What do you think it’s purpose will be other than bringing balance to everything in Halo 4’s sandbox and letting players see how effective something is down to the percentage.
I’m actually very curious about this feature, and am wondering if it will still acquire data after the game is launched. If it can do that, when and if someone starts abusing something, 343i will be able to fix it in an update.
I think the guys at 343 said that if we say that someone was modding, they can easily go to the match we played and check to see if they were or something like that.
Halo has never charged for something like that. Look at what 343i and Bungie is/was doing with Halo. They have free stat tracking that let you view tons of things that you’d have to pay for in CoD Elite.
> I think the guys at 343 said that if we say that someone was modding, they can easily go to the match we played and check to see if they were or something like that.
Problem is that only MS themselves can ban consoles or gamertags, all 343i can do is reset credits/rank, give temporary bans or (at best) ban them from the game with that gamertag, although I’m not even sure that is possible.
A major problem is that MS won’t ban anyone unless they’ve obviously been cheating to the degree it would hold in a court of law if someone sews them over it (in the US that can happen). They also need the gamer/player to either cheat multiple times (to confirm it’s the same player) or use a very well known and widely used cheat (see CoD). Even so they won’t care to ban everyone, since they loose customers when they ban them, and less customers = less sales.
Cheating ruined Halo 2 and Halo 3, I’ve even seen some very, very strange things in Reach, but then again networking and host is wide open for manipulation so there might be “soft” cheats aka network hacks, instead of “hard cheats” like aimbot or wallhack. Cheating has evolved too, the cheats are harder to detect and can always be patched so they work again. It’s a loosing battle for MS, and the only way they can stop cheating is brining out a new console, which they’ll do soon anyhow. Still, Halo 4 is based on the Halo 3/Reach engine and hence I bet cheating will happen, depending on code it might take weeks or months, but it will happen. More likely then not, very little will be done about the cheaters, just as always
> Mind explaining what Cortana Web is for those not in the know?
it is a program 343i is using for Halo 4. What it does is it gathers data from every single match played on Halo 4. It then equates this acquired data, and gives a percentage on exactly how effective, or ineffective a weapon, or equipment is.
This allows 343i then use the data to their advantage and make adjustments to something so it isn’t overpowered.
In simpler terms, it lets 343i know when something unfair in Halo 4.
Also, they are running the program right now I believe for the internal Beta testers.
> > I think the guys at 343 said that if we say that someone was modding, they can easily go to the match we played and check to see if they were or something like that.
>
> Problem is that only MS themselves can ban consoles or gamertags, all 343i can do is reset credits/rank, give temporary bans or (at best) ban them from the game with that gamertag, although I’m not even sure that is possible.
>
> A major problem is that MS won’t ban anyone unless they’ve obviously been cheating to the degree it would hold in a court of law if someone sews them over it (in the US that can happen). They also need the gamer/player to either cheat multiple times (to confirm it’s the same player) or use a very well known and widely used cheat (see CoD). Even so they won’t care to ban everyone, since they loose customers when they ban them, and less customers = less sales.
> Cheating ruined Halo 2 and Halo 3, I’ve even seen some very, very strange things in Reach, but then again networking and host is wide open for manipulation so there might be “soft” cheats aka network hacks, instead of “hard cheats” like aimbot or wallhack. Cheating has evolved too, the cheats are harder to detect and can always be patched so they work again. It’s a loosing battle for MS, and the only way they can stop cheating is brining out a new console, which they’ll do soon anyhow. Still, Halo 4 is based on the Halo 3/Reach engine and hence I bet cheating will happen, depending on code it might take weeks or months, but it will happen. More likely then not, very little will be done about the cheaters, just as always
It’s spelled sue not sew. Sew means your sewing a stitch together. =P
Anyway, but don’t forget this: Halo 3 was based off of Halo 2’s engine, Halo Reach was based off of Halo 3’s engine, and Halo 4 was based off of Halo Reach’s engine.
> > Mind explaining what Cortana Web is for those not in the know?
>
> it is a program 343i is using for Halo 4. What it does is it gathers data from every single match played on Halo 4. It then equates this acquired data, and gives a percentage on exactly how effective, or ineffective a weapon, or equipment is.
>
> This allows 343i then use the data to their advantage and make adjustments to something so it isn’t overpowered.
>
> In simpler terms, it lets 343i know when something unfair in Halo 4.
>
> Also, they are running the program right now I believe for the internal Beta testers.
When have they said this? Where have I been all this time?
> > > Mind explaining what Cortana Web is for those not in the know?
> >
> > it is a program 343i is using for Halo 4. What it does is it gathers data from every single match played on Halo 4. It then equates this acquired data, and gives a percentage on exactly how effective, or ineffective a weapon, or equipment is.
> >
> > This allows 343i then use the data to their advantage and make adjustments to something so it isn’t overpowered.
> >
> > In simpler terms, it lets 343i know when something unfair in Halo 4.
> >
> > Also, they are running the program right now I believe for the internal Beta testers.
>
> When have they said this? Where have I been all this time?
The latest Sparkcast. I would link it, but I frankly don’t know where 343i puts them. =(
> > I think the guys at 343 said that if we say that someone was modding, they can easily go to the match we played and check to see if they were or something like that.
>
> Problem is that only MS themselves can ban consoles or gamertags, all 343i can do is reset credits/rank, give temporary bans or (at best) ban them from the game with that gamertag, although I’m not even sure that is possible.
>
> A major problem is that MS won’t ban anyone unless they’ve obviously been cheating to the degree it would hold in a court of law if someone sews them over it (in the US that can happen). They also need the gamer/player to either cheat multiple times (to confirm it’s the same player) or use a very well known and widely used cheat (see CoD). Even so they won’t care to ban everyone, since they loose customers when they ban them, and less customers = less sales.
> Cheating ruined Halo 2 and Halo 3, I’ve even seen some very, very strange things in Reach, but then again networking and host is wide open for manipulation so there might be “soft” cheats aka network hacks, instead of “hard cheats” like aimbot or wallhack. Cheating has evolved too, the cheats are harder to detect and can always be patched so they work again. It’s a loosing battle for MS, and the only way they can stop cheating is brining out a new console, which they’ll do soon anyhow. Still, Halo 4 is based on the Halo 3/Reach engine and hence I bet cheating will happen, depending on code it might take weeks or months, but it will happen. More likely then not, very little will be done about the cheaters, just as always
I think MS would rather ban a cheater, than risk losing tons of players that have been victims of people cheating
> > > I think the guys at 343 said that if we say that someone was modding, they can easily go to the match we played and check to see if they were or something like that.
> >
> > Problem is that only MS themselves can ban consoles or gamertags, all 343i can do is reset credits/rank, give temporary bans or (at best) ban them from the game with that gamertag, although I’m not even sure that is possible.
> >
> > A major problem is that MS won’t ban anyone unless they’ve obviously been cheating to the degree it would hold in a court of law if someone sews them over it (in the US that can happen). They also need the gamer/player to either cheat multiple times (to confirm it’s the same player) or use a very well known and widely used cheat (see CoD). Even so they won’t care to ban everyone, since they loose customers when they ban them, and less customers = less sales.
> > Cheating ruined Halo 2 and Halo 3, I’ve even seen some very, very strange things in Reach, but then again networking and host is wide open for manipulation so there might be “soft” cheats aka network hacks, instead of “hard cheats” like aimbot or wallhack. Cheating has evolved too, the cheats are harder to detect and can always be patched so they work again. It’s a loosing battle for MS, and the only way they can stop cheating is brining out a new console, which they’ll do soon anyhow. Still, Halo 4 is based on the Halo 3/Reach engine and hence I bet cheating will happen, depending on code it might take weeks or months, but it will happen. More likely then not, very little will be done about the cheaters, just as always
>
> It’s spelled sue not sew. Sew means your sewing a stitch together. =P
>
> Anyway, but don’t forget this: Halo 3 was based off of Halo 2’s engine, Halo Reach was based off of Halo 3’s engine, and Halo 4 was based off of Halo Reach’s engine.
Not really… yes there is SOME reach engine code that is recognizable if you dig deep enough but almost every aspect of the halo 4 engine was pretty much built from the ground up or drastically overhauled. They wouldnt have been able to make the vast improvements that they have if if they were just using an upgraded Reach engine.
Halo Reach was the halo one engine evolved and pushed as far as possible. what i mean by that is what you said each halo, the CE engine was upgraded to a new slightly more powerful one CE < 2 < 3 < Reach Bungine themeslves said that with the engine they developed, Reach was as hard as they could push it.
So 343 created a new and greater Halo engine that takes FULL ADVANTAGE of the xbox 360’s ability. It makes me very excited to see the final product and how it will surpass every halo game ever made in terms of performance, polish and graphics!
> > > > I think the guys at 343 said that if we say that someone was modding, they can easily go to the match we played and check to see if they were or something like that.
> > >
> > > Problem is that only MS themselves can ban consoles or gamertags, all 343i can do is reset credits/rank, give temporary bans or (at best) ban them from the game with that gamertag, although I’m not even sure that is possible.
> > >
> > > A major problem is that MS won’t ban anyone unless they’ve obviously been cheating to the degree it would hold in a court of law if someone sews them over it (in the US that can happen). They also need the gamer/player to either cheat multiple times (to confirm it’s the same player) or use a very well known and widely used cheat (see CoD). Even so they won’t care to ban everyone, since they loose customers when they ban them, and less customers = less sales.
> > > Cheating ruined Halo 2 and Halo 3, I’ve even seen some very, very strange things in Reach, but then again networking and host is wide open for manipulation so there might be “soft” cheats aka network hacks, instead of “hard cheats” like aimbot or wallhack. Cheating has evolved too, the cheats are harder to detect and can always be patched so they work again. It’s a loosing battle for MS, and the only way they can stop cheating is brining out a new console, which they’ll do soon anyhow. Still, Halo 4 is based on the Halo 3/Reach engine and hence I bet cheating will happen, depending on code it might take weeks or months, but it will happen. More likely then not, very little will be done about the cheaters, just as always
> >
> > It’s spelled sue not sew. Sew means your sewing a stitch together. =P
> >
> > Anyway, but don’t forget this: Halo 3 was based off of Halo 2’s engine, Halo Reach was based off of Halo 3’s engine, and Halo 4 was based off of Halo Reach’s engine.
>
> Not really… yes there is SOME reach engine code that is recognizable if you dig deep enough but almost every aspect of the halo 4 engine was pretty much built from the ground up or drastically overhauled. They wouldnt have been able to make the vast improvements that they have if if they were just using an upgraded Reach engine.
>
> Halo Reach was the halo one engine evolved and pushed as far as possible. what i mean by that is what you said each halo, the CE engine was upgraded to a new slightly more powerful one CE < 2 < 3 < Reach Bungine themeslves said that with the engine they developed, Reach was as hard as they could push it.
>
> So 343 created a new and greater Halo engine that takes FULL ADVANTAGE of the xbox 360’s ability. It makes me very excited to see the final product and how it will surpass every halo game ever made in terms of performance, polish and graphics!
I just wanna see other player’s Xbox die due to the supergame.
> > > > > I think the guys at 343 said that if we say that someone was modding, they can easily go to the match we played and check to see if they were or something like that.
> > > >
> > > > Problem is that only MS themselves can ban consoles or gamertags, all 343i can do is reset credits/rank, give temporary bans or (at best) ban them from the game with that gamertag, although I’m not even sure that is possible.
> > > >
> > > > A major problem is that MS won’t ban anyone unless they’ve obviously been cheating to the degree it would hold in a court of law if someone sews them over it (in the US that can happen). They also need the gamer/player to either cheat multiple times (to confirm it’s the same player) or use a very well known and widely used cheat (see CoD). Even so they won’t care to ban everyone, since they loose customers when they ban them, and less customers = less sales.
> > > > Cheating ruined Halo 2 and Halo 3, I’ve even seen some very, very strange things in Reach, but then again networking and host is wide open for manipulation so there might be “soft” cheats aka network hacks, instead of “hard cheats” like aimbot or wallhack. Cheating has evolved too, the cheats are harder to detect and can always be patched so they work again. It’s a loosing battle for MS, and the only way they can stop cheating is brining out a new console, which they’ll do soon anyhow. Still, Halo 4 is based on the Halo 3/Reach engine and hence I bet cheating will happen, depending on code it might take weeks or months, but it will happen. More likely then not, very little will be done about the cheaters, just as always
> > >
> > > It’s spelled sue not sew. Sew means your sewing a stitch together. =P
> > >
> > > Anyway, but don’t forget this: Halo 3 was based off of Halo 2’s engine, Halo Reach was based off of Halo 3’s engine, and Halo 4 was based off of Halo Reach’s engine.
> >
> > Not really… yes there is SOME reach engine code that is recognizable if you dig deep enough but almost every aspect of the halo 4 engine was pretty much built from the ground up or drastically overhauled. They wouldnt have been able to make the vast improvements that they have if if they were just using an upgraded Reach engine.
> >
> > Halo Reach was the halo one engine evolved and pushed as far as possible. what i mean by that is what you said each halo, the CE engine was upgraded to a new slightly more powerful one CE < 2 < 3 < Reach Bungine themeslves said that with the engine they developed, Reach was as hard as they could push it.
> >
> > So 343 created a new and greater Halo engine that takes FULL ADVANTAGE of the xbox 360’s ability. It makes me very excited to see the final product and how it will surpass every halo game ever made in terms of performance, polish and graphics!
>
> I just wanna see other player’s Xbox die due to the supergame.