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> > > > **IN HALO INFINITE:**A greater emphasis has been placed on precision, and Aim Assist feels weaker than ever. Halo Infinite does not feel all that good on controller (Compared to previous Halos). This would not be a big issue if everyone had the same input device. But now the thumbstick must compete with the mouse, and I don’t think you need me to tell you that aiming with your entire arm is easier than your thumb. Both input devices have their own unique skills to master, but when they are competing against each other, You must ensure a level playing field. As of right now, the playing field is not level.
> > > >
> > > > HOT TAKE ALERT: The precise gameplay of Halo Infinite almost feels like it was designed around the Mouse first, with the controller as an afterthought.
> > > >
> > > > Side note: Many weapons, (ex, the Commando) feel very hard to use with a Controller compared to M&K
> > > >
> > > > REPLY with your own takes,
> > > > I’d love to hear how the rest of the Community feels about this issue!
> > >
> > > Hot take alert but it wasn’t designed around mouse first it was designed as an esports first thus the higher skill needed to actually achieve perfect aim. This means Mouse is a better input at a high level since using 3 points of contact will always be better/more precise than just a thumb, and in terms purely focused on competitive and pro levels of play yes the controller player should be at a disadvantage and forced achieved perfect aim just like MnK players need to do.
> > >
> > > If the answer to problem of it taking more skill to aim is to back peddle and add more AA to make bad players “feel” like they are actually good at aiming then this game is a dead esport.
> > >
> > > At the end of the day the only good solution is to keep both comp and pro leagues separate since it is impossible to balance the two inputs in the same environment. Adding more AA so controller players have a chance at competing ruins the competitive integrity of game
> >
> > even with AA it takes alot of skill to reach the upper levels of play on a controller. contrary to many MnK elitists ideas of what AA actually does for you, you still have to aim yourself. AA offers bullet magnetism, a feature given to both MnK and controller, it also gives a initial bump in tracking when an enemy first comes close to cross hair, that bump will drop off as soon as you start adjusting aim. But even if you stood perfectly still to let that track a bit longer, its never fully on target so you would still need to manually aim or miss which would then lead to it dropping off again. It also is a hinderance at times. i.e. if you are in a gun fight and another enemy runs by, because that initial bump that lasts a fraction of a sec will still pull you off target. Now the main feature of AA is the sensitivity drop it adds when reticle is on target. unlike MnK that can have high sensitivity while maintaining high accuracy, controller loses accuracy at high sensitivity having only the thumb to control. but controllers would also be at an even bigger disadvantage constantly playing at an extremely low sensitivity. So thats where AA main feature comes in, an auto sensitivity drop while aiming at a target, then goes back to default the rest of the time. its a feature that wouldnt even benefit MnK as they do not need low sensitivity.
> >
> > i Also disagree with the middle statement saying it would make a dead esport. You do realize halo ce-reach was the biggest halo ever was in esports right? and it put MLG shooters on the map. It was also played on console, with controller, with AA. are you saying those halo pros were only good because of AA?
> >
> > i do agree with them needing to stay separate, not just halo but mnk and controller should be separate in all shooters, they have drasticaly different play styles and metas.
>
> Again people need to get their heads out of their -Yoinks!- and saying stuff like “WELL ACTUALLY. Halo 3 was the biggest esport ever.”
> 1. 2007 was the peak of console gaming and the peak of halos popularity at the time, just because it worked then doesn’t mean it will work now in a market full of esports.
> 2. Controllers should inherently at a disadvantage and should have to strive to get aim to keep up with MnK not the other way around like it is currently on the mcc, that’s why it’s so hype to see someone like priest take down shroud on a controller with no AA. It is possible to play on a controller without AA and it only shows that people that can deserve the respect they’ve earned.
LMFAO i think you are the one that needs to pull their head out and learn some reading comprehension skills.
i never said halo 3 was biggest esport ever
i said, Halo ce-reach was the biggest HALO has ever been in esports
it is also well known that halo did indeed do alot for MLG
you can say AA takes no skill or whatever but i bet anything, put a controller in your hand, and even with the all mighty Aimbot AA, you would still be average at best. the funniest thing about these AA arguments that come from MnK elitists is that they can never back up their theories on AA by showing how “easy” AA aiming is.
Great players will be great no matter what input method they use, and many will use what they are better with. Most of the best halo players have played with controller since the beginning so thats what they will use, Im sure priest uses MnK cuz he is still better on it than on controller. Either way, idc what you or others get “hyped” on, i and many others dont get hyped at all seeing people pull off crazy things in shooters with mnk, mnk dont need an AA when u got your entire arm to aim and max out sensitivity insta turns, it can be said those advantages make games more easy mode than a thumbstick slow turns and a bit of AA. And even if MnK dont get AA they still get bullet magnetisim in most shooters. wether you wanna think it or not, it does require skill to reach top levels on controller especially with all the drawbacks of controller, thats why the skill gap in controller users still exists