Core Halo Gameplay

Out of curiosity what does this term mean to everyone?

My whole view on what is (was) halo is based on the game being even (spawn with same everything), matching players of your level, having your decision making directly impact the game (harsh punishment for making a wrong move, and not the get out of jail free card so many of the abilities added) and having the better team win.

My view on what is currently happening, Halo is becoming more about what else can be added in…and not really any thought to preserving what halo is. The game is devolving into one of the dime a dozen fps that appear every year.

Before anything gets put into the new halo they need to strip the game down to is most basic form (no abilities or loadouts). After that use those settings and ask is this fun, does it play well? Before anything else, the game needs to be fun before anything is added to it. Abilities should not be needed to make the game enjoyable.

Then before every addition “does this change the core mechanics of the game” …

For instance, random drops of weapons - adds huge luck factor, alters gameplay.

  • spawning with abilities
  • sprint - get out of jail free card; lets you make bonehead decisions and get away.
    -jetpack - gives an unfair advantage on routes and sightlines, ruins basic flow of the game
  • hardlight - lets you tank damage after making a bad choice
  • thruster pack - allows a bad choice to not be punished
  • pro vision - umm pretty sure seeing thru walls creates a completely unfair advantage
  • hologram - worthless, waste of time/just adds something into a game where it isnt needed
  • camo - umm so what used to be a contested powerup is now available on spawn, it lets the user get off a couple shots before being seen, completely ruins game.

Basically every so called loadout we’ve had so far doesnt add anything to the core gameplay, instead they all just take away elements that defined halo as different from every other fps.

Sprint and Armor Abilities need to be completely deleted for Halo 5 if we want the real “Core” gameplay feel back. What are the chances of that though? Slim to none. I predict Halo 5 will be between Halo 3 - Reach feel for gameplay, if not that then Halo 4 on crack.

A friend and I had a conversation the other day and he said something so simple
and to the point I had to laugh. He was one of the people that played Halo CE and
Halo2 but then left for COD.

He said Halo is Chess and COD is checkers. I want that Chess play back in Halo or
at least the option of it with split playlists Ranked / Social. I just feel with
all of the personal ordinance and AA’s and turd can pick up halo and get some
kills enough to drive you nuts with his terrible gameplay and luck.

I have high hope for this new installment on this new console. It will be the
make or break for Halo’s future.

I like how your complaining about loadouts and dont even mention whats bad about them other than AAs which dont need to be in. Loadouts are easily balanced.

Sprint is a god send but yes it needs to be tweaked to prevent run aways.

Jetpack I agree on they should perhaps just make it like a jump pack.

HLS is hardly OP since more than likely theyre dead and they can easily be killed, also they hardly tank damage. A way to fix this is a shorter duration.

PV: wow you can se through a wall for like what 2 seconds, such an advantage considering I can just look at my radar. Yes I can see what weapon they have but by the time Ive realised its too late. It allows players to find others more easily on the other side of the map.

Hologram is not at all pointless, it acts as a distraction which can help drastically.

Camo is a touchy topic, I can see it working if its buffed lowering the camo campers, but it would work slightly better as a map pick up.

> I like how your complaining about loadouts and dont even mention whats bad about them other than AAs which dont need to be in. <mark>Loadouts are easily balanced.</mark>
>
> Sprint is a god send but yes it needs to be tweaked to prevent run aways.
>
> Jetpack I agree on they should perhaps just make it like a jump pack.
>
> HLS is hardly OP since more than likely theyre dead and they can easily be killed, also they hardly tank damage. A way to fix this is a shorter duration.
>
> PV: wow you can se through a wall for like what 2 seconds, such an advantage considering I can just look at my radar. Yes I can see what weapon they have but by the time Ive realised its too late. It allows players to find others more easily on the other side of the map.
>
> Hologram is not at all pointless, it acts as a distraction which can help drastically.
>
> Camo is a touchy topic, I can see it working if its buffed lowering the camo campers, but it would work slightly better as a map pick up.

No. Loadouts in Halo will NEVER be balanced.

> > I like how your complaining about loadouts and dont even mention whats bad about them other than AAs which dont need to be in. <mark>Loadouts are easily balanced.</mark>
> >
> > Sprint is a god send but yes it needs to be tweaked to prevent run aways.
> >
> > Jetpack I agree on they should perhaps just make it like a jump pack.
> >
> > HLS is hardly OP since more than likely theyre dead and they can easily be killed, also they hardly tank damage. A way to fix this is a shorter duration.
> >
> > PV: wow you can se through a wall for like what 2 seconds, such an advantage considering I can just look at my radar. Yes I can see what weapon they have but by the time Ive realised its too late. It allows players to find others more easily on the other side of the map.
> >
> > Hologram is not at all pointless, it acts as a distraction which can help drastically.
> >
> > Camo is a touchy topic, I can see it working if its buffed lowering the camo campers, but it would work slightly better as a map pick up.
>
> No. Loadouts in Halo will NEVER be balanced.

Then give a reason, if you have none then it is a bad argument against this.

They can be balanced with limited options with the removal of the DMR, LR (these two are debatable) PP, stickies and the bolstshot. No perks etc. and it balanced. AAs can be take out if they arent balanced enough.

There explain how that is not balanced.

> > > I like how your complaining about loadouts and dont even mention whats bad about them other than AAs which dont need to be in. <mark>Loadouts are easily balanced.</mark>
> > >
> > > Sprint is a god send but yes it needs to be tweaked to prevent run aways.
> > >
> > > Jetpack I agree on they should perhaps just make it like a jump pack.
> > >
> > > HLS is hardly OP since more than likely theyre dead and they can easily be killed, also they hardly tank damage. A way to fix this is a shorter duration.
> > >
> > > PV: wow you can se through a wall for like what 2 seconds, such an advantage considering I can just look at my radar. Yes I can see what weapon they have but by the time Ive realised its too late. It allows players to find others more easily on the other side of the map.
> > >
> > > Hologram is not at all pointless, it acts as a distraction which can help drastically.
> > >
> > > Camo is a touchy topic, I can see it working if its buffed lowering the camo campers, but it would work slightly better as a map pick up.
> >
> > No. Loadouts in Halo will NEVER be balanced.
>
> Then give a reason, if you have none then it is a bad argument against this.
>
> They can be balanced with limited options with the removal of the DMR, LR (these two are debatable) PP, stickies and the bolstshot. No perks etc. and it balanced. AAs can be take out if they arent balanced enough.
>
> There explain how that is not balanced.

If you you need to “limit” the way loadouts work like, not be able to select a certain weapon, grenade or armor ability, then loadouts aren’t suppose to be in Halo.

People will complain that they wont be able to use a Boltshot, Plasma Grenade, Plasma Pistol, DMR, Lightriflt, etc. No room for it in Halo.

> > > > I like how your complaining about loadouts and dont even mention whats bad about them other than AAs which dont need to be in. <mark>Loadouts are easily balanced.</mark>
> > > >
> > > > Sprint is a god send but yes it needs to be tweaked to prevent run aways.
> > > >
> > > > Jetpack I agree on they should perhaps just make it like a jump pack.
> > > >
> > > > HLS is hardly OP since more than likely theyre dead and they can easily be killed, also they hardly tank damage. A way to fix this is a shorter duration.
> > > >
> > > > PV: wow you can se through a wall for like what 2 seconds, such an advantage considering I can just look at my radar. Yes I can see what weapon they have but by the time Ive realised its too late. It allows players to find others more easily on the other side of the map.
> > > >
> > > > Hologram is not at all pointless, it acts as a distraction which can help drastically.
> > > >
> > > > Camo is a touchy topic, I can see it working if its buffed lowering the camo campers, but it would work slightly better as a map pick up.
> > >
> > > No. Loadouts in Halo will NEVER be balanced.
> >
> > Then give a reason, if you have none then it is a bad argument against this.
> >
> > They can be balanced with limited options with the removal of the DMR, LR (these two are debatable) PP, stickies and the bolstshot. No perks etc. and it balanced. AAs can be take out if they arent balanced enough.
> >
> > There explain how that is not balanced.
>
> If you you need to “limit” the way loadouts work like, not be able to select a certain weapon, grenade or armor ability, then loadouts aren’t suppose to be in Halo.

Hardly it lets the OP weapons if theyre in loadouts be on the map balancing it and still allowing choice of weapon.

How is it not halo? Because it hasnt been in from the start? The BR wasnt. It would have minuscule to no difference on equal start. Also what I suggests keeps the choice there which is what people like about them so denying a few weapons which have been asked to be removed is a stupid decision.

Any better reason?

> > > > > I like how your complaining about loadouts and dont even mention whats bad about them other than AAs which dont need to be in. <mark>Loadouts are easily balanced.</mark>
> > > > >
> > > > > Sprint is a god send but yes it needs to be tweaked to prevent run aways.
> > > > >
> > > > > Jetpack I agree on they should perhaps just make it like a jump pack.
> > > > >
> > > > > HLS is hardly OP since more than likely theyre dead and they can easily be killed, also they hardly tank damage. A way to fix this is a shorter duration.
> > > > >
> > > > > PV: wow you can se through a wall for like what 2 seconds, such an advantage considering I can just look at my radar. Yes I can see what weapon they have but by the time Ive realised its too late. It allows players to find others more easily on the other side of the map.
> > > > >
> > > > > Hologram is not at all pointless, it acts as a distraction which can help drastically.
> > > > >
> > > > > Camo is a touchy topic, I can see it working if its buffed lowering the camo campers, but it would work slightly better as a map pick up.
> > > >
> > > > No. Loadouts in Halo will NEVER be balanced.
> > >
> > > Then give a reason, if you have none then it is a bad argument against this.
> > >
> > > They can be balanced with limited options with the removal of the DMR, LR (these two are debatable) PP, stickies and the bolstshot. No perks etc. and it balanced. AAs can be take out if they arent balanced enough.
> > >
> > > There explain how that is not balanced.
> >
> > If you you need to “limit” the way loadouts work like, not be able to select a certain weapon, grenade or armor ability, then loadouts aren’t suppose to be in Halo.
>
> Hardly it lets the OP weapons if theyre in loadouts be on the map balancing it and still allowing choice of weapon.
>
> How is it not halo? Because it hasnt been in from the start? The BR wasnt. It would have minuscule to no difference on equal start. Also what I suggests keeps the choice there which is what people like about them so denying a few weapons which have been asked to be removed is a stupid decision.
>
> Any better reason?

You missed the second part of my last post btw.

Equal Starts = Better Gameplay

Loadouts = Disadvantages/Advantages

If loadouts were “limited” then there would be no point to them. Perks don’t belong in Halo Either. (Support Upgrades/and I forgot the other one.)

load outs should not include weapons like a bolt shot. You should have a choice
of what rifle to use as they are all pretty balanced at this point. And if stickies mechanic’s are to remain the same they need to be taken off of loadout
option as well. Im so sick of getting stuck by a player that is already dead.

> load outs should not include weapons like a bolt shot. You should have a choice
> of what rifle to use as they are all pretty balanced at this point. And if stickies mechanic’s are to remain the same they need to be taken off of loadout
> option as well. Im so sick of getting stuck by a player that is already dead.

or just remove loadouts completely and everyone has equal starts.

> > > > > > I like how your complaining about loadouts and dont even mention whats bad about them other than AAs which dont need to be in. <mark>Loadouts are easily balanced.</mark>
> > > > > >
> > > > > > Sprint is a god send but yes it needs to be tweaked to prevent run aways.
> > > > > >
> > > > > > Jetpack I agree on they should perhaps just make it like a jump pack.
> > > > > >
> > > > > > HLS is hardly OP since more than likely theyre dead and they can easily be killed, also they hardly tank damage. A way to fix this is a shorter duration.
> > > > > >
> > > > > > PV: wow you can se through a wall for like what 2 seconds, such an advantage considering I can just look at my radar. Yes I can see what weapon they have but by the time Ive realised its too late. It allows players to find others more easily on the other side of the map.
> > > > > >
> > > > > > Hologram is not at all pointless, it acts as a distraction which can help drastically.
> > > > > >
> > > > > > Camo is a touchy topic, I can see it working if its buffed lowering the camo campers, but it would work slightly better as a map pick up.
> > > > >
> > > > > No. Loadouts in Halo will NEVER be balanced.
> > > >
> > > > Then give a reason, if you have none then it is a bad argument against this.
> > > >
> > > > They can be balanced with limited options with the removal of the DMR, LR (these two are debatable) PP, stickies and the bolstshot. No perks etc. and it balanced. AAs can be take out if they arent balanced enough.
> > > >
> > > > There explain how that is not balanced.
> > >
> > > If you you need to “limit” the way loadouts work like, not be able to select a certain weapon, grenade or armor ability, then loadouts aren’t suppose to be in Halo.
> >
> > Hardly it lets the OP weapons if theyre in loadouts be on the map balancing it and still allowing choice of weapon.
> >
> > How is it not halo? Because it hasnt been in from the start? The BR wasnt. It would have minuscule to no difference on equal start. Also what I suggests keeps the choice there which is what people like about them so denying a few weapons which have been asked to be removed is a stupid decision.
> >
> > Any better reason?
>
> You missed the second part of my last post btw.
>
> Equal Starts = Better Gameplay
>
> Loadouts = Disadvantages/Advantages
>
> If loadouts were “limited” then there would be no point to them. Perks don’t belong in Halo Either. (Support Upgrades/and I forgot the other one.)

there is such a subtle difference between spawning with a CC and a BR that it may as well be equal starts.

There is a point to loadouts being limited, it balances them by removing the weapons people dont want in it, whilst STILL offering choice that is balanced. Removing PP, stickies etc. is hardly limiting, by the way I did see the part about it being limited. The reason is because they wouldnt be limited as much by removing what 3 weapons or possibly 5 for the sake of balnced gameplay which many have asked for/suggested.

I do agree on perks though, they could still work if they were made custom game options instead.

For me Halo’s gameplay has been represented by 3 core elements: Balance, Fairness and Equality.

Indeed, many of the current implementations of new features and additions has had a negative impact on those elements.
However, the key words here are “current implementations”.

It does not mean that their actual concept does not harmonize with the core elements.
It does not mean that the new features have to be immediately and simply removed entirely because they do not work properly in their current implementation.
It does not mean that the new features and additions cannot be adjusted so they will not negatively affect the 3 core elements.

Simply removing something without firstly thinking about how to fix it so it could work is easy but also very unprogressive.

That’s my opinion about it.

> > load outs should not include weapons like a bolt shot. You should have a choice
> > of what rifle to use as they are all pretty balanced at this point. And if stickies mechanic’s are to remain the same they need to be taken off of loadout
> > option as well. Im so sick of getting stuck by a player that is already dead.
>
> or just remove loadouts completely and everyone has equal starts.

And people waste time finding weapons which they could of spawned with, which gives them any advantage thus making them not play the game and this weakens the team. Loadouts can be there with equal starts power wise which is the purpose.

> > > load outs should not include weapons like a bolt shot. You should have a choice
> > > of what rifle to use as they are all pretty balanced at this point. And if stickies mechanic’s are to remain the same they need to be taken off of loadout
> > > option as well. Im so sick of getting stuck by a player that is already dead.
> >
> > or just remove loadouts completely and everyone has equal starts.
>
> And people waste time finding weapons which they could of spawned with, which gives them any advantage thus making them not play the game and this weakens the team. Loadouts can be there with equal starts power wise which is the purpose.

Tell me what multiplayers lasted longer (Population wise). Halo2/Halo3 or Halo: Reach/Halo4

And your not wasting time looking for weapons if you know were they are. That why people memorize maps and run for the ordinances in the beginning of the match in Halo 4. FAIL.

> > > > load outs should not include weapons like a bolt shot. You should have a choice
> > > > of what rifle to use as they are all pretty balanced at this point. And if stickies mechanic’s are to remain the same they need to be taken off of loadout
> > > > option as well. Im so sick of getting stuck by a player that is already dead.
> > >
> > > or just remove loadouts completely and everyone has equal starts.
> >
> > And people waste time finding weapons which they could of spawned with, which gives them any advantage thus making them not play the game and this weakens the team. Loadouts can be there with equal starts power wise which is the purpose.
>
> Tell me what multiplayers lasted longer (Population wise). Halo2/Halo3 or Halo: Reach/Halo4
>
> And your not wasting time looking for weapons if you know were they are. That why people memorize maps and run for the ordinances in the beginning of the match in Halo 4. FAIL.

Seriously. Waste time finding weapons? What the hell? lolol One of the silliest
things I have ever read.

> > > > load outs should not include weapons like a bolt shot. You should have a choice
> > > > of what rifle to use as they are all pretty balanced at this point. And if stickies mechanic’s are to remain the same they need to be taken off of loadout
> > > > option as well. Im so sick of getting stuck by a player that is already dead.
> > >
> > > or just remove loadouts completely and everyone has equal starts.
> >
> > And people waste time finding weapons which they could of spawned with, which gives them any advantage thus making them not play the game and this weakens the team. Loadouts can be there with equal starts power wise which is the purpose.
>
> Tell me what multiplayers lasted longer. Halo2/Halo3 or Halo: Reach/Halo4
>
> And your not wasting time looking for weapons if you know were they are. That why people memorize maps and run for the ordinances in the beginning of the match in Halo 4. FAIL.

Map power weapons are different since theyre meant to be fought over. Loadout weapons arent, so why not just spawn with them. Ordnance doesnt have anything to do with what Im talking about.

How long the multiplayer lasted doesnt prove you point since it was many problems that caused people to quit, not just loadouts. Plus loadouts arent balanced in halo 4, this doesnt make loadouts a bad thing in general. They need tweaking which is what me and many others have suggested.

You still havnt given me a good reason why they shouldnt be in the game, your resorting to using a games population spike as an excuse which proves nothing since its affected by many things nit just loadouts.

  • Ok to be balanced means fair.
    If they can be balanced, pick AR. I’ll pick a br, have fun.

and if they are all balanced, why even have all the options? the options of loadouts was given because the guns arent balanced, a light rifle owns all other loadout guns at range. An automatic (should) be better cqb. (boltshot…shudder…).

In balanced loadouts, i should be able to pick any gun and be able to perform at the same level. No amount of tweaking to loadouts will ever all this to be true.

by simply putting in loadouts the game goes from equal and balanced to having your loadout dictate your playstyle.

Picking an automatic means your either going to sit back around corners waiting for players, or charge into close quarters. Picking a LR or DMR means your going to sit back and pick up kills at range.
Loadouts are the biggest cause of Halo not being an arena shooter, loadouts are basically a class system.

It is not balanced when a player who chose a br, rounds a corner finding a player with an AR sitting right there. It is not balanced when a player who chooses an AR is pushing anywhere in the open and gets lit up by a rifle.

  • Every Halo before reach and H4 had exact and equal starts. With a variety of weapons on map. If you proffered a carbine, it was readily available all over the map.

  • umm also, I believe my post was about having abilities not drastically altering the core of halo. Seeing though walls, flying in the air, blocking bullets, all do this.

  • equipment could work, one-time-use equipment like in Halo 3 doesnt drastically change the game. You could get away ONCE, you could get an easy kill ONCE, you could lift sky high ONCE

*if its too late and the load-out battle is lost, they need to at the very least be game designated, not player set up. (you pick from the exact same options as every other player that are set up for each gametype).

> For me Halo’s gameplay has been represented by 3 core elements: Balance, Fairness and Equality.
>
> Indeed, many of the current implementations of new features and additions has had a negative impact on those elements.
> However, the key words here are “current implementations”.
>
> It does not mean that their actual concept does not harmonize with the core elements.
> It does not mean that the new features have to be immediately and simply removed entirely because they do not work properly in their current implementation.
> It does not mean that the new features and additions cannot be adjusted so they will not negatively affect the 3 core elements.
>
> Simply removing something without firstly thinking about how to fix it so it could work is easy but also very unprogressive.
>
> That’s my opinion about it.

  • As i stated before, when the game is stripped to the bone, every ability/loadout/addition to the game should be viewed based on how it affects gameplay, anything that is harmonized could be implemented. Something that is not should be scrapped/altered until it is. Why should something that is NOT implemented correctly not be removed and fixed.

-Also with my experiences with Halo 4, all updates and fixes have really done is make the BR the best loadout choice, and sort of nerf the boltshot. Nothing else has been done to nerf/balance any of the abilities. So my view is basically only put it in if its been tested to add to the harmony; instead of: try to fix it so it works, and not remove it.

> > > > > load outs should not include weapons like a bolt shot. You should have a choice
> > > > > of what rifle to use as they are all pretty balanced at this point. And if stickies mechanic’s are to remain the same they need to be taken off of loadout
> > > > > option as well. Im so sick of getting stuck by a player that is already dead.
> > > >
> > > > or just remove loadouts completely and everyone has equal starts.
> > >
> > > And people waste time finding weapons which they could of spawned with, which gives them any advantage thus making them not play the game and this weakens the team. Loadouts can be there with equal starts power wise which is the purpose.
> >
> > Tell me what multiplayers lasted longer (Population wise). Halo2/Halo3 or Halo: Reach/Halo4
> >
> > And your not wasting time looking for weapons if you know were they are. That why people memorize maps and run for the ordinances in the beginning of the match in Halo 4. FAIL.
>
> Seriously. Waste time finding weapons? What the hell? lolol One of the silliest
> things I have ever read.

Thats because you dont understand what I mean. I dont mean power weapons which you all naively think. I mean when people run all the way back to the back of the base from spawning in the middle of the map just to pick up a covy carbine, its unessacary when they can spawn with it, with no negative effects.

> > > > > > load outs should not include weapons like a bolt shot. You should have a choice
> > > > > > of what rifle to use as they are all pretty balanced at this point. And if stickies mechanic’s are to remain the same they need to be taken off of loadout
> > > > > > option as well. Im so sick of getting stuck by a player that is already dead.
> > > > >
> > > > > or just remove loadouts completely and everyone has equal starts.
> > > >
> > > > And people waste time finding weapons which they could of spawned with, which gives them any advantage thus making them not play the game and this weakens the team. Loadouts can be there with equal starts power wise which is the purpose.
> > >
> > > Tell me what multiplayers lasted longer (Population wise). Halo2/Halo3 or Halo: Reach/Halo4
> > >
> > > And your not wasting time looking for weapons if you know were they are. That why people memorize maps and run for the ordinances in the beginning of the match in Halo 4. FAIL.
> >
> > Seriously. Waste time finding weapons? What the hell? lolol One of the silliest
> > things I have ever read.
>
> Thats because you dont understand what I mean. I dont mean power weapons which you all naively think. I mean when people run all the way back to the back of the base from spawning in the middle of the map just to pick up a covy carbine, its unessacary when they can spawn with it, with no negative effects.

I knew what you meant. And I think its silly. The best Halo games made you pick
up the weapons on the map both power and standard. This helped you memorize the
map and made you play the game based on tactics that revolved around weapon/map control.