Controller Aim Assit needs to go

Aim assit in this game is still an issue, altho only with a few weapons.
It seems using a semi auto/low rate of fire gun on a controller kinda makes you hit every shot, even just burst firing the AR.

I totally understand that people on console needs to have fun, but not likes this, we will already have skill based matchmaking, so it makes 0 sense to have some sort of aim assist if players will only get matched with other similar skilled player.

Aim assist only limits the potential of the game in Esports, no one likes to play with cheaters and this IS CHEATING, I bet you everyone into competitive PC gaming will say that, not just me, but everyone.

Please 343i if you read this, work on this feature a bit more, mb leave it on in casual games and totally off in classificated/competitive, like it should be.

Ah, btw tnx for slowing the Skewer shot at medium/long range, was a nice nerf.

I am not sure you will get much backing from the controller crowd. Aim assist helps the game to be fun and in the forums so far I have read many many posts saying add it back more. Console aiming will never be as precise as mouse+keyboard and without aim assist it becomes a chore. Having cross platform mp will be difficult and likely won’t be how potential esports will be run.

my vote goes to having more aim assist for consoles, also in ranked, because I want to rank and unlock badges, but that they can add a pro ranked for esports types and an option to choose not to play in cross platform matchups.

halo is many things to many people, but it started on Xbox with aim assist and that’s how we like it. Our pc overlords are welcome to have menus for themselves.

1 Like

You clearly have a bias against controller aim.

Controller has aim assist because of how inferior it is to mouse and keyboard. If you turn off aim assist on controller and mouse, mouse will win everytime. It’s your thumb vs someone’s entire arm. There’s no competition.

Play counter-strike with a controller and see how far you get. You’ll be dog-walked up and down the ranked playlist. Maybe these game devs should stop pitting Mouse and controller players together as if they’re on the same playing field. Even without mouse magnetism, I could confidently body a controller player because it’s just that big of a gap. I haven’t even mentioned the DPI software that comes with gaming mice.

This is coming from a guy who played CS:Source until he got carpal tunnel in his right hand. Controller aim assist is pretty much the only thing stop mice players from completely curb stomping console players. There’s literally no debate.

You must be PC biased as all console competitive FPS have had these features.

Just to be blunt, they’ve made auto aim for controller almost non existent and the bullet magnetism is still there for PC and Xbox so in my mind you shouldn’t be having any issues. Unless you’re not aiming as well as you think you are? Idk I’m not there watching you play so it’s hard to say.

> 2533274825640503;4:
> You must be PC biased as all console competitive FPS have had these features.
>
> Just to be blunt, they’ve made auto aim for controller almost non existent and the bullet magnetism is still there for PC and Xbox so in my mind you shouldn’t be having any issues. Unless you’re not aiming as well as you think you are? Idk I’m not there watching you play so it’s hard to say.

Can you clarify a little bit more on what you mean? “These features” is pretty vague.

> 2533274892422354;5:
> > 2533274825640503;4:
> > You must be PC biased as all console competitive FPS have had these features.
> >
> > Just to be blunt, they’ve made auto aim for controller almost non existent and the bullet magnetism is still there for PC and Xbox so in my mind you shouldn’t be having any issues. Unless you’re not aiming as well as you think you are? Idk I’m not there watching you play so it’s hard to say.
>
> Can you clarify a little bit more on what you mean? “These features” is pretty vague.

I think “these feature” refers to aim assist and guided bullets, the tracking help added to controller FPS games

the mouse has an assist too, lmao.

> 2533274806090013;6:
> > 2533274892422354;5:
> > > 2533274825640503;4:
> > > You must be PC biased as all console competitive FPS have had these features.
> > >
> > > Just to be blunt, they’ve made auto aim for controller almost non existent and the bullet magnetism is still there for PC and Xbox so in my mind you shouldn’t be having any issues. Unless you’re not aiming as well as you think you are? Idk I’m not there watching you play so it’s hard to say.
> >
> > Can you clarify a little bit more on what you mean? “These features” is pretty vague.
>
> I think “these feature” refers to aim assist and guided bullets, the tracking help added to controller FPS games

Halo Infinite’s aim assist isn’t a game changer unless you’re using the BR. Or the AR. Once you’re outside RRR, however, they lose a great deal of magnetism. I’m not talking about how other games handle input balance. I’m speaking on how these two devices aren’t designed to competitively co-exist, if that makes sense.

This wouldn’t be nearly as hot of a topic if crossplay wasn’t as present in the gaming scene. Both inputs hold too much power to mitigate effectively resulting in some of that power leaking in certain situations.

Shots you would’ve hit normally controller are significantly more difficult to hit on MnK and vice versa. In an ideal world, you’d be able to switch between both devices and the game would still play the same, but it doesn’t.

That’s just how it is.

> 2533274892422354;8:
> > 2533274806090013;6:
> > > 2533274892422354;5:
> > > > 2533274825640503;4:
> > > > You must be PC biased as all console competitive FPS have had these features.
> > > >
> > > > Just to be blunt, they’ve made auto aim for controller almost non existent and the bullet magnetism is still there for PC and Xbox so in my mind you shouldn’t be having any issues. Unless you’re not aiming as well as you think you are? Idk I’m not there watching you play so it’s hard to say.
> > >
> > > Can you clarify a little bit more on what you mean? “These features” is pretty vague.
> >
> > I think “these feature” refers to aim assist and guided bullets, the tracking help added to controller FPS games
>
> Halo Infinite’s aim assist isn’t a game changer unless you’re using the BR. Or the AR. Once you’re outside RRR, however, they lose a great deal of magnetism. I’m not talking about how other games handle input balance. I’m speaking on how these two devices aren’t designed to competitively co-exist, if that makes sense.
>
> This wouldn’t be nearly as hot of a topic if crossplay wasn’t as present in the gaming scene. Both inputs hold too much power to mitigate effectively resulting in some of that power leaking in certain situations.
>
> Shots you would’ve hit normally controller are significantly more difficult to hit on MnK and vice versa. In an ideal world, you’d be able to switch between both devices and the game would still play the same, but it doesn’t.
>
> That’s just how it is.

When I said “these features” I meant aim assist and bullet magnetism. Based on your last reply I would say you’re never going to get that equivalent feel across the board as they are totally different inputs. A controller needs more help than mouse and keyboard as it’s harder to aim with just your thumb vs the precision of your whole arm with a mouse. If they dumbed it down more on controller then the console group would complain because PC now has an advantage. I think they’ve evened it out enough to be fairly balanced between the two.

the only real solution would be getting rid of cross play or forcing pc people to use a usb controller.

> 2533274892422354;3:
> You clearly have a bias against controller aim.
>
> Controller has aim assist because of how inferior it is to mouse and keyboard. If you turn off aim assist on controller and mouse, mouse will win everytime. It’s your thumb vs someone’s entire arm. There’s no competition.
>
> Play counter-strike with a controller and see how far you get. You’ll be dog-walked up and down the ranked playlist. Maybe these game devs should stop pitting Mouse and controller players together as if they’re on the same playing field. Even without mouse magnetism, I could confidently body a controller player because it’s just that big of a gap. I haven’t even mentioned the DPI software that comes with gaming mice.
>
> This is coming from a guy who played CS:Source until he got carpal tunnel in his right hand. Controller aim assist is pretty much the only thing stop mice players from completely curb stomping console players. There’s literally no debate.

Yes and the solution is to add soft aimbot. Smart solution. Take a potentially great esports game and make it a joke because of aim assist. Cater to the casual children who want to “have fun”. That’s what social playlists are for. Play BTB with friends.
Aim assist will always be an issue as long as crossplay is a thing. and as long as PC performance is a joke. The tracking in this game feels like -Yoink- along with the shot reg for kbm.

> 2535430914268363;10:
> > 2533274892422354;3:
> > You clearly have a bias against controller aim.
> >
> > Controller has aim assist because of how inferior it is to mouse and keyboard. If you turn off aim assist on controller and mouse, mouse will win everytime. It’s your thumb vs someone’s entire arm. There’s no competition.
> >
> > Play counter-strike with a controller and see how far you get. You’ll be dog-walked up and down the ranked playlist. Maybe these game devs should stop pitting Mouse and controller players together as if they’re on the same playing field. Even without mouse magnetism, I could confidently body a controller player because it’s just that big of a gap. I haven’t even mentioned the DPI software that comes with gaming mice.
> >
> > This is coming from a guy who played CS:Source until he got carpal tunnel in his right hand. Controller aim assist is pretty much the only thing stop mice players from completely curb stomping console players. There’s literally no debate.
>
> Yes and the solution is to add soft aimbot. Smart solution. Take a potentially great esports game and make it a joke because of aim assist. Cater to the casual children who want to “have fun”. That’s what social playlists are for. Play BTB with friends.
> Aim assist will always be an issue as long as crossplay is a thing. and as long as PC performance is a joke. The tracking in this game feels like -Yoink- along with the shot reg for kbm.

You realize aim assist and bullet magnetism are still both on for keyboard & mouse as well as controller right? Is that not what you’re talking about when you say soft aimbot?

> 2533274825640503;11:
> > 2535430914268363;10:
> > > 2533274892422354;3:
> > > You clearly have a bias against controller aim.
> > >
> > > Controller has aim assist because of how inferior it is to mouse and keyboard. If you turn off aim assist on controller and mouse, mouse will win everytime. It’s your thumb vs someone’s entire arm. There’s no competition.
> > >
> > > Play counter-strike with a controller and see how far you get. You’ll be dog-walked up and down the ranked playlist. Maybe these game devs should stop pitting Mouse and controller players together as if they’re on the same playing field. Even without mouse magnetism, I could confidently body a controller player because it’s just that big of a gap. I haven’t even mentioned the DPI software that comes with gaming mice.
> > >
> > > This is coming from a guy who played CS:Source until he got carpal tunnel in his right hand. Controller aim assist is pretty much the only thing stop mice players from completely curb stomping console players. There’s literally no debate.
> >
> > Yes and the solution is to add soft aimbot. Smart solution. Take a potentially great esports game and make it a joke because of aim assist. Cater to the casual children who want to “have fun”. That’s what social playlists are for. Play BTB with friends.
> > Aim assist will always be an issue as long as crossplay is a thing. and as long as PC performance is a joke. The tracking in this game feels like -Yoink- along with the shot reg for kbm.
>
> You realize aim assist and bullet magnetism are still both on for keyboard & mouse as well as controller right? Is that not what you’re talking about when you say soft aimbot?

There is ZERO bullet magnetism for kbm. You have no idea what you’re talking about.

> 2535430914268363;12:
> > 2533274825640503;11:
> > > 2535430914268363;10:
> > > > 2533274892422354;3:
> > > > You clearly have a bias against controller aim.
> > > >
> > > > Controller has aim assist because of how inferior it is to mouse and keyboard. If you turn off aim assist on controller and mouse, mouse will win everytime. It’s your thumb vs someone’s entire arm. There’s no competition.
> > > >
> > > > Play counter-strike with a controller and see how far you get. You’ll be dog-walked up and down the ranked playlist. Maybe these game devs should stop pitting Mouse and controller players together as if they’re on the same playing field. Even without mouse magnetism, I could confidently body a controller player because it’s just that big of a gap. I haven’t even mentioned the DPI software that comes with gaming mice.
> > > >
> > > > This is coming from a guy who played CS:Source until he got carpal tunnel in his right hand. Controller aim assist is pretty much the only thing stop mice players from completely curb stomping console players. There’s literally no debate.
> > >
> > > Yes and the solution is to add soft aimbot. Smart solution. Take a potentially great esports game and make it a joke because of aim assist. Cater to the casual children who want to “have fun”. That’s what social playlists are for. Play BTB with friends.
> > > Aim assist will always be an issue as long as crossplay is a thing. and as long as PC performance is a joke. The tracking in this game feels like -Yoink- along with the shot reg for kbm.
> >
> > You realize aim assist and bullet magnetism are still both on for keyboard & mouse as well as controller right? Is that not what you’re talking about when you say soft aimbot?
>
> There is ZERO bullet magnetism for kbm. You have no idea what you’re talking about.

But there is. You aren’t going to win any brownie points here. This game feels awful on controller. Nearly unplayable imo. I’m sticking to MCC.

Also, those “kids” are the adults that have spent years playing this game casually with friends which, in my case, started all the way back in 2002. The only ones sweating are children. You are in the minority. And judging by that 300 Halo gamerscore and nearly no time in-game, you haven’t a clue what makes a Halo game great. Halo was never about esports losers/tryhards. It was about a fun social FPS that COULD be played competitively in the right setting. The right setting is not a flight test for a game that isn’t even out yet. If you want competition, maybe look into Splitgate or something. But as far as this community goes, 99% disagree. Have a good day.

The issue is that controller aim assist is EXTREMELY strong and needs to be toned down significantly.

> 2535430914268363;10:
> > 2533274892422354;3:
> > You clearly have a bias against controller aim.
> >
> > Controller has aim assist because of how inferior it is to mouse and keyboard. If you turn off aim assist on controller and mouse, mouse will win everytime. It’s your thumb vs someone’s entire arm. There’s no competition.
> >
> > Play counter-strike with a controller and see how far you get. You’ll be dog-walked up and down the ranked playlist. Maybe these game devs should stop pitting Mouse and controller players together as if they’re on the same playing field. Even without mouse magnetism, I could confidently body a controller player because it’s just that big of a gap. I haven’t even mentioned the DPI software that comes with gaming mice.
> >
> > This is coming from a guy who played CS:Source until he got carpal tunnel in his right hand. Controller aim assist is pretty much the only thing stop mice players from completely curb stomping console players. There’s literally no debate.
>
> Yes and the solution is to add soft aimbot. Smart solution. Take a potentially great esports game and make it a joke because of aim assist. Cater to the casual children who want to “have fun”. That’s what social playlists are for. Play BTB with friends.
> Aim assist will always be an issue as long as crossplay is a thing. and as long as PC performance is a joke. The tracking in this game feels like -Yoink- along with the shot reg for kbm.

I’m sorry but this ain’t a fair assertion to make. Halo 5’s esports was decent enough to remain active for 7 years. With controller. As soon as PC gets thrown into the fray, now it’s a problem.

Maybe it’s because people can’t aim with PC like they used to? I don’t know but simply blaming all your shortcomings on aim assist is very shortsighted and naive.

Play a game in previous Halos where you just shoot your teammates and that’s what no aim assist would be like. Anything outside of close range would be very difficult to hit on a consistent basis. Controllers need aim assist because they aren’t as precise as a mouse and this game feels like it already has less aim assist than previous Halos. Also, saying it’s cheating is just an uninformed and ignorant take.

Where are you getting aim assist on controller? I have none. I don’t see it anywhere. And it shows. When I try to shoot someone, my aim doesn’t track them at all. I have to do it myself, and with controller, that is significantly harder to do since you’re limited to the movement of the right stick rather than the free aiming of a mouse. My accuracy in Halo Infinite is below 40% when in every other Halo game it is 60% or above. That is a significant drop. I use controller for every single Halo game, and it clearly shows that there is something up for me when it comes to Halo Infinite. In a game with enhanced movement where the time to kill is much longer than in other games you cannot afford to be missing this many shots. And the crazy is part is that keyboard and mouse controls get to turn aim assist on or off, but controller players apparently have it yet I don’t see it. Either there is no aim assist for controller or it’s clearly not enough. Me and my friends, who are all Halo players, all really good at Halo, all get positive KDs in most matches we play, and all of us use controller, go onto Halo Infinite and get our -Yoinks!- kicked by people who are clearly using keyboard and mouse. And I would say that’s a problem with skill based matchmaking, I had played many matches and I did not win a lot, and the ones I did win I still got a horrible KD and even worse accuracy percentage. So if there is aim assist for controllers, I don’t see it. So I’m sorry, seeing your argument bothers me because I experience little to no aim assist and you’re asking that aim assist be taken out for controllers when I have yet to see any evidence of it being there in the first place.

This game literally has the least aim assist of any game ever. You’re sorely mistaken if you think any game developer is ever going to take aim assist away from controller players so you can -Yoink- on them every game. Dream on bud.

> 2533274882068643;17:
> In a game with enhanced movement where the time to kill is much longer than in other games you cannot afford to be missing this many shots.

Not sure why you think this TTK is longer than any other Halo considering the boost of shield state dependent weapons is a huge part of the current sandbox. I understand that TTK and TTD are inherently related but they are both tweakable functions and they are just off for Infinite. TTK is slightly too long however TTD is extremely quick in comparison to most games, which causes a noticeably quicker death than the damage you thought you were hit with.

Also, this game’s aim assist is probably the strongest it’s ever been in a Halo game. Here’s a streamer clip to show how powerful it really is.

https://www.youtube.com/watch?v=C2efAdzDfTQ

I don’t think it needs to go. It’s a good balance or trade-off to getting cross platform multiplayer. I’m all for it if it means more players.