player for it. If balanced correctly, the flash bang or equipment would be no more OP than a rocket launcher or camo.
>
> It doesn’t necessarily have to be a flash grenade, but if they added something like it, it would be cool to see.

That’s the thing, though – would flash bangs be worth fighting over? If I were to guess, I’d say no. I can’t think of a situation where blinding someone would be more beneficial than just damaging them with a frag/plasma.

I think id rather have incendiary grenade to return if there will be more variations of grenades that we can carry.
Too many grenade types is just a mess, even if part of them are tactical ones and id rather choose incendiary over flashbang, especially if flood happens to return.

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> 2533274794648158;9:
> > 2535422626142909;8:
> > I think the best way it would work is by being similar to how frag grenades and flame grenades are in Gears of War. Put the flash grenade or flash equipment in the center of the map, or make one available for each team at the start. This will reduce spam and make it so whoever gets the flash grenade in the first place actually earn it by fighting another player for it. If balanced correctly, the flash bang or equipment would be no more OP than a rocket launcher or camo.
> >
> > It doesn’t necessarily have to be a flash grenade, but if they added something like it, it would be cool to see.
>
> That’s the thing, though – would flash bangs be worth fighting over? If I were to guess, I’d say no. I can’t think of a situation where blinding someone would be more beneficial than just damaging them with a frag/plasma.

Blinding is very beneficial, especially since you can blind more than one person with one grenade. Would it be worth fighting for? Well that all depends on how the grenade works. If you look at Halo 3, one of the most widely played Halos, there’s all kinds of useless junk on the map that no reasonable player would ever pick up.

With it being a power up similar to how the OS and camo is, it would have to not any ordinary flash grenade. It also depends on how the entire gameplay scheme of Halo Infinite goes. If they go back to equipment and ability pick ups, I think flash would be a great thing to have in the mix.

Also, the effectiveness of the flash would depend on the mode. Something like KOTH would be perfect for a flash grenade since there is always a person in the hill, therefore they’re vulnerable to the flash, or lets say you’re trying to stop a flag carrier or a person attacking your flag carrier: use the flash grenade and quickly get that person off your teammates back, rather than risking his life by slowly killing him.

Flash can introduce a lot of cool stuff into the gameplay, it just all depends on whether they do it right or not.

Halo 3’s flare equipment was very effective at both blinding the enemy and yourself. I don’t see blinding equipment making it into Halo Infinite.

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> 2533274813118219;12:
> Halo 3’s flare equipment was very effective at both blinding the enemy and yourself. I don’t see blinding equipment making it into Halo Infinite.

so it won’t make it’s way back into Halo because they might make the same mistake they made 13 years before? lol

The Flare was honestly annoying because it was a double edged sword. Sure, your enemies are now blind assuming they’re not hiding behind cover, but you too are now blind from the portable sun you just threw out of your non-existent void pocket.

Adding stunning/CC abilities would definitely not end well if I am to go off of my experience earlier today on MCC (Spoiler: it involved a KotH game on CE and about 16 grenades being present at all times throughout the game…) if it was implemented in the form of a grenade. And ultimately the gear version was just useless because it was so easy to avoid.

So overall, I think they should just leave the idea on the shelf.

the problem is that Halo in multiplayer the gameplay, the players are in a constant movement, the blinding grenades are used to enter closed places where they are quiet people which rarely happens in halo