Copy/Paste from Halo 2A?

I understand that the games are completely different, but the “Halo 2 BR” looks like it was just copy/pasted from Halo 2A. Why not do that with the Hornet, Suppresed SMG, Heretic Banshee, and Gungoose (With Machine gun)?

You make a good point, but I believe the engine is different, so copy/paste is probably impossible. We really already have a suppressed SMG but it would be cool to have the ODST one.

On a bright note 343 has hinted at a UNSC air vehicle in one of the weekly updates or cannon fodders. I think its Grim answering questions and there was one about it.

> 2533274884387290;2:
> You make a good point, but I believe the engine is different, so copy/paste is probably impossible. We really already have a suppressed SMG but it would be cool to have the ODST one.
>
> On a bright note 343 has hinted at a UNSC air vehicle in one of the weekly updates or cannon fodders. I think its Grim answering questions and there was one about it.

I think 343i needs to actually make themed updates

Like say they want to have a CE theme. They release an armor based around that time, Mark V (regular not alpha) and weapons focused around that time too.
Then Halo 2, that awesome Spartan III armor from Halo 2A, and a weapon and so on and so forth.
So If they released an ODST themed update, they could add the Gen 1 ODST armor from Reach and H3:ODST and weapons from that game with maps themed like them.

BOOM

> 2533274871929668;3:
> > 2533274884387290;2:
> > You make a good point, but I believe the engine is different, so copy/paste is probably impossible. We really already have a suppressed SMG but it would be cool to have the ODST one.
> >
> > On a bright note 343 has hinted at a UNSC air vehicle in one of the weekly updates or cannon fodders. I think its Grim answering questions and there was one about it.
>
>
> I think 343i needs to actually make themed updates
>
> Like say they want to have a CE theme. They release an armor based around that time, Mark V (regular not alpha) and weapons focused around that time too.
> Then Halo 2, that awesome Spartan III armor from Halo 2A, and a weapon and so on and so forth.
> So If they released an ODST themed update, they could add the Gen 1 ODST armor from Reach and H3:ODST and weapons from that game with maps themed like them.
>
> BOOM

Mmmm interesting idea, but so far it seems pretty patchwork on what they release. And even the stuff from other games they seem to have to put their own style on, just little bits here and there but I don’t think I’ve ever seen a straight up port of armor or anything from an older game.

> 2533274884387290;4:
> > 2533274871929668;3:
> > > 2533274884387290;2:
> > > You make a good point, but I believe the engine is different, so copy/paste is probably impossible. We really already have a suppressed SMG but it would be cool to have the ODST one.
> > >
> > > On a bright note 343 has hinted at a UNSC air vehicle in one of the weekly updates or cannon fodders. I think its Grim answering questions and there was one about it.
> >
> >
> > I think 343i needs to actually make themed updates
> >
> > Like say they want to have a CE theme. They release an armor based around that time, Mark V (regular not alpha) and weapons focused around that time too.
> > Then Halo 2, that awesome Spartan III armor from Halo 2A, and a weapon and so on and so forth.
> > So If they released an ODST themed update, they could add the Gen 1 ODST armor from Reach and H3:ODST and weapons from that game with maps themed like them.
> >
> > BOOM
>
>
> Mmmm interesting idea, but so far it seems pretty patchwork on what they release. And even the stuff from other games they seem to have to put their own style on, just little bits here and there but I don’t think I’ve ever seen a straight up port of armor or anything from an older game.

Yeah thats true, and they keep wanting to implement their own armor designs too. Like…Tracer…(love the armor the helmet looks dumb)

Just wishful thinking, I mean they OWN Halo, I’d do it that way if anything, with mixes of original content here and there

I think the next theme update should be “Things the community actually asked for” update.

> 2533274884387290;2:
> You make a good point, but I believe the engine is different, so copy/paste is probably impossible. We really already have a suppressed SMG but it would be cool to have the ODST one.
>
> On a bright note 343 has hinted at a UNSC air vehicle in one of the weekly updates or cannon fodders. I think its Grim answering questions and there was one about it.

Not really, the engine has more or less been the same since Combat Evolved, with each rendition bringing new functions and graphical abilities that the one before it did not.

IIRC, the only difference engine-wide from H2A to H5 is the inclusion of Physically-Based Rendering. So they can feasibly re-use the H2A model if they wished. (Halo CE:A used a lot of Reach and 3 models, IIRC).

Granted, they may have redid a bit of the texturing, but it does resemble the H2A version quite a bit (which I have no issue with, it wasn’t a bad model to begin with). And it sounds like it is using the same firing sound as H2A. Which, again, is a none issue since that sound effect is amazing.

The model itself was made and copied and pasted in Halo 5’s engine so yes your right about that as people don’t understand most models are not within a engine but made by a 3rd party program usually 3DSMax or blender and are converted made into a FBX file so yes it can be copied and pasted but the animations are what have been remade to fit the biped and as spartans are bigger they most likely remade the entire model to fit the spartan perfectly with the current Biped that 343 are using, they could have enlarged the model but it wouldn’t look as great, so they probably use the exact same design but work still went into it

> 2533274826920712;7:
> > 2533274884387290;2:
> > You make a good point, but I believe the engine is different, so copy/paste is probably impossible. We really already have a suppressed SMG but it would be cool to have the ODST one.
> >
> > On a bright note 343 has hinted at a UNSC air vehicle in one of the weekly updates or cannon fodders. I think its Grim answering questions and there was one about it.
>
>
> Not really, the engine has more or less been the same since Combat Evolved, with each rendition bringing new functions and graphical abilities that the one before it did not.
>
> IIRC, the only difference engine-wide from H2A to H5 is the inclusion of Physically-Based Rendering. So they can feasibly re-use the H2A model if they wished. (Halo CE:A used a lot of Reach and 3 models, IIRC).
>
> Granted, they may have redid a bit of the texturing, but it does resemble the H2A version quite a bit (which I have no issue with, it wasn’t a bad model to begin with). And it sounds like it is using the same firing sound as H2A. Which, again, is a none issue since that sound effect is amazing.

I’m not a software engineer or programmer or developer, but I’d be very surprised to find out that Halo 5 is running on the same engine as Halo CE, I mean we are on three separate generations of consoles here. Do you have any evidence to support this?

I’m not trying to pick a fight, just curious, because I seem to recall reading that they had built a new engine for the Xbox One architecture. I know of course that they had the MCC running the old games, but I assumed that it was some sort of emulator similar to how they got 360 games working on the X1. When I started up Mass Effect it was running in an emulation window, so when a virtual keyboard came up it was 360 style.

Also god knows if it could be called the same engine anymore even if it is just heavily modified. Its like the old saying about a boat. If I completely rebuild it plank by plank over the years do I still have the same boat? For all I know there may be a line or two of Halo CE code floating around at the core of it, but is it the same? Probably not.

So what? It’s cool and doesn’t look or sound bad at all.

> 2533274884387290;9:
> > 2533274826920712;7:
> > > 2533274884387290;2:
> > > You make a good point, but I believe the engine is different, so copy/paste is probably impossible. We really already have a suppressed SMG but it would be cool to have the ODST one.
> > >
> > > On a bright note 343 has hinted at a UNSC air vehicle in one of the weekly updates or cannon fodders. I think its Grim answering questions and there was one about it.
> >
> >
> > Not really, the engine has more or less been the same since Combat Evolved, with each rendition bringing new functions and graphical abilities that the one before it did not.
> >
> > IIRC, the only difference engine-wide from H2A to H5 is the inclusion of Physically-Based Rendering. So they can feasibly re-use the H2A model if they wished. (Halo CE:A used a lot of Reach and 3 models, IIRC).
> >
> > Granted, they may have redid a bit of the texturing, but it does resemble the H2A version quite a bit (which I have no issue with, it wasn’t a bad model to begin with). And it sounds like it is using the same firing sound as H2A. Which, again, is a none issue since that sound effect is amazing.
>
>
> I’m not a software engineer or programmer or developer, but I’d be very surprised to find out that Halo 5 is running on the same engine as Halo CE, I mean we are on three separate generations of consoles here. Do you have any evidence to support this?
>
> I’m not trying to pick a fight, just curious, because I seem to recall reading that they had built a new engine for the Xbox One architecture. I know of course that they had the MCC running the old games, but I assumed that it was some sort of emulator similar to how they got 360 games working on the X1. When I started up Mass Effect it was running in an emulation window, so when a virtual keyboard came up it was 360 style.
>
> Also god knows if it could be called the same engine anymore even if it is just heavily modified. Its like the old saying about a boat. If I completely rebuild it plank by plank over the years do I still have the same boat? For all I know there may be a line or two of Halo CE code floating around at the core of it, but is it the same? Probably not.

Generally you can transfer models from one engine to another, as they are standards to making them IE: .OBJ and .PLY files. This is why you can make a 3D model in Cinima4D, and then edit it in Blender. It’s the same with image files, you can usually transfer them from one engine to another with minimal effort.

The actual code of the objects would be more difficult to transfer, as it would probably require a re-write.

That would require work, and if you hate work and you only want to make money you dont work.

> 2533274871929668;3:
> > 2533274884387290;2:
> > You make a good point, but I believe the engine is different, so copy/paste is probably impossible. We really already have a suppressed SMG but it would be cool to have the ODST one.
> >
> > On a bright note 343 has hinted at a UNSC air vehicle in one of the weekly updates or cannon fodders. I think its Grim answering questions and there was one about it.
>
>
> I think 343i needs to actually make themed updates
>
> Like say they want to have a CE theme. They release an armor based around that time, Mark V (regular not alpha) and weapons focused around that time too.
> Then Halo 2, that awesome Spartan III armor from Halo 2A, and a weapon and so on and so forth.
> So If they released an ODST themed update, they could add the Gen 1 ODST armor from Reach and H3:ODST and weapons from that game with maps themed like them.
>
> BOOM

That last BOOM really hooked me there

> 2533274826920712;7:
> > 2533274884387290;2:
> > You make a good point, but I believe the engine is different, so copy/paste is probably impossible. We really already have a suppressed SMG but it would be cool to have the ODST one.
> >
> > On a bright note 343 has hinted at a UNSC air vehicle in one of the weekly updates or cannon fodders. I think its Grim answering questions and there was one about it.
>
>
> Not really, the engine has more or less been the same since Combat Evolved, with each rendition bringing new functions and graphical abilities that the one before it did not.
>
> IIRC, the only difference engine-wide from H2A to H5 is the inclusion of Physically-Based Rendering. So they can feasibly re-use the H2A model if they wished. (Halo CE:A used a lot of Reach and 3 models, IIRC).
>
> Granted, they may have redid a bit of the texturing, but it does resemble the H2A version quite a bit (which I have no issue with, it wasn’t a bad model to begin with). And it sounds like it is using the same firing sound as H2A. Which, again, is a none issue since that sound effect is amazing.

While that has been true from every game up until Halo 2 Anniversary, 343i explicitly said that Halo 5 was running on a brand new engine built from the ground up for the Xbox One. The reasoning behind it was, as they said, because there was no sense in using stuff that was built 15 years ago on a brand new console.

So you’re not incorrect for every engine up until now, but Halo 5 is its own thing. I guess that explains the lack of features in Halo 5, things have to be rebuilt from the ground up again.

> 2533274914889722;11:
> > 2533274884387290;9:
> > > 2533274826920712;7:
> > > > 2533274884387290;2:
> > > > You make a good point, but I believe the engine is different, so copy/paste is probably impossible. We really already have a suppressed SMG but it would be cool to have the ODST one.
> > > >
> > > > On a bright note 343 has hinted at a UNSC air vehicle in one of the weekly updates or cannon fodders. I think its Grim answering questions and there was one about it.
> > >
> > >
> > > Not really, the engine has more or less been the same since Combat Evolved, with each rendition bringing new functions and graphical abilities that the one before it did not.
> > >
> > > IIRC, the only difference engine-wide from H2A to H5 is the inclusion of Physically-Based Rendering. So they can feasibly re-use the H2A model if they wished. (Halo CE:A used a lot of Reach and 3 models, IIRC).
> > >
> > > Granted, they may have redid a bit of the texturing, but it does resemble the H2A version quite a bit (which I have no issue with, it wasn’t a bad model to begin with). And it sounds like it is using the same firing sound as H2A. Which, again, is a none issue since that sound effect is amazing.
> >
> >
> > I’m not a software engineer or programmer or developer, but I’d be very surprised to find out that Halo 5 is running on the same engine as Halo CE, I mean we are on three separate generations of consoles here. Do you have any evidence to support this?
> >
> > I’m not trying to pick a fight, just curious, because I seem to recall reading that they had built a new engine for the Xbox One architecture. I know of course that they had the MCC running the old games, but I assumed that it was some sort of emulator similar to how they got 360 games working on the X1. When I started up Mass Effect it was running in an emulation window, so when a virtual keyboard came up it was 360 style.
> >
> > Also god knows if it could be called the same engine anymore even if it is just heavily modified. Its like the old saying about a boat. If I completely rebuild it plank by plank over the years do I still have the same boat? For all I know there may be a line or two of Halo CE code floating around at the core of it, but is it the same? Probably not.
>
>
> Generally you can transfer models from one engine to another, as they are standards to making them IE: .OBJ and .PLY files. This is why you can make a 3D model in Cinima4D, and then edit it in Blender. It’s the same with image files, you can usually transfer them from one engine to another with minimal effort.
>
> The actual code of the objects would be more difficult to transfer, as it would probably require a re-write.

Yes this is my understanding, I was just talking to my friend who is a software engineer and has done mobile game development, models and polygons are simple to transfer, but coding for actions and reactions and stuff would need to to written fresh, as the new code is potentially in a different language.

She described it like this. Imagine you’re taking a chocolate cake recipe but want to change it and are turning it into vanilla, you know approximately what you’ll need and how much, but you have to play around with it until you get it right.

> 2533274884387290;2:
> You make a good point, but I believe the engine is different, so copy/paste is probably impossible. We really already have a suppressed SMG but it would be cool to have the ODST one.
>
> On a bright note 343 has hinted at a UNSC air vehicle in one of the weekly updates or cannon fodders. I think its Grim answering questions and there was one about it.

Devs say this kind of thing all the time. Usually what that means is that they go in and change a couple of important things that allow the game to run and look better. When 343i said that they redid engine they probably meant that they changed some things to allow them to more easily achieve 60 fps, added the ability for dynamic resolution, changed some lighting things, and probably a lot more little things. But the same, base, CE, engine is still there more than likely.

Bungie said the exact same thing for every one of their Halo games, but we now know that they are all run on the same engine, just with some minor and major changes.

> 2535415903218588;13:
> > 2533274871929668;3:
> > > 2533274884387290;2:
> > > You make a good point, but I believe the engine is different, so copy/paste is probably impossible. We really already have a suppressed SMG but it would be cool to have the ODST one.
> > >
> > > On a bright note 343 has hinted at a UNSC air vehicle in one of the weekly updates or cannon fodders. I think its Grim answering questions and there was one about it.
> >
> >
> > I think 343i needs to actually make themed updates
> >
> > Like say they want to have a CE theme. They release an armor based around that time, Mark V (regular not alpha) and weapons focused around that time too.
> > Then Halo 2, that awesome Spartan III armor from Halo 2A, and a weapon and so on and so forth.
> > So If they released an ODST themed update, they could add the Gen 1 ODST armor from Reach and H3:ODST and weapons from that game with maps themed like them.
> >
> > BOOM
>
>
> That last BOOM really hooked me there

I should be a salesman :wink:

> 2533274800772611;16:
> …
> Bungie said the exact same thing for every one of their Halo games, but we now know that they are all run on the same engine, just with some minor and major changes.

Bungie lied to us? Blasphemy!!

/s

> 2533274800772611;16:
> > 2533274884387290;2:
> > You make a good point, but I believe the engine is different, so copy/paste is probably impossible. We really already have a suppressed SMG but it would be cool to have the ODST one.
> >
> > On a bright note 343 has hinted at a UNSC air vehicle in one of the weekly updates or cannon fodders. I think its Grim answering questions and there was one about it.
>
>
> Devs say this kind of thing all the time. Usually what that means is that they go in and change a couple of important things that allow the game to run and look better. When 343i said that they redid engine they probably meant that they changed some things to allow them to more easily achieve 60 fps, added the ability for dynamic resolution, changed some lighting things, and probably a lot more little things. But the same, base, CE, engine is still there more than likely.
>
> Bungie said the exact same thing for every one of their Halo games, but we now know that they are all run on the same engine, just with some minor and major changes.

Check some posts above, I can’t quote well on an iPad. I previously posted an analogy to the fishing boat question. If I have an old boat, and over the years completely replace every bit, plank, and part and add on things like radio or radar, is it still the same boat?

I suspect not, and it’s probably very similar to this in coding. There may well be a few scraps of 2000 era code floating around at the core but I think over time things have changed enough to make copy/paste impractical, if not outright impossible. It would be like taking an old house with old wiring and plumbing and European style sockets and trying to make North American 21st century modern appliances and things work flawlessly. At some point you need so many adaptors and jury-rigs that it’s simpler to simply rip it all out and restart from scratch.

Now going back to Halo, to take the Hunter for example, in CE you could simply get in close, walk in circles around him and whack it to death, not anymore since Halo 2. Could they simply copy/paste the original behavioural programming? I doubt it, it may be easier to rewrite it, because as you may know every line of code has the potential to alter something else. When you insert a new line of code into a piece of software or operating system, it could have the unintended side effect of making a program crash at a certain time because you didn’t update the program to accommodate the new code. There’s a lot of wacky cause and effect that even the best programmers can’t always anticipate.

I had a feeling that it wasn’t going to be so simple