TL;DR in bold.
I have a simple question, and I want you to give it honest consideration before posting a reply. The entirety of this post is nothing more than a query; I have no agenda and I’m not trying to bash anybody or prove anything. I just have a question that I would like answered, particularly by the people who are against the new mechanics like sprint and smart link. Throughout this post, I will use the term “bare-bones” to refer to sprint-less, ADS-less, pizazz-less games (think Quake, Doom, the Bond games, etc.). I will almost certainly post opinions later on in this thread, but this OP is strictly for inquisitive purposes. So my question is this:
If Halo is copying modern military shooters by adding these mechanics, why is the same logic not applied to say that Halo would be copying the bare-bones arena shooters of yore if those mechanics were omitted? I see a lot of posts around here saying that Halo is copying CoD by adding things like sprint and pseudo-ADS, but why would the old gameplay not be considered copying the gameplay of old arena shooters like Doom, Quake, and Unreal Tournament? What is the distinction? Where is the line between copying and staying true to roots?
EDIT: I am placing the following section under a Spoiler tag because after receiving a few replies, I found that people were responding more to this section the the other. I do not want this section to be the focus of discussion, but I’m leaving it in the OP for reference. I would like the discussion to be more focused on “copying”, and why it’s seemingly okay to “copy” older games, but taboo to “copy” newer ones.
I understand that Halo started life as a bare-bones arena shooter and the newer games should respect that, but I also understand that that was in 2001 and a lot of time has passed since then. Looking at the games in sequence, I can also see that Bungie took pretty significant steps in evolving Halo on their own. Halo 2 was very different from CE, Halo 3 wasn’t very different from Halo (except for equipment), Halo 3: ODST was pretty much Halo 3 with better weapons (because of the removal of dual wielding), and Halo Reach was undeniably Bungie’s biggest departure from Halo’s roots (thanks mostly to the addition of armor abilities). Looking at all of that, it becomes clear that Bungie never intended for Halo to stay exactly the same, but rather a game that constantly evolved to some degree and entered new realms of gameplay to deliver a genuinely new experience with every game.
I think it’s noteworthy that of the old bare-bones shooters that Halo “grew up with”, Halo is the only one left (excluding the new Doom reboot). Halo was the only bare-bones shooter to survive the rise of modern military FPS games, consistently releasing new titles alongside modern shooter juggernauts like Call of Duty and Battlefield. But I have to wonder why this is. Why did Halo survive and the others didn’t? Is it because Halo was truly the epitome of bare-bones shooters so there was no need for any others? Or could it be because Halo evolved to stay relevant in an ever-changing market? Of course there is no definitive answer to that question one way or the other, but I think it’s worth considering that perhaps Halo’s evolution is actually what kept it from dying out alongside the other bare-bones shooters.
So back to the original question: If Halo 5 is copying the gameplay of modern FPS shooters by adding these mechanics, why would omitting those mechanics not be considered copying the gameplay of old bare-bones arena shooters? How is “copying” defined, and who gets to decide when the word is applied?