This graph is simply showing you that the top percentile players on controller know how to play halo better than those on kbm, which makes sense because halo has been primarily controller forever…
Kbm players need time to catch up and develop strats and a meta.
I know you think Halo is like a super complex shooter compared to all the FPS that people play on PC for years, but sadly that’s just not true and even if it were aiming is the same so accuracy shouldn’t be impacted, the fact that you think that KBM can reach 65% accuracy after “practice” is laughable.
The graph shows the accuracy not the win rate clearly you don’t understand basic graphs.
The average players on that graph have a higher average accuracy than the top 100 KBM players…AA is necessary for controllers, but it’s too strong in Halo. Most shooters just have a “sticky” feeling to them because they slow down and stick as it crosses an enemy player which sometimes can cause a slight pull, especially if something runs across your screen.
In Halo though, the AA outright tracks for you. Like the crosshairs will even move up and down if you jump/crouch. Part of the problem and one of the reasons Halo has such strong AA is because for some reason Halo continues to have awful turn speed acceleration on controller. Everyone moved slow in older Halo’s so it kinda made sense, but now a days that slow turning speed acceleration is jarring, especially since in infinite its even lower than Halo 5 and MCC settings.
If they bumped up the acceleration setting to like 7 instead of capping at 5 it would probably solve a lot of problems and allow them to lower AA tracking.
I’m honestly curious how to make use of this tremendous aim assist everyone keeps talking about. I play on controller and somehow I have incredibly low aim assist it is almost non-existent. I’d love to make use of it since I’m not the greatest player and I’ll take any advantage I can get so long as it’s not cheating.
How about we can turn off Crossplay. The majority don’t want it on. So rather than complaining about Nerfing anything or tweaking that just keep it simple. KB/M and Controller will never be equal in any way and im sick of game companies shoving crossplay down our necks.
Because that would make the game control worse than it currently does… Right now, this is the weakest aim assist system ever put into a Halo game. A lot is made over the tracking assistance, but that only initiates if you are within range, moving the stick, and within a very tight region around the target; and this is variable across all weapons, making it difficult to get a general feel for the controls… There is also a rather miniscule sensitivity reduction window around targets, so if you get off target at all, you easily lose the tracking and your aim feels extremely jumpy as you try to get back on target. This actually happens quite frequently with fast or close moving targets, particularly given the glacial controller sensitivity.
Also, the statistics you reference are invalid. They relate a fixed sized set from two different sized populations… In other words, by comparing the top 100 players for each input you could be comparing much more skilled controller players against a broader range of skilled K&M players if the number of controller players outnumbers the number of K&M players. You need to compare the same x% of both inputs instead (assuming an equal skill distribution). Also, the data you reference does not include crossplay, so the accuracy differences could be due to maneuvering dis/advantages of each input instead. Then, accuracy is not everything in this game… Score and KDA are, which is where the real analysis should be focused. Accuracy can be tanked by certain styles of play, some of which are more common on K&M. For instance, K&M players are more likely to jiggle shoot around corners to suppress enemies, greatly reducing accuracy. Lastly, straight on BR fights are the most common engagement in ranked, so this data oversamples from this weapon and type of engagement.
Ultimately, I find it odd that you’re calling for a nerf to an input that I doubt you’ve spent significant time with, so I ask you: why don’t you promote some type of assist for K&M instead? Assuming you are correct in that there is a disadvantage that is.
Engagements between kbm and controller are very different from kbm vs kbm, or controller vs controller. By default, kbm vs kbm is going to consist of far more misses due to the more advanced movement options, realistically these accuracy stats don’t prove anything. Give me a sample size of kbm players vs controller players in exclusive crossplay, and then give me ALL of the stats. Accuracy, KDR, wins/losses. Then we can have a serious discussion about Data sets.
Secondly, Halo as a series has always been more about map control, and weapon control. Contesting weapon spawns and powerups is what wins you the game at all levels of play. Someone appropriately playing in this manner is going to be shooting less rounds per minute as opposed to someone who isnt, and each miss will impact their accuracy % more, despite how they might be crushing it at the end of the day. This is also ignoring how important coordination is.
Kbm has inherent advantages that can’t be understated, but halo isn’t peak shooter gameplay, or even peak arena shooter gameplay. Most of your top PC players are sticking to franchises that have been on PC for generations, much like console players have with halo.
The skill floor with a controller is much higher.
The skill ceiling with kbm is much higher compared to a controllers skill cieling, but demands far more skill than the average player in either group possesses.
Nerfing AA any more for controllers in crossplay will gimp them into irrelevance.
I would assume because the general population genuinely feels that even with AA, m/k still has the advantage. Most of them probably don’t even feel any AA. I think the flights had a good amount of AA, it was there but not as powerful as it is currently, but general pop complained there was no AA so they buffed it. At the end of the day you gotta cater to the majority of your fanbase. RIP m/k in Halo.
Of course accuracy isn’t everything, and I’m not advocating for equal accuracy between controller and mouse, but top FPS KBM players already played this game and the highest consistent accuracy on KBM is 15% lower than top Controller and even lower than average Controller players, and if you think that isn’t a clear advantage I don’t know what to tell ya.
Controller players do require some extra accuracy in order to compensate for the lack of movement, but 15% is ridiculous and that’s why you won’t see any KBM player compete in Halo esports and that’s my problem, because this game released on both PC and Xbox but it seems the esports scene is sadly focused on controller only.