I know it sounds stupid but there needs to be a safe place for players to spawn in their own base against farming teams. As it stands, there’s no one safe place to spawn as the enemy team can just camp inside the base as well. Each Core needs a small shielded room where spartans can spawn without dying instantly or even just wait out the game so farming teams can’t farm. If not this, there needs to be a surrender option for teams that are 3 capped.
People seem to know the signs of going up against a farming team of Warzone warriors and just leave now.
I know the usual response is “git gud” but that really doesn’t count for much when most of the Warzone team is silent. I usually just peace out in these kinds of games but there are plenty on here complaining about this very issue. Something needs to be done.
They could just put a shield (like the ones normally on the base before a 3-cap), up on the back-top bungalow area. That way in the event of a spawn camp, the defending team can force the attackers into destroying the core by staying behind the shield.
Only problem with this is Raid on Apex 7, which allows both teams to backdoor out of this specific room because the map allows for it. I would say just add this function for all maps, but it’s impossible with their setup. So really there’s nothing we can do, since all the maps can’t implement the same mechanics due to design. It sucks, but it’s hard to counteract.
There would be so many people just sitting around staring at eachother, sounds like a brilliant idea but I can see enemy teams camping next to the force field waiting for the team to leave, so my proposal is that there be a teleporter in the force field room so players can get out without being blasted so they can flank the kill farmers
> 2533274921838152;5:
> There would be so many people just sitting around staring at eachother, sounds like a brilliant idea but I can see enemy teams camping next to the force field waiting for the team to leave, so my proposal is that there be a teleporter in the force field room so players can get out without being blasted so they can flank the kill farmers
> 2533274808132968;6:
> > 2533274921838152;5:
> > There would be so many people just sitting around staring at eachother, sounds like a brilliant idea but I can see enemy teams camping next to the force field waiting for the team to leave, so my proposal is that there be a teleporter in the force field room so players can get out without being blasted so they can flank the kill farmers
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> but then the teleporters would be camped too.
Yes but if there are 3 safe zones then there would be four fronts for the enemy team to have to cover instead of just one, not to mention it could teleport to a random location within a certain area.
> 2533274921838152;5:
> There would be so many people just sitting around staring at eachother, sounds like a brilliant idea but I can see enemy teams camping next to the force field waiting for the team to leave, so my proposal is that there be a teleporter in the force field room so players can get out without being blasted so they can flank the kill farmers
The attacking team don’t want to waste several minutes facing the force shield. They’ll go and destroy the core. It will end the game faster for both team.
> 2533274821761464;2:
> They could just put a shield (like the ones normally on the base before a 3-cap), up on the back-top bungalow area. That way in the event of a spawn camp, the defending team can force the attackers into destroying the core by staying behind the shield.
>
> Only problem with this is Raid on Apex 7, which allows both teams to backdoor out of this specific room because the map allows for it. I would say just add this function for all maps, but it’s impossible with their setup. So really there’s nothing we can do, since all the maps can’t implement the same mechanics due to design. It sucks, but it’s hard to counteract.
It could be the 2x corner of home base?! That fix Apex 7 being different.
> 2533275010968401;10:
> ok, i have been against all the “anti farming threads”
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> but this is actually the best idea/compromise i have heard
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> the ONLY problem is that it will give the farmers a focal point to camp/rush to since they know where you will spawn
Or when all 3 bases are capture automatically spawn in the safe zone?
This is by far the best idea I’ve heard to cut down on farming. I’m getting sick of getting farmed and I hate quitting. I’d just sit in that room and -Yoink!- dance til that core gets destroyed.
> 2533274872647908;9:
> > 2533274921838152;5:
> > There would be so many people just sitting around staring at eachother, sounds like a brilliant idea but I can see enemy teams camping next to the force field waiting for the team to leave, so my proposal is that there be a teleporter in the force field room so players can get out without being blasted so they can flank the kill farmers
>
>
> The attacking team don’t want to waste several minutes facing the force shield. They’ll go and destroy the core. It will end the game faster for both team.
>
>
>
>
> > 2533274821761464;2:
> > They could just put a shield (like the ones normally on the base before a 3-cap), up on the back-top bungalow area. That way in the event of a spawn camp, the defending team can force the attackers into destroying the core by staying behind the shield.
> >
> > Only problem with this is Raid on Apex 7, which allows both teams to backdoor out of this specific room because the map allows for it. I would say just add this function for all maps, but it’s impossible with their setup. So really there’s nothing we can do, since all the maps can’t implement the same mechanics due to design. It sucks, but it’s hard to counteract.
>
>
> It could be the 2x corner of home base?! That fix Apex 7 being different.
That would be unfair I think, because those corners are where people snipe/binary/laser etc., and have the angle on incoming attackers. If those were shielded either the defending team loses 2 critical defensive spots, or the attacking team cant advance past shielded snipers.
> 2533274821761464;13:
> > 2533274872647908;9:
> > > 2533274921838152;5:
> > > There would be so many people just sitting around staring at eachother, sounds like a brilliant idea but I can see enemy teams camping next to the force field waiting for the team to leave, so my proposal is that there be a teleporter in the force field room so players can get out without being blasted so they can flank the kill farmers
> >
> >
> > The attacking team don’t want to waste several minutes facing the force shield. They’ll go and destroy the core. It will end the game faster for both team.
> >
> >
> >
> >
> > > 2533274821761464;2:
> > > They could just put a shield (like the ones normally on the base before a 3-cap), up on the back-top bungalow area. That way in the event of a spawn camp, the defending team can force the attackers into destroying the core by staying behind the shield.
> > >
> > > Only problem with this is Raid on Apex 7, which allows both teams to backdoor out of this specific room because the map allows for it. I would say just add this function for all maps, but it’s impossible with their setup. So really there’s nothing we can do, since all the maps can’t implement the same mechanics due to design. It sucks, but it’s hard to counteract.
> >
> >
> > It could be the 2x corner of home base?! That fix Apex 7 being different.
>
>
> That would be unfair I think, because those corners are where people snipe/binary/laser etc., and have the angle on incoming attackers. If those were shielded either the defending team loses 2 critical defensive spots, or the attacking team cant advance past shielded snipers.
I agree! Anyway it’s not like if it was super easy to enter sniper’s next on Apex 7 and it would be easy to defend (I guess). Farming happened most in Stormbreak and A.R.C. anyway (I’ve never been farm in Noctus because all match usually end up very close).
This is an excellent idea and would resolve the problem of both quitters and spawn farming instantly.
I would add the following conditions to the “Safe Zone”:
activated once core is open (following all 3 bases being captured) - shielded to prevent enemy fire and entry - players cannot leave the safe zone once entered (officially retired from game)This would encourage the team to destroy the core to finish the game (no one wants to waste time) and gives balance by preventing players re-entering the field of play if they decide its actually ok to continue playing.
I think this is a great idea, but I feel it would be hard to implement. How is the game going to know if a team is spawn killing or really trying to destroy the core? I’ve been in plenty of games where either my team or the other team gets all three bases quickly, but after the initial attack the defense is able to repel the assault and recapture a base.
A safe zone idea with the ability to either leave at area or teleport out is good. Even then though people will just hang out by the teleport location and kill you there.
Unfortunately, people are going to find ways to pad their stats…
> 2535451563140277;17:
> Great idea… here’s the problem… other teams will let you capture 1 base (either armory or “middle”) and you’re back to what was going on before.
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> I repeat, spawn killing/trapping is an unavoidable property of fps. Players, and ONLY players, can prevent it.
Put shield doors up by the bases to prevent vehicles from shooting in, but players could enter/leave when they want? It doesn’t solve the problem completely, but it does help to a degree. Someone also posted a thread where you can choose to free fall down after the core is exposed.