Core self destruction can stops spawnkilling?

I just love to play warzone , but the fun ends when I get trapped in my base. Even who is a good player, you can’t do nothing to stop it. But, lets think you get spawn trapped by the enemy. If in 5 minutes after it the core is not destroyed, you and your teammates can destroy your own core and stop this madness once and for all. The core could be self destructed after some time too, if it don’t take any damage.
What do you think? This really could stops players to get spawnkilled? If nothing is done about it, I suggest you to avoid warzone until 343 listen to us and do something about it.

---- EDIT:

Thinking well, a lot of trolls will try to destroy the core alone and it would be very disgusting. So is better just the core destroys itself. The enemy, after 5 minutes controlling all bases and don’t damage the core, they will starts to self destruct. After the timer runs out, the match ends with less pain to the defeated team.

I think a core timer could work. If after 5-7 minutes after the enemy has capped all 3 bases and they have not destroyed it, either have it self destruct or create another objective the enemy has to complete to keep it unlocked.

Limiting fire team size in warzone would stop the madness though. As much as I like playing with 12 friends, 343 needs to do something.

That wouldn’t really be fair to your teammates if someone decided to blow up the core on their own. If they were going to implement something like that, then it would have to be a group consent to do it.

> 2727626560040591;3:
> That wouldn’t really be fair to your teammates if someone decided to blow up the core on their own. If they were going to implement something like that, then it would have to be a group consent to do it.

Yes, this stops spawnkilling, but create another problem.
Maybe just a timer to self destruct the core could work.

I hate the spawn trapping/farming thats been happening just as much as the next person, but this isn’t a good solution. There’s nothing better than smashing a team who had you at your core.

I think the problem would be solved if you could spawn somewhere else outside your base. Or put a one-way shield that you can only exit from in the back room that you spawn at when the enemy is in the core.

What about trolls they wont want to give you a chance so no

I guess it is a good option for games when you have many on your team that quit because of this. But on the other hand for those that actually try to destroy the core it might be an issue if they dont get a chance to destroy it.

> 2535413230499320;8:
> I guess it is a good option for games when you have many on your team that quit because of this. But on the other hand for those that actually try to destroy the core it might be an issue if they dont get a chance to destroy it.

I think it is good for warzone. Both teams need to hurry up before the time runs out, trying to destroy the enemy core and get good rewards for it, and the other team need to capture a base quickly to stop the countdown. This could make warzone more competitive.

imagine, you are playing on a 12 man team and you manage to get all 3 bases. But the enemy team is still doing a great job at holding back and you are unable to make it into their core room, but it is more of a war on one of the armories. But wait, this intense match is abruptly ended because your team holds all 3 bases. Yeah, doesn’t sound like a solution to me.

The grammar in this post makes me cringe.

Maybe not self destruction, but a timer similar to Warzone Assault that if the enemy can’t destroy the core in a time allowed, one of the armory is taken back by the covenant/forerunner

Just either make a safe room at the spots where you first jump out the Pelicans or make it so if the enemy hasn’t destroyed the core in 7 minutes of it being open have one of their armories go neutral/give them a randomly spawning legendary boss they have to kill to keep the doors open and teleport the enemies in the base out of it.

really bad idea.
being limited to only 5 minutes for a chance to strike back is definitely not enough.

> 2727626560040591;3:
> That wouldn’t really be fair to your teammates if someone decided to blow up the core on their own. If they were going to implement something like that, then it would have to be a group consent to do it.

I agree. There could be a forfeit option if every player on the team votes to do so.

I don’t think I timer would help much. Certainly being farmed for five minutes is better than being farmed for ten minutes, but that’s still bad.

The real problem is that there is no motivation for destroying the core. A team is actually penalized for destroying the core too early and earning a quick win, because they won’t get full REQ and XP rewards if the match is shorter than 11 minutes. Some teams who farm kills actually do go for the core after the 11 minute mark.

I think 343 could easily solve the problem with farming if it offered higher rewards for teams that managed to blitzkrieg their enemies and destroy their cores in a few minutes. Give much more REQ and XP for the winner of a three minute match than to the winner of an 11 minute match.

The problem would become that teams simply allow the unorganized group to hold one base so that the timer does not start. A team of 12 can easily hold the main base and one armory down while farming kills. This does not solve the problem. It simply moves the problem to a different point.

> 2533274848763524;11:
> The grammar in this post makes me cringe.

sorry my bad english

> 2535473403773740;14:
> really bad idea.
> being limited to only 5 minutes for a chance to strike back is definitely not enough.

5 minutes is just an exemple, if it really is going to happen, 343 will set the best countdown

> 2533274938827434;16:
> I don’t think I timer would help much. Certainly being farmed for five minutes is better than being farmed for ten minutes, but that’s still bad.
>
> The real problem is that there is no motivation for destroying the core. A team is actually penalized for destroying the core too early and earning a quick win, because they won’t get full REQ and XP rewards if the match is shorter than 11 minutes. Some teams who farm kills actually do go for the core after the 11 minute mark.
>
> I think 343 could easily solve the problem with farming if it offered higher rewards for teams that managed to blitzkrieg their enemies and destroy their cores in a few minutes. Give much more REQ and XP for the winner of a three minute match than to the winner of an 11 minute match.

I agree with that. Destroying the enemy core could offer higher rewards, to inccentive the ‘spawntrapper’ team to destroy it.
Actually, a lot of modifications should be done to make Warzone enjoyable to everybody.