Hello everyone, I was going to post this in some suggestion thread, but felt it might be nice to see how other people felt about these issues.
I feel 343i should absolutely aim for a more HaloCE like MP experience. But this is of course not going to happen, Halo MP has been on a downward spiral since Halo 2. I think bungie never actually had any idea how to make a good MP, HaloCE’s perfection was more like an accident (and they even themselves dare to call it flawed, kinda funny and speaks volumes about their idea of a good MP). I’ve nearly lost all hope with this series, so my expectations for Halo4 aren’t too high.
(/rant)
Some (a bit more technical) suggestions for creating ‘the ultimate Halo4 MP experience’, hear me out 343…
Framerate and general responsiveness; I cant stress how important these are in MP. Game developers should face one fact; 30fps is outdated. You might say that it doesn’t have to be higher since our eyes perceive 24fps as smooth motion blahblah, alright, go play HaloPC for example, first try 30fps setting, then switch to VSYNC and see the difference. There might a technical reason for console developers to have their game run at either 30 or 60 fps, but if there isn’t, then why not aim for atleast 40 or 50 fps? Even 40 would make a remarkable difference…
About responsiveness and things such as input lag. Basically; gameplay > graphics. Compare Halo2 with Halo3, while Halo2 wasn’t perfect in this aspect, it certainly performed much better than Halo3. Halo3’s input lag was utterly horrible, I didn’t even want to get deeper in to the MP because the unresponsiveness was so frustrating, even with a CRT monitor (god help those who played with a cheap plasma TV). Halo2 was very much playable, casually even with the cheap plasma. Reach does pretty good here, not nearly in the levels of CoD though, which I think 343 should aim for.
In short; fix framerate and input lag!
FOV and it’s relation to tempo: a fun fact for you guys who think HaloCE had faster run speed than other Halo’s, it does not. It might actually be slower. The reason why it felt faster is FOV! This is kinda hard to explain with my crappy english, I might make a video to demonstrate. Anyways, HaloCE had a FOV of 90 degrees I think, other Halo’s have like 70 or 80. Remember how HaloCE had kinda like a fisheye view? Walls and stuff would stretch out a bit in the edges of your screen and that’s what gives you the illusion of speed, the extended FOV does this. In many ways it is just much more fun to play with a wider FOV, and you could even go as far as 110 degrees in Halo4. I will never understand why they dumbed down the FOV in later Halo’s, it just feels insane… Maybe they indeed did it to slow down the game? But why not use some other method?
In short; fix the FOV, up to 110 degrees.
Reticule positioning… this is really a rather minor thing. But why is the reticule shifted downward in all Halo’s after CE? Just another useless ‘innovation’. Now when I aim at someones head, I need to look slightly up, which feels weird. Put the thing back to the center…
There are more things which I dont have time to talk about now, but I feel these are a few core issues that desperately need to be addressed. I dont think many people even notice or think about this stuff, but if corrected they would make Halo4 MP a much better experience.
Discussion, suggestions, ideas?