As it stands right now, the shop system and other cosmetic unlock alternatives is a rather busted system that offers little return for the hours of gameplay put in.
The Battle Pass runs through 100 tiers way too easily.
Event Battlepasse are far too annoying to burn through because of the challenge system being the only means of progression, meaning you can win a dozen matches in a row and not get anything from it in terms of EBP progression.
The Weekly Ultimate Challenge unlocks are sometimes small items that don’t make it worth the effort.
The shop’s current form of weekly item rotation makes it so that users can buy Credits and then not spend them for a very long period of time due to shop item repeats (speaking from experience, I have gone three months without having to buy any Credits because I am not spending the ones I have on my profile because there is nothing new or worthwhile in the shop.)
The current system of unlocks does not stand well.
And as Halo Infinite further expands, the system will need to be reworked sometime soon.
So, here is how I would rework the Cosmetic Progression System of Halo Infinite.
STEP 1 // EXTEND THE BATTLE PASS
Currently, the Battle Pass of each Season is 100 Tiers long and offers plenty of content. But there is room for improvement.
Instead of having current Event Battle Passes for things like “The Winter Contingency” or “Interference” events, why not instead have these Events permanently extend the length of the Premium Battle pass by inserting 10 tiers of content into the Premium Battle Pass lineup?
Play through the event matches and every victory will unlock an item from the newly added tiers, so players can obtain the items then and there.
This also allows for events that players do not 100% want to play an out as after the event is closed, the battlepass is still permanently extended by 10 tiers and granting players those 10 items through regular progression.
After all, while events offer new gamemodes for players to enjoy, not every player wants to play KotH or Last Spartan Standing to get the items.
Another method to extend the battle pass is to eliminate the Weekly Ultimate Cosmetics and just have them simply be a new tier added to the battle pass track every week, giving something new every week for free. The item is already free anyway, so I see no reason why this would not be a great alternative.
The final improvement would be to PERMENANTLY have the Seasonal Battle Pass be available in the Xbox/Steam/Microsoft Stores as a purchasable DLC. When the season ends and moves onto the next, I see no reason to not have it’s battle pass be forever lost to time.
This game is being upheld for a decade and so in time you will have new players that will now have many Armor Cores and their cosmetics time-locked away because the player wasn’t online until three or four years into Halo Infinite going live.
Honestly, it is humiliating that Among Us has this as a feature with its Seasonal Passes. Literally you can log in at any time and obtain any of the previous Seasons that were available for unlock for players to have active and progress forward through matches.
This would also amplify the likelihood that players will buy the Premium Battlepass Track, since it will grow throughout the season and offer more content for a single purchase.
Should this be implemented in an update to the game, owners of said Season Passes would have all the cosmetic items from the non-Fractures events added to the battle passes as a free-content update.
So owners of the Heroes of Reach pass will find themselves now having the following event contents added as new tiers for that pass -
- 20th Anniversary + 8 Tiers
- The Winter Contingency +10 Tiers
- Cyber Showdown + 10 Tiers
- Tactical-Ops + 10 Tiers
- The Winter Update + 30 Tiers
Meanwhile Season 2 - Lone Wolves would receive -
- Interference +10 Tiers
- Alpha Pack + 10 Tiers
- The Yappening +10 Tiers
STEP 2 // FRACTURES BE OPTIONAL DLC
Like with the Main Battle Pass that is released every season, we see the Fractures Event Battle Pass released every season along-side it. But there is an issue.
It is a 30 tier BP that is available for a few select non-sequential weeks every season.
Why not make it be its own bonus DLC Battle Pass?
Play through the event while it is live to unlock some basic items in the early 30 tiers of the BP, similar to what we have right now for the events. But if players want to venture past the first 30 tiers of the BP, they have to buy the Fractures Pass DLC.
Like with my proposed adjustment to the Seasonal Battle Pass, the Fractures Battle Pass would be a PERMANENT addition to the Microsoft Store / Xbox Store / Steam Store for players to obtain at any time. Play through the event? The first 30 tiers are free. Play not during the event? You gotta burn through all 100 tiers of the pass.
(Basically the non-premium track of a Fractures Pass has the first 30 tiers filled with goodies. But the Premium Track would have 100 more goodies added for unlock progression.)
What makes the Fractures passes even more interesting is that they are extended over time. Fracture’s Tenrai comes back around? Well, 343 could add more cosmetics for the Yoroi armor core and allow for the players to unlock more content; thus increasing the long-term value of the Fractures passes.
If 343 were to implement this, it would also be an opportunity to allow players to unlock items that were never put into the shop rotation. There are plenty of Yoroi armor assets that were not able to be unlocked and are now pretty much permanently vaulted. But with the option of a Fractures Tenrai DLC pass, players can obtain an entire battlepass worth of items that were in the shop and event pass.
This would also allow the shop to remain exclusive to the main-canon Armor Cores and such, as all items for the Fractures Armor Cores will be obtainable only in the Fractures Battle Pass.
STEP 3 // ECONOMY ADJUSTMENT
What does Tom Clancy’s Rainbow Six: Siege have that makes it better than Halo Infinite?
Dual-Currency Economy.
In R6: Siege, players can grind the game to earn Renown Points. Renown can be exchanged for cosmetics.
Also in R6: Siege, players can spend IRL cash to earn R6 Credits. Credits can be exchanged for cosmetics as well.
Why not implement this into Halo Infinite? It would simply be a merger of what Halo MCC and Halo Infinite has available right now.
You complete challenges in MCC? You earn a Token.
So lets add Spartan Tokens to Halo Infinite so that the Challenge System can actually be rewarding.
Complete a Challenge? Earn a Token!
Complete a “Star Challenge”? Earn 2 Tokens!
Complete the Weekly Ultimate Challenge? Earn 5 Tokens!
Are you the MVP of your team for the match? Earn a Token!
Every 10 Tiers of the Non-Premium Battle Pass, you earn a Token. If you have the Premium Battle Pass, then every 10 Tiers you will unlock 2 Tokens!
Meanwhile players with expendable cash can also have the option of spending IRL money for UNSC Credits.
Both UNSC Credits and Spartan Tokens would be exchangeable for cosmetics in the shop. But UNSC Credits will have a couple things that it can only buy -
- Premium Battle Pass Track
- Fractures DLC Pass Track
- E-Sports Cosmetics
- Spartan Token Boosters
- Exp Boosters
- Challenge Swaps
Spartan Token Boosters simply double the amount of Spartan Tokens you earn from gameplay for a while. So earning Tokens outside of the Battlepass will be doubled while the Booster is active.
Simple right?
MUCH more consumer friendly while also ensuring that there is still that microtransaction cash-flow to appease the investors and quarterly profit quotas.
STEP 4 // SHOPPING EVOLVED
The shop as it stands right now is… stagnant.
Let’s say you check up on the shop weekly… and you find that half of the weekly items are things you already have obtained.
Bummer.
And that bummer is going to be further amplified the longer this game runs on.
Currently there are 3 Main Canon armor cores who’s cosmetics rotate through the shop weekly.
And yet Hazop and Zvezda have only shown themselves in one weekly rotation out of the last 52 this past year. So if you missed it, you cannot get those items until they rotate back in sometime in the future.
BUT
Every season will add more cosmetics and more armor cores to the game.
Which means the chances of seeing Hazop and Zvezda are growing slimmer each weekly rotation.
The solution is simple.
TABS
The shop should consist of tabs that contain ALL of the cosmetics that are not featured in Battlepasses, and sort them into the following tabs -
- Mark VII Armor Core
- Mark V [B] Armor Core
- Rakshasa Armor Core
- Season 3 Armor Core
- Season 4 Armor Core
- etc Armor Cores
- Weapons Cosmetics
- Vehicle Cosmetics
- Personalization Cosmetics (A.I. Models, A.I. Colors, Emblems, Stances)
This way players can enter a tab of the shop and see EVERY bundle of items available at all times.
Then they can spend exchange Spartan Tokens or spend UNSC Credits to obtain said bundles.
And if players want to buy the items individually? They can simply go to their customization screen. Everything that is locked should be able to be obtained by trading Spartan Tokens or purchasing with UNSC Credits.
Also, buying Helmets with exclusive attachments should have those attachments automatically applied to the purchase. For example, we did not receive the CBRN Rebreather that the Firefall Helmet was to obtain. But if you have the Firefall helmet unlocked, it would be added in by default.
The Front Page of the Shop would also feature a Weekly and Daily rotation of Bundles that are on a discount for a limited time, allowing patient players to obtain items for cheaper costs if they are willing to wait for a while.
This will ensure that players are free to obtain whatever cosmetics they want at any time, so long as it is not a Battlepass item unlock.
And there you have it.
My solution to solve a problem that Halo Infinite is currently facing and the amplified version of this same problem we will be facing further down the line.
A consumer friendly business model.
Whaddya think?