Since Sprint is default and we get an AA, I know the controls are going to be slightly different. (left click for sprint, lb for AAs, b for crouch, x for reload, etc)
I really hate reloading with the x button and sprinting by clicking the stick.
Can we have one setting that is exactly like Reach’s Recon controls except you can only sprint when you are moving after you click the stick.
Why can’t we just use the D-pad to switch between Sprint and the other AA? It’s not like we’ll be able to do things like Jetpack and Sprint at the same time.
Hell, it could even be the X button (assuming Recon setup) while switching between the four nade types is on the D-pad.
> Why can’t we just use the D-pad to switch between Sprint and the other AA? It’s not like we’ll be able to do things like Jetpack and Sprint at the same time.
> > Why can’t we just use the D-pad to switch between Sprint and the other AA? It’s not like we’ll be able to do things like Jetpack and Sprint at the same time.
>
> The D-pad is used for personal ordnance
Okay, how about a sub menu that is brought up by pressing up on the D-pad while grenade switching is cycles through the left and right D-pad sections?
> > > Why can’t we just use the D-pad to switch between Sprint and the other AA? It’s not like we’ll be able to do things like Jetpack and Sprint at the same time.
> >
> > The D-pad is used for personal ordnance
>
> Okay, how about a sub menu that is brought up by pressing up on the D-pad while grenade switching is cycles through the left and right D-pad sections?
I don’t really care about the nades. Why can’t we just have custom button mapping? Is that so hard?
> > > > Why can’t we just use the D-pad to switch between Sprint and the other AA? It’s not like we’ll be able to do things like Jetpack and Sprint at the same time.
> > >
> > > The D-pad is used for personal ordnance
> >
> > Okay, how about a sub menu that is brought up by pressing up on the D-pad while grenade switching is cycles through the left and right D-pad sections?
>
> I don’t really care about the nades. Why can’t we just have custom button mapping? Is that so hard?
Technically, any button on the controller used for firing is easier than using a trigger.