Copy/paste level design

My memories of playing CE were of repeated levels but I don’t remember it being this bad. It’s amazing how often the same room is shamelessly repeated. Also the vehicles control terribly compared to subsequent Halos. You can’t even splatter with the Ghost, you just go through enemies.

But anyway, copy/paste level design, it’s so nauseating.

Anyone agree?

A few sections of HCE were bad, but Halo 2 was even worse.

Either way, Halo as a game is starting to move away from such blatant copy/past-ing, so I’m not too worried about it.

I disagree. It’s the same game but with different graphics. If you couldn’t splatter with a ghost now, you couldn’t splatter with a ghost then either.

> I disagree. It’s the same game but with different graphics. If you couldn’t splatter with a ghost now, you couldn’t splatter with a ghost then either.

I know, I’m saying they controlled terribly back in CE compared to how responsive and useful they are now

> My memories of playing CE were of repeated levels but I don’t remember it being this bad.

Not to be confrontational, but it seems almost like you are complaining to 343 about your bad memory. Bungie designed the game. And it was designed 10 years ago. Video games have come a long way. The repeated spaces that do exist are there for a reason. It’s not like they just copied the level hoping that you wouldn’t notice.

> Also the vehicles control terribly compared to subsequent Halos.

You are just now noticing this? Vehicles have always been the worst aspect of Halo CE.

> A few sections of HCE were bad, but Halo 2 was even worse.
>
> Either way, Halo as a game is starting to move away from such blatant copy/past-ing, so I’m not too worried about it.

Backtracking only exist in one mission (where you have to kill the heretic leader). And the level receycling is definitely not worse than Halo CE…

You don’t compare a game made in 2001 and one made in 2007-2011 saying how poor the mechanics in the first game are.

> You don’t compare a game made in 2001 and one made in 2007-2011 saying how poor the mechanics in the first game are.

Why not? I just did.

> > My memories of playing CE were of repeated levels but I don’t remember it being this bad.
>
> Not to be confrontational, but it seems almost like you are complaining to 343 about your bad memory. Bungie designed the game. And it was designed 10 years ago. Video games have come a long way. The repeated spaces that do exist are there for a reason. It’s not like they just copied the level hoping that you wouldn’t notice.
>
>
> > Also the vehicles control terribly compared to subsequent Halos.
>
> You are just now noticing this? Vehicles have always been the worst aspect of Halo CE.

I know Bungie made it. I’m just observing that the repeated level rooms are far worse than I remember.

Isn’t that the whole idea of the game? To go back and re-experience it once more? To observe the strengths and weaknesses and have a glimpse at what gaes were like in the past?

> Why not? I just did.

Because you forget that 10 years in the video game industry contains an astonishingly large amount of technological and artistic advancements.

Don’t look at how crappy a Model T is compared to a Lamborghini Aventador and say, “Wow, Ford really didn’t know how to build a car.”

> > Why not? I just did.
>
> Because you forget that 10 years in the video game industry contains an astonishingly large amount of technological and artistic advancements.
>
> Don’t look at how crappy a Model T is compared to a Lamborghini Aventador and say, “Wow, Ford really didn’t know how to build a car.”

I know this. I actually made a thread when this game first came out called ‘it’s amazing how far game design has evolved’ after I first started playing CEA that goes into great detail about this. I completely recognize that modern games benefit from a decade of design evolution.

http://halo.xbox.com/Forums/yaf_postst42310_It-s-amazing-how-much-game-design-has-evolved.aspx

I’m just making an observation.

On a side note there are actually a lot of people who still believe this is the best Halo.

> > A few sections of HCE were bad, but Halo 2 was even worse.
> >
> > Either way, Halo as a game is starting to move away from such blatant copy/past-ing, so I’m not too worried about it.
>
> Backtracking only exist in one mission (where you have to kill the heretic leader). And the level receycling is definitely not worse than Halo CE…

That’s not what I was referring to. H2 definitely had more general level variety. “Copy/paste” means, to me, level design that incorporates a certain basic layout several times in order to artificially increase the level size. The best example for HCE is “Assault on the Control Room”. That was lazy, to say the least.

It’s been almost a year since I’ve played H2, but I do recall a particular section where you’re riding a large transport platform across open water, fighting off various enemies; and you’re on this thing for what seems like 20 minutes. Definitely not a high point in the game.

> > > A few sections of HCE were bad, but Halo 2 was even worse.
> > >
> > > Either way, Halo as a game is starting to move away from such blatant copy/past-ing, so I’m not too worried about it.
> >
> > Backtracking only exist in one mission (where you have to kill the heretic leader). And the level receycling is definitely not worse than Halo CE…
>
> That’s not what I was referring to. H2 definitely had more general level variety. “Copy/paste” means, to me, level design that incorporates a certain basic layout several times in order to artificially increase the level size. The best example for HCE is “Assault on the Control Room”. That was lazy, to say the least.
>
> It’s been almost a year since I’ve played H2, but I do recall a particular section where you’re riding a large transport platform across open water, fighting off various enemies; and you’re on this thing for what seems like 20 minutes. Definitely not a high point in the game.

The gondolas. They were kinda fun but a pain on legendary. My favorite part is when Cortana says 'I’m sorry, we’re you trying to blow something up"

> It’s been almost a year since I’ve played H2, but I do recall a particular section where you’re riding a large transport platform across open water, fighting off various enemies; and you’re on this thing for what seems like 20 minutes. Definitely not a high point in the game.

You exaggerate. Most levels in Halo 2 should take you 20 minutes on normal. But how is that artificially inflating a level? Physical space is not the only aspect to level design.

> > You don’t compare a game made in 2001 and one made in 2007-2011 saying how poor the mechanics in the first game are.
>
> Why not? I just did.

You are entitled to your criticism though your comparison is hardly fair IMO. CE:A is an exception to the rule due to it being a remastered version of the original that is mostly the same game from ten years ago. Of course it doesn’t hold up well to modern day game mechanics, it’s a relic and several professional reviewers (despite the praise) also took note of vehicle controls and level designs. The point wasn’t to make it like Reach or Halo 3; rather it was pure fan service and trust me, many fans would have been pissed if this was altered significantly. It was time machine for both new and old fans of the series to look back on the game that started it all sans the MP. Not even Halo CE is perfect but it is still enjoyable experience. Not sure why you came into the game expecting to ram covies with Ghosts, no boost dude.

Of course if this was full fledged, triple A title, review scores would be much lower and such criticism would be accepted. Since it’s not, i guess there is no point speculating that further.

I do agree that as far as the Scorpion goes, it doesn’t handle very well. I couldn’t stand that thing on AotCR even though it did crush all opposition.

Level design isn’t the problem. Repetitive encounters are.

AotCR had different encounters for each room. I never felt bored at all.

The Library on the other hand just has Flood. Lots of them. There’s no variety (other than rocket launcher wielders). I like Halo 3 Flood because they were more variable and colorful. The encounters on Cortana were much more pleasant than the ones on The Library.

> > > You don’t compare a game made in 2001 and one made in 2007-2011 saying how poor the mechanics in the first game are.
> >
> > Why not? I just did.
>
> You are entitled to your criticism though your comparison is hardly fair IMO. CE:A is an exception to the rule due to it being a remastered version of the original that is mostly the same game from ten years ago. Of course it doesn’t hold up well to modern day game mechanics, it’s a relic and several professional reviewers (despite the praise) also took note of vehicle controls and level designs. The point wasn’t to make it like Reach or Halo 3; rather it was pure fan service and trust me, many fans would have been pissed if this was altered significantly. It was time machine for both new and old fans of the series to look back on the game that started it all sans the MP. Not even Halo CE is perfect but it is still enjoyable experience. Not sure why you came into the game expecting to ram covies with Ghosts, no boost dude.
>
>
> I do agree that as far as the Scorpion goes, it doesn’t handle very well. I couldn’t stand that thing on AoTCR even though it did crush all opposition.

I completely agree with you. I don’t know why everyone is trying to explain to me that the game is 10 years old. Of course it’s been improved adverse the years. And if you read the thread you’re actually echoing my sentiments about it being like a time machine. To me this game is like an exhibit in a museum.

Having said that, some people stubbornly believe this game is the best Halo. Some people believe it holds up perfectly well compared to modern standards. Even Frankie that it doesn’t feel one bit like an old game and that it feels like a modern shooter. But obviously he’s biased.

> The Library on the other hand just has Flood. Lots of them. There’s no variety (other than rocket launcher wielders). I like Halo 3 Flood because they were more variable and colorful. The encounters on Cortana were much more pleasant than the ones on The Library.

I will admit that the Library is the one level that seems utterly pointless. Both in fiction and gameplay. I mean, why didn’t 343 just teleport you up to the top in the first place? And it does feel that there is no actual objective.

But I still prefer it to Cortana. That level was mind-numbingly boring.

> I completely agree with you. I don’t know why everyone is trying to explain to me that the game is 10 years old.

I think most of us just find it odd that you are picking out things to criticize about a game that is so old.

Oh buddy, do I ever agree that the level design sucked. All last year when everybody was suddenly on the “CE is the best campaign!” bandwagon I asking them how fun it is to fight through the exact same hallway 42 times only to turn around and fight your way out haha