Not to mention there are a good number of people who WANT to play crossplay so that we don’t exclude friends. While options are good, adding options doesn’t mean they can just leave things so lopsidedly unbalanced.
It’s not possible to perfectly balance M/KB vs Controller in an FPS. Maybe they could get closer than it is currently, but the real solution is just to give players control over their matchmaking.
I don’t even think its desirable to do more work to balance the two. At the most common levels of play, it’s not a problem. Only starts to be an issue as you get into the upper brackets of player skill.
Never said it was possible to be perfect, just that it should be better. But I also do think it’s noticeable for casual players. My friend group is very much casual players - we’re all family guys who get to play once or twice a week, and even we can feel it. We can feel it enough that I’ve dipped out of MP altogether, and the ones that haven’t have all switched to controller so that they aren’t at the disadvantage, and they can feel the difference in their own play. For reference, everyone in my group grew up playing together on console, eventually moved to PC, and haven’t been back on console in about a decade, except for one guy who’s on Xbox One still since his PC won’t run Infinite. So we’re talking 10ish years of no consistent controller play, and once they switched they were far more consistent despite the fact that they’re rusty and old.
In fact, I actually feel it’s closer to a level playing field at the top levels than it is at the casual levels, since the top level players are so insane anyway that it’s not helping/hurting them as much. But us casuals, any advantage/disadvantage is magnified, since we either don’t get seat time, or just aren’t as competitive.
This is a minority opinion.
Advantage favors PC to a greatest extent. The only argument is over who controls mid-range, which to me appears even at best and favors controller at worst.
As I stated above, M&k controls long and -Yoink!- range fights and it’s undeniable.
Which is always want kinda had me scratching my head over this argument in the first place.
Because they just removed the last long range map in arena.
Yeah, but that’s not why…they removed behemoth because the spawns were terrible for a ranked playlist…
I think it’s pretty obvious that it is indeed deniable. Like I suggested, give KBM a go. Put some time into it to be somewhat decent at it. Give your own opinion on some resources to state your opinion more fairly. Right now, it is only your opinion going by what you believe, not what you know.
I’m decent with KBM, not the best and never claimed to be. I’m also decent with controller but I believe I’m better with KBM than I am with controller at most games, not the case with Halo Infinite. I played all of Infinite, even the beta with KBM. I only played two games with controller. One in crossplay ranked and one in SWAT. I am not a native player with controller in Infinite and should of not done as good as I did. A native controller player would not do good playing two games with KBM.
Although what you said is likely true, how much of the performance aspect comes down to ergonomics? it’s probably more about that than aim assist. so many different combos of m&k it’s really hard to say what the handicap is IMO.
There is no doubt I would lose a ton on m&k, but I’ll try it tonight and report back how terrible it is tomorrow and agree with everything you’ve said -probably
Right, but i’m just making the point that all the competitive maps now don’t have long range fights, for the most part.
I applaud you for giving it a try, I do recommend giving it a few days though. Takes a hot minute to settle into a new input usually. Get your rhythm down and all that.
I’ve played on xbox and pc. Aim assist is literally identical on both platforms.
They all accomplish the same thing at the end of the day. Some mice may have an extra button or two, but you’re not using many in Halo. I may be a little different but I have scroll down as crouch and weapon swap to one of my side buttons on my mouse. To me, scrolling to swap weapons sometimes is too fast and won’t swap. I personally use a Razer huntsman tournament edition and Razer viper ultimate.
Which I also proved in my video and I never doubted any different. It’s simple, we’re all playing the same game no mater the platform.
I’m pretty sure aim assist should be nerfed against strafing, randomly crouching and jumping opponents. It seems that it’s way much harder to track randomly moving enemy with m&k than with controller. Sometimes I think it’s not worth even trying to move against controller players because it seems like their crosshairs are glued to my head…
It seems that way because it is that way. My video shows that the game with controller is taking out that human predicament which results in errors and replaces it with in-game corrections that is far more accurate than a human can be. Now add that along with the stronger bullet mag controller also receives, those accuracy stats really sound legit now huh? Pay attention to the transition as I strafe side to side, is it pinpoint accurate. This explains the s h o t accuracy difference between the two inputs, which should now hold value.
Setting playback speed to .25 shows you how accurate it really is when transitioning. There is no hesitation.
Right, it’s human reaction time (M&K) vs machine reaction time (controller), I wonder which is going to be better at tracking the strafing opponent? 
Also the stronger bullet mag the controller gets for trying to aim too much.
Dude here, you have no idea of how precise you must be in M&K, it takes a big learning curve and because of the high TTK, aim assist will always be better than an experience with more precise manual input. The only exception being Power weapons like the skewer.
To solve this A. The one you wont like, reduce controller Aim Assist a bit to a more D2 like system.
B. Give M&K a very weak aim assist like that of D2 but maybe less, not for snipers and skewers though, so that one can rest their hand. It is actually somewhat harmful to play K&M in Halo Infinite currently.
Its identical on both, I believe youre just making this up. Theres dozens of videos showing this in Series x, One X and PC.
Ah, speaking about the Skewer. That weapon still favors controller because the amount of off target forgiveness controller receives. There’s a clip of Doc that picks it up with controller and says “what the hell is this” then just hip fires it off target and gets the kill. That is the one weapon when used with KBM that actually feels like leading your -Yoink!- is required.