It’s one of the huge reasons its failing on PC/
Its crazy how threads talking about aim assist are always the most active, with the most number of replies and “thats bait” or “missed the point” emojis. If its one thing people defend 343 for its aim assist.
you wane nerf the aim assist more since its all been nerf since the start off halo infinite.
its weaker then halo 5 aim assist and you wane nerf it more.
if you nerf aim assist only more what its now then its only becoming more worse then doing good.
There is actually solid balance between games like Apex and Destiny, however it’s like I mentioned, if this game purely caters to one input (controller and mostly legacy consoles) it won’t go anywhere.
It’s not catering if that’s been the input used for over 2 decades man. Destiny was a controller game, too.
The reason why most games nowadays rarely go anywhere is because their devs are making mistakes that piss off the playerbase.
Destiny vanilla was a disaster. Destiny 2 vanilla was a disater. Halo 5 vanilla was a disaster and now Halo Infinite’s vanilla is a disaster. All of these events triggered by a lack of oversight in a recurring area: Content. If not that, some other game breaking issue that turns players away.
Respectfully, what the F are you on about? KBM feels crap on Halo Infinite. No one is picking Controller because hAlO iS sUpErIoR oN cOnTrOlLeR. We’re picking Controller because KBM feels crap.
The MCC games also don’t have a good feeling KBM system, HOWEVER… Halo 4 actually feels buttery smooth on KBM and it’s widely regarded that Halo 4 has the best KBM support out of the MCC games.
Whatever changes 343 made to convert the Bam! engine over to the Slipspace engine - because FYI it’s not an entirely new engine - I’m gonna say those “improvements” haven’t paid off (yet) and have only caused more harm (as of now).
is not also the problem that the communication between playerbase and developers also a big mistake by not doing it at all?
we not know what for update’s there have been adding or how far there are working with the problems.
or most off all the roadmap more from this you can expect to become next in the multiplayer?
I can’t understand what you mean.
No, veteran players are not restricting innovation here. It’s just as you say:
Any attempts to balance them is in vain. It’s like trying to “balance” a sports car and a pick up truck to accomplish the same task in a fair way. You’ll just be nerfing the crap out of each ones strengths and users of each will be unhappy (sound familiar?).
Good troll post by the way. Straight up accusing ~90% of the populating of killing halo. Hard not to get defensive and take your bait.
that we first get each Friday i think it was that there share info to us what there are doing or that there have read the feedback about something what is playing more big.
and to give update’s on the problems there are now like the cheating problem more what there plans are more how to deal with then and stuff like more.
Oh yeah. Totally. Communication needs to happen more often about issues plaguing the game.
To me both have advantages and disadvantages… I mainly play MCC where we can see who is using what input… I have been stomped by MnK users and I have stomped them… Neither input seems to guarantee a win… At the end of the day it comes down to knowledge of the game, tactics and abilities with the input you are using.
I think the hit registration is still a massive issue holding MKB back, and so is bloom.
But one thing that is seriously killing PC players and that’s basically any hitscan type damage. Controllers with AA and hitscan is just unbeatable with any other input option. H3 MCC was fun cos of the need to lead shots due to the slower projectile speed so I won’t mind if that somehow made it back to Infinite.
The BR is way too easy to get kills with anyway, and you guys complaining about MKB in Tact Slayer have been on the receiving end of this for awhile now, no?
I actually play Apex as my main game since Infinite turned out to be a disappointment for me. AA is very strong in that game too but it’s balanced out in the sense that mnk wins at long range and controller wins at close. Halo doesn’t have that dynamic though. The closest thing to that in Halo is sniper is good on mnk but everything else is good on controller.
I’d be completely fine with them nerfing AA, in fact I want them to. The flights had less AA and I thought it was in a good spot, but then everyone complained it was too hard to aim and they buffed it for launch and that’s where it’s stayed.
Apex isn’t really balanced in my opinion, unless you’re referring to mnk wins at far range and controller wins at close. I personally wouldn’t call that balanced, but fair enough it is more balanced than Halo. That dynamic doesn’t exist in Halo so I don’t think it will ever even be as “balanced” as Apex.
What’s the difference in Destiny? I don’t play it.
does your left click not work? if it does then you DO have a “fighting chance”
Okay, karen, you are cherry picking to validate your ego.
This isn’t even a troll post is just a opinion of someone who is fed up with the weird decisions of the game
as a MNK player, once controller player… i feel insulted >_>
Well maybe if you hadn’t started out so abrasive from the beginning, and pinning your somewhat subjective grievances on the population who have been supporting Halo on the Xbox (thus mostly controller games minus a couple of PC ports until the last couple of years). as a franchise for 2 decades, more constructive discussion could occur.
And if you hadn’t been so finger-pointingly angry, you might have noticed that I agree that MnK and Controller are fundamentally different aiming systems and thus are very difficult to balance equally. It not that controller players are living in the past, Mr. PC Chad, its that the input styles are very different to balance for crossplay. It takes a lot of feedback and fine-tuning, and even then each person’s experience with an input can be different from another’s.