This is mostly due to the fact that Halo has always been a controller-based game outside of the past year or so, Also most the esports are coming from Halo 5 (controller only) and on top of that why does esports matter about anything. the fact esports player do anything means literally nothing.
People that feel the need to win or be better than others will gravitate to whatever gives them the most advantage. Controllers and K&M is like comparing apples to oranges, They are both a fruit but they are drastically different.
Clearly the forums are dominated by controller players who love having the advantage, how can you say in clear conscience that controller AA isn’t overtuned is beyond me, not a single KBM player in top 100 esport halo players.
Precisely, a lot of halo players that compete in tournaments have been playing halo for years! They have mastered the inputs and gameplay.
This is something that is called “skill gap” and skill gap exists when lifelong players have mastered the game that has similar style controls, inputs, and map design for the past 20 years.
The time to kill is extremely long in halo games and movement, power weapons, and game knowledge seriously are more important then aim.
Go back and watch pros, how many of them are charging head on into the opponent while solely relying on accuracy? They don’t, they go for key map features and control it.
Halo always has and always will be a console / controller shooter. The fact that PC is just getting their hands on the game and want everything changed for their sake is funny. It sounds like you should be asking for input based matchmaking instead.
You get these 10-15% accuracy stats and think every controller player is a god and will dominate kbm players is laughable.
At this point are you just looking for clout? Cause halo infinites aim assist for controllers is near none existent and this is the most fair and level playing field for KBM vs controller. KBM still takes the cake for being superior due to movement, and smoothness. Controller gameplay is clunky and slow even with maxed out sensitivity, acceleration, and 0 dead zone.
A good KBM player will outclass any controller player any day. But since this is one of the few halos on PC the PC crowd is still getting used to the style of gameplay which has nothing to do with accuracy.
Case and point, I can still have 50% accuracy but go negative, why? Movement, the TTK is extremely long, a pc player with superior movement will get out of the kill zone and maneuver into a position to continue dealing damage and kill me.
Accuracy is only critical for long range weapons……go ahead and plug in a controller and try sniping……tell me how GREAT and EASY it is
Well said. Have you gone back and played any of the other Halo games recently? For me, aim assist for those games are much more noticeable compared to Infinite
You are aware that Halo has been a console/controller based game for the majority of its 20 year life… its safe to say 75%+ of the community has been using a controller to play Halo for most of there time in the series.
PC wants to nerf controller and Controller/console just wants cross-play disabled or optional. There is a big difference in wants, K&M wants to change the game most Halo players are used to and Console/controller players are mostly being like okay cool K&M can play with us but we want the option to turn it off and play just controller v controller etc
(IMO Its like one group wants the other to change and the other is just like you do you but stay in your lane and i’ll stay in mine)
Why would controller players want a nerf to AA in a game that already has a very small amount of it compared to other games in the series, so that a control scheme that already has it’s own advantages can be even more viable? On top of that, to benefit the “eSports” crowd, a group that most players do not care about, but yet a group that 343i uses to justify most of the changes to the game that casual players are against.
In the Bungie games the competitive crowd was able to use in-game settings to fine tune a competitive experience. In Halo 5 and now Infinite those competitive settings are now default with very little opportunity to fine tune a more casual game.
Halo is a console franchise first and foremost unfortunately. KBM players are only second fiddle, and that’s only if they have an actual advantage with aim assist.
Aim assist is negligible in this game and ONLY takes effect when the reticle is red.
Correct me if I’m wrong but the reticle only turns red when you are roughly 6-7 meters from an opponent. The accuracy advantage and TTK gives KBM a advantage in that scenario. Now close quarters within that distance can be a different story but close quarters in this game is such a Cluster F&@k that it doesn’t even give an advantage to controller players.
The real advantage controller players have, is playing halo for the past two decades and having game knowledge of map design, power weapons, and mechanics.
Seriously, of all the Halo games developed, this one has the weakest aim assist and the most dumpster water controller settings of any halo game, let alone possibly all games with controller vs KBM
I’m predominantly a M&K player and switched to controller two days ago. I absolutely notice the aim assist on PC. It’s there, its strong and if I get the first shot on an opponent I don’t lose now.
And if the aim assist on PC in Halo Infinite is “low” or “non-existent” then I want to know what games ya’ll have been playing because those games have been absolutely coddling controller players.
Why are people saying that PC are just getting their hands on Halo? PC players have been heavily playing Halo the entirety of the Master Chief Collection. There was also Halo: CE on PC way back in the day.
If your argument is there should just be separated playlists because there will be no sweet spot then fine. However if you are saying the reason there are no M&K players in the pro scene is because “Halo has always been controller” you are objectively wrong. Pro level M&K players wanted to compete in MCC but just couldn’t because of the Aim Assist advantage. Which was higher than Infinite. They tried to balance it further with less AA in Infinite but so far the data is showing that isn’t a big help. People are pulling the accuracy stats for controller and M&K from ranked play and it is a 15-20% advantage for controller at mostly every level. Yes, M&K does have advantages movement wise. However in a game like Halo that doesn’t make up for the accuracy advantage with a weapon like the BR. Not too mention they have strafe acceleration which makes it even harder to stay on target without AA.
The fact is in the current state the competitive scene will be all controller unless there are separate events for M&K. You can easily find videos on YouTube comparing the data in a fair manner. You can also find videos of controller pros like Snip3down explaining the advantage controller has in competitive Infinite, why that is and why he doesn’t see a way they can actually change it without making controller feel terrible for the average player. Maybe they adjust it, maybe they don’t. I’ll be fine either way as I can play on both.
Honestly, I don’t understand why people complain and act like the Aim assist in OP in infinite, honestly id rather go back to aggressive aim assist and bullet magnetism in 5, Infinity just has so many issues esspecially regarding the console/controller player base, Guns have higher fire rates, aggressive recoil, and bloom now. lower AA and almost no bullet magnetism and K&M still complain a ton about how controllers have “such a big advantage” when they are already taken so much away and changed so much about how the game flows in terms of gunplay.
All previous Halo games aim assist is much higher compared to Infinite. If you can’t accept aim assist for controllers, then advocate for input based matchmaking so you can only play with kbm players. Stay in your own lane, but don’t ask to change the game to suit your playstyle. Halo always has and always will be a controller / console first experience.
They complain because they’re not really good at the game and it’s an excuse for them. It’s like saying you didn’t do good because of Lag, there’s always an excuse for someone
It’s unbelievable how toxic this community is getting by just proposing that BOTH KBM and Controller players should be viable for the competitive scene.
After checking REAL FACTS for hundreds of thousands of players (Halo tracker) the conclusion is: Difference in median accuracy
16.4% between Top 100 KBM & Controller players.
12.3% between 50th Percentile KBM & Controller players.
Interestingly there was only a 3.1% difference between the Top 100 KBM & 50th Percentile Controller players
From the graph you can see the highest accuracy KBM player was about level with a median Top 100 Controller player.
How can you argue against REAL FACTS is beyond me. What we’re asking is for a FAIR FIGHT or at least an incentive in allowing top KBM players to compete in Halo esport tournaments and have a chance at that prize pool. You should’t include Crossplay in your GAME and not ballance it, it’s beyond reason if nobody is trying to ballance it it should be removed completely.
COD has stronger aim assist and pc players still dominate. Battlefield has a ridiculously strong aim assist and pc players still dominate. Any battle royale game out for the past 5 years controllers had stronger aim assist and pc players still dominate. Why? Distance and accuracy! Aim assist only becomes active on most to all platforms within a certain distance. Meaning outside that distance the KBM player has the advantage.
Now, every previous halo game had a huge and much more significant aim assist for controller players, halo 2, halo 3, halo reach, halo 4, and halo 5 had such strong aim assist for controller player that the reticle literally tracked for you at distances as great as 20-25 meters. This is so much different in halo infinite where the controller inputs are slow, clunky, and take significant fine tuning to even come close to resembling the smooth crispness of previous titles and other games.
Even then, any good player that mastered map design, power weapons, movement, and mechanics very easily outclassed other players even as controller vs controller with aim assist active within the set distance for it to be active.
The issue here is skill gap, not aim assist. A controller player that played halo for the past 20 years WILL dominate a KBM player that is new to halo
And just think back, circa 2017 when crossplay started to become a thing……all you pc players bragged about being masters who will destroy any console player………accuracy is not the only deciding factor at play here, you have to take into account the skill gap of a 20 year player vs a two week player.
Simple. Input based matchmaking. Have tournaments for Controller and kbm seperate. All the top players have always been on console as they have 20 years of experience.
It’s funny how controller players, who by your logic, are absolutely dominating kbm players, we’re the ones who are advocating for input based matchmaking and in fact most of us want the option to disable cross play in general. It’s only the PC players who want the entire game changed to suit their styles. Tell me how often are you running into top 100 players with “god tier” aim assist. More than likely you are just running into average players, like myself, and are getting stomped online. This is your excuse for losing, blame aim assist. Just like when we used to blame lag for losing in MW2.