Content That I Wouldn't Mind in Microtransactions

  1. Custom/Non–standard Reload Animations. It’s something that’s never been done in the countless FPS games that exist today, and I’m sure there are some people who, like me, would love the option to spice up the mundane act of reloading with animations that add a bit of flair to it. I was inspired by the Johnny Silverhand sections of Cyberpunk 2077, where we can see his cool pistol-flip reload, as well as Mozzie from Rainbow 6 Siege. It really got me wondering why we haven’t seen games trying to sell us some cool reload animations.

  2. Different Announcer Voices. I believe Halo 5 had this, with different Warzone announcers, like the grunt announcer. Halo Wars also has it in some capacity with the different leaders. I’d love to see this being expanded upon, potentially with voices of characters like Buck, the Arbiter, Lasky, and maybe Chief himself or Cortana. Of course I’m not saying I dislike the godly voice of Jeff Steitzer, but since the multiplayer is F2P and they’re going to sell us stuff, I’m giving my ideas of things that I wouldn’t mind being sold to me.

EDIT: To everyone saying “you’re encouraging more microtransactions” or other things of that sort, I am not. I hate microtransactions of any kind and I wish they never existed. Unfortunately the business world thinks differently, and it’s unlikely to change any time soon, because those making money off it, don’t actually play the games. I can’t say something along the lines of “REMOVE ALL MICROTRANSACTIONS” because at this point in the industry, that’s like yelling at a brick wall. Instead, I’ve focussed my efforts into finding ways to make this despicable practice slightly less horrible, by giving them ideas of what people think are acceptable to be monetized in this disgusting way.

Nooo dont give them more ideas to milk microtransactions! There is nothing rewarding about microtransactions. 9 times out of 10, its just a money scheme that game developers use to score an extra, unearned dollar off its consumers.

But those ideas are definitely interesting and I honestly think no one would complain if they were implemented. I support it. (I dont support charging real world money, though).

Or maybe we should just have all the content available instead of hidden behind a predatory pay wall. You know, the way gaming used to be. If I buy a game I want access to every byte of data I just played for and placed on my hard drive. Its simple. They make a product, I buy the product, I expect to be able to access and use said product.

If you want to give me the sad sob story of how the developers need to make money too, the start them a go fund me and be that first donation.

Unique reloads is a good idea :bulb:. Also, the unique announcers is a good idea as well. I liked using the monitor and the grunt in Halo 5. Also, how about different HUDs? Going back to Halo 2 we have had separate HUDs for different characters. I think Halo 5 had a lot of different HUDs based on the character selected.

Unique reloads reminds me of the secret animations that were in the Battlefield Hardline. I really like that idea. Let’s be honest, we can’t prevent microtransactions from happening, at least let’s contribute ideas that are good and not intrusive.

As long as armor customization’s never make it into the microtransaction fiasco, i could care less.

How about assassinations?

> 2533274866989456;7:
> How about assassinations?

I think anything that they try to get money out of that was considered ‘free’ in previous titles will only add to the outcry from the community.

As MaldyMaldy said, the hell?!?

The game is worth 59€ or 69€ so I buy the content and want everything!

Or what you guys thinking? Thee developer/publisher is so poor?

“It’s better to pay for stuff than unlocking it with experience or credits like reach?” what the muffin… Some parts of the community went to a way of the heretics… Shame…

> 2533274809988140;8:
> > 2533274866989456;7:
> > How about assassinations?
>
> I think anything that they try to get money out of that was considered ‘free’ in previous titles will only add to the outcry from the community.

True, but haters are gonna hate, and you can see it in this thread by multiple players already. The community has been craving a bigger player base basically since H3. I think it is generally believed that the multiplayer being free-to-play is a good way to accomplish that. You cannot have f2p without some micro-transactions. 343 isn’t running a charity here. I’ll gladly give up some previously included customization in exchange for a bigger/more active community.

Another idea could be early access to new maps. This was common with DLCs in the past, I think, those that purchased the full DLC package early would have exclusive access or some other benefits.

> 2533274866989456;10:
> > 2533274809988140;8:
> > > 2533274866989456;7:
> > > How about assassinations?
> >
> > I think anything that they try to get money out of that was considered ‘free’ in previous titles will only add to the outcry from the community.
>
> True, but haters are gonna hate, and you can see it in this thread by multiple players already. The community has been craving a bigger player base basically since H3. I think it is generally believed that the multiplayer being free-to-play is a good way to accomplish that. You cannot have f2p without some micro-transactions. 343 isn’t running a charity here. I’ll gladly give up some previously included customization in exchange for a bigger/more active community.

I understand the model…just stating facts. Adding to what was already existent in previous titles would make sense for the microtransactions. Taking things that for years has costed ‘X’ amount of dollars that was considered included in for costs and profits seems grimy. Let alone all of their partnerships in marketing (which seems to be more than ANY other Halo game in the franchise-Bungie included) and of course Esports. People should be getting a value if they buy the actual game…let them nickel and dime the people who want to join in for free. Trust me…they aren’t just barely scraping by like some in the community would use to justify the reasons behind the model and live service. I can almost guarantee that once this game releases, the amount of money made by marketing partnerships/Esports will far outweigh the money made by actual sales of the game and if not then, add in microtransactions and it will be a ‘game over’ dispute.

things that add or have always been charged: reload animations, voice packs, specialty weapon skins, customs visor huds etc.

things that have always been: assassinations and dare i say…color

> 2533274809988140;12:
> > 2533274866989456;10:
> > > 2533274809988140;8:
> > > > 2533274866989456;7:
> > > > How about assassinations?
> > >
> > > I think anything that they try to get money out of that was considered ‘free’ in previous titles will only add to the outcry from the community.
> >
> > True, but haters are gonna hate, and you can see it in this thread by multiple players already. The community has been craving a bigger player base basically since H3. I think it is generally believed that the multiplayer being free-to-play is a good way to accomplish that. You cannot have f2p without some micro-transactions. 343 isn’t running a charity here. I’ll gladly give up some previously included customization in exchange for a bigger/more active community.
>
> I understand the model…just stating facts. Adding to what was already existent in previous titles would make sense for the microtransactions. Taking things that for years has costed ‘X’ amount of dollars that was considered included in for costs and profits seems grimy. Let alone all of their partnerships in marketing (which seems to be more than ANY other Halo game in the franchise-Bungie included) and of course Esports. People should be getting a value if they buy the actual game…let them nickel and dime the people who want to join in for free. Trust me…they aren’t just barely scraping by like some in the community would use to justify the reasons behind the model and live service.

My comments were for ideas on what could be some good ideas for the microtransactions, not what should be included in the full paid game. I 100% agree that those that purchase the game should be getting a good value. Perhaps the paid game includes a whole host of cosmetics, animations, voice-overs, and other customization that the free version would need to pay a la-carte for. Or maybe it includes a starting balance of in-game currency (I think this is a terrible idea), or weekly/monthly in-game currency income.

> 2535473219036906;3:
> Or maybe we should just have all the content available instead of hidden behind a predatory pay wall. You know, the way gaming used to be. If I buy a game I want access to every byte of data I just played for and placed on my hard drive. Its simple. They make a product, I buy the product, I expect to be able to access and use said product.

And gaming used to be releasing a game and then washing your hands of it.

Now people want high speed servers, a constant stream of DLC, rotating play lists, and so on.

Has to be paid for some how.

And besides they are making a product. They are giving you the product for free. You can acess and use said product all you like. The other bits, the ones in the MTX store, not so much.

> 2533274815938300;2:
> There is nothing rewarding about microtransactions. 9 times out of 10, its just a money scheme that game developers use to score an extra, unearned dollar off its consumers.

As long as it’s rewarding to those who have purchased the item I have no problem.

And even 1:10 isn’t too bad - I’m sure you’ll find things that are of value (to you).

And it’s not neccessarily ‘unearned’. The cost has just shifted to a different facet of the game. Instead of earning money for the game engine, DLC, server up time etc - which is put out for ‘free’ - they instead recoup costs (and profits) from more ‘marketable’ assets.

If you don’t like it, don’t buy it.

> 2533274946536684;1:
> 2. Different Announcer Voices.

Yep. It’s awesome. I would gladly fork over cash again to do the same in Infinite.

> 2585548714655118;14:
> > 2535473219036906;3:
> > Or maybe we should just have all the content available instead of hidden behind a predatory pay wall. You know, the way gaming used to be. If I buy a game I want access to every byte of data I just played for and placed on my hard drive. Its simple. They make a product, I buy the product, I expect to be able to access and use said product.
>
> And gaming used to be releasing a game and then washing your hands of it.
>
> Now people want high speed servers, a constant stream of DLC, rotating play lists, and so on.
>
> Has to be paid for some how.
>
> And besides they are making a product. They are giving you the product for free. You can acess and use said product all you like. The other bits, the ones in the MTX store, not so much.
>
>
>
>
> > 2533274815938300;2:
> > There is nothing rewarding about microtransactions. 9 times out of 10, its just a money scheme that game developers use to score an extra, unearned dollar off its consumers.
>
> As long as it’s rewarding to those who have purchased the item I have no problem.
>
> And even 1:10 isn’t too bad - I’m sure you’ll find things that are of value (to you).
>
> And it’s not neccessarily ‘unearned’. The cost has just shifted to a different facet of the game. Instead of earning money for the game engine, DLC, server up time etc - which is put out for ‘free’ - they instead recoup costs (and profits) from more ‘marketable’ assets.
>
> If you don’t like it, don’t buy it.
>
>
>
>
> > 2533274946536684;1:
> > 2. Different Announcer Voices.
>
> Yep. It’s awesome. I would gladly fork over cash again to do the same in Infinite.

I’m not sure how defending predatory additional is rational to you. You simply want to donate your money be my guest. Your saying the only way to have pay for servers for multiplayer is through charging players additional amounts? There are plant of games that haven’t. Less in the recent age, but that because of a complacent community that tolerates such actions. Rotating playlists? I’m pretty sure those servers can automatically rotate playlists just like they automatically to state maps. And since when are they giving me the product for free? I’m pretty sure there’s going to be a sticker price on halo Infinite. They aren’t going to !all me that disk for free. And the free to play mutiplayer, that’s not free either, its being payed for by game pass and xbox live subscriptions. There’s nothing they are giving us for free. When a dev has stooped to the paytowinzone (aka warzone) with random loot boxes they clearly are out to lunch us for every penny.

> 2535473219036906;15:
> > 2585548714655118;14:
> > > 2535473219036906;3:
> > > Or maybe we should just have all the content available instead of hidden behind a predatory pay wall. You know, the way gaming used to be. If I buy a game I want access to every byte of data I just played for and placed on my hard drive. Its simple. They make a product, I buy the product, I expect to be able to access and use said product.
> >
> > And gaming used to be releasing a game and then washing your hands of it.
> >
> > Now people want high speed servers, a constant stream of DLC, rotating play lists, and so on.
> >
> > Has to be paid for some how.
> >
> > And besides they are making a product. They are giving you the product for free. You can acess and use said product all you like. The other bits, the ones in the MTX store, not so much.
> >
> >
> >
> >
> > > 2533274815938300;2:
> > > There is nothing rewarding about microtransactions. 9 times out of 10, its just a money scheme that game developers use to score an extra, unearned dollar off its consumers.
> >
> > As long as it’s rewarding to those who have purchased the item I have no problem.
> >
> > And even 1:10 isn’t too bad - I’m sure you’ll find things that are of value (to you).
> >
> > And it’s not neccessarily ‘unearned’. The cost has just shifted to a different facet of the game. Instead of earning money for the game engine, DLC, server up time etc - which is put out for ‘free’ - they instead recoup costs (and profits) from more ‘marketable’ assets.
> >
> > If you don’t like it, don’t buy it.
> >
> >
> >
> >
> > > 2533274946536684;1:
> > > 2. Different Announcer Voices.
> >
> > Yep. It’s awesome. I would gladly fork over cash again to do the same in Infinite.
>
> I’m not sure how defending predatory additional is rational to you. You simply want to donate your money be my guest. Your saying the only way to have pay for servers for multiplayer is through charging players additional amounts? There are plant of games that haven’t. Less in the recent age, but that because of a complacent community that tolerates such actions. Rotating playlists? I’m pretty sure those servers can automatically rotate playlists just like they automatically to state maps. And since when are they giving me the product for free? I’m pretty sure there’s going to be a sticker price on halo Infinite. They aren’t going to !all me that disk for free. And the free to play mutiplayer, that’s not free either, its being payed for by game pass and xbox live subscriptions. There’s nothing they are giving us for free. When a dev has stooped to the paytowinzone (aka warzone) with random loot boxes they clearly are out to lunch us for every penny.

‘Predatory’ is in the eye of the beholder. No one is forcing anyone to buy anything. I appreciate that companies add a bit of marketing spin and ploys to their products but I’ve never understood the angst against microtransactions.

I will happily fork over money for bits that are worth it. Eg. Voice announcers. No problem at all.

There aren’t many games that are going to require the number of high quality servers that Halo Infinite will. They cost money. I imagine a lot of money. Are there any similar games that don’t have a funding model of some sort?

Rotating playlists require staff employed to implement them. Maintain them. Gather stats on them and so on. It doesn’t just happen. There is a cost involved that has to be covered.

Multiplayer is free. You will need Live - but I’m pretty sure you won’t need gamepass. That’s about as free as it gets.

But yes you are right. Nothing is free. Hence mictrotransactions. But the beauty of them is that you only have to pay as much as you want! It’s beautiful. You only have to buy what you want… and hope that there enough whiney little Johnnies out there with rich parents that otherwise fund our play time.

And thankfully I can’t stand Warzone… so I couldn’t care less who is paying for the win. :slight_smile:

> 2585548714655118;16:
> > 2535473219036906;15:
> > > 2585548714655118;14:
> > > > 2535473219036906;3:
> > > > Or maybe we should just have all the content available instead of hidden behind a predatory pay wall. You know, the way gaming used to be. If I buy a game I want access to every byte of data I just played for and placed on my hard drive. Its simple. They make a product, I buy the product, I expect to be able to access and use said product.
> > >
> > > And gaming used to be releasing a game and then washing your hands of it.
> > >
> > > Now people want high speed servers, a constant stream of DLC, rotating play lists, and so on.
> > >
> > > Has to be paid for some how.
> > >
> > > And besides they are making a product. They are giving you the product for free. You can acess and use said product all you like. The other bits, the ones in the MTX store, not so much.
> > >
> > >
> > >
> > >
> > > > 2533274815938300;2:
> > > > There is nothing rewarding about microtransactions. 9 times out of 10, its just a money scheme that game developers use to score an extra, unearned dollar off its consumers.
> > >
> > > As long as it’s rewarding to those who have purchased the item I have no problem.
> > >
> > > And even 1:10 isn’t too bad - I’m sure you’ll find things that are of value (to you).
> > >
> > > And it’s not neccessarily ‘unearned’. The cost has just shifted to a different facet of the game. Instead of earning money for the game engine, DLC, server up time etc - which is put out for ‘free’ - they instead recoup costs (and profits) from more ‘marketable’ assets.
> > >
> > > If you don’t like it, don’t buy it.
> > >
> > >
> > >
> > >
> > > > 2533274946536684;1:
> > > > 2. Different Announcer Voices.
> > >
> > > Yep. It’s awesome. I would gladly fork over cash again to do the same in Infinite.
> >
> > I’m not sure how defending predatory additional is rational to you. You simply want to donate your money be my guest. Your saying the only way to have pay for servers for multiplayer is through charging players additional amounts? There are plant of games that haven’t. Less in the recent age, but that because of a complacent community that tolerates such actions. Rotating playlists? I’m pretty sure those servers can automatically rotate playlists just like they automatically to state maps. And since when are they giving me the product for free? I’m pretty sure there’s going to be a sticker price on halo Infinite. They aren’t going to !all me that disk for free. And the free to play mutiplayer, that’s not free either, its being payed for by game pass and xbox live subscriptions. There’s nothing they are giving us for free. When a dev has stooped to the paytowinzone (aka warzone) with random loot boxes they clearly are out to lunch us for every penny.
>
> ‘Predatory’ is in the eye of the beholder. No one is forcing anyone to buy anything. I appreciate that companies add a bit of marketing spin and ploys to their products but I’ve never understood the angst against microtransactions.
>
> I will happily fork over money for bits that are worth it. Eg. Voice announcers. No problem at all.
>
> There aren’t many games that are going to require the number of high quality servers that Halo Infinite will. They cost money. I imagine a lot of money. Are there any similar games that don’t have a funding model of some sort?
>
> Rotating playlists require staff employed to implement them. Maintain them. Gather stats on them and so on. It doesn’t just happen. There is a cost involved that has to be covered.
>
> Multiplayer is free. You will need Live - but I’m pretty sure you won’t need gamepass. That’s about as free as it gets.
>
> But yes you are right. Nothing is free. Hence mictrotransactions. But the beauty of them is that you only have to pay as much as you want! It’s beautiful. You only have to buy what you want… and hope that there enough whiney little Johnnies out there with rich parents that otherwise fund our play time.
>
> And thankfully I can’t stand Warzone… so I couldn’t care less who is paying for the win. :slight_smile:

You know everyone’s complaint is that certain things that are desirable are going to be hiding behind paywalls. Specifically for those whether they buy the game or not. People that purchase the game in its entirety expect to get everything that the game has to offer. Let the people who play for free feed this system and those people who buy the actual game have the ability to get the content without forking over extra money. Even more so things that have generally been “in the game” like armors, colors, weapon skins, etc. I could totally understand if they are adding to the game IE: voices of war pack in H5, reload animations, hud visor customization, esports team skins and charging additional money for that. Taking things that were already considered part of the core game and monetizing them is what has people pissed off.

i love how people will rationalize micro transactions when it comes to almost anything in the game like companies aren’t making profits regardless if they are in or out of games or are struggling in some way. The word “beauty” or in this case “beautiful” should never be used to describe micro transactions or the system itself.

Ideas I’m okay with being microtransactions: None. It’s a plague on modern gaming.

> 2533274863380818;18:
> Ideas I’m okay with being microtransactions: None. It’s a plague on modern gaming.

True, but much like the real-life plague we’ve had to endure for the last year, we’ll just have to accept this as the new normal and find ways to enjoy as much as possible within the limitations.

> 2533274809988140;17:
> You know everyone’s complaint is that certain things that are desirable are going to be hiding behind paywalls. Specifically for those whether they buy the game or not. People that purchase the game in its entirety expect to get everything that the game has to offer. Let the people who play for free feed this system and those people who buy the actual game have the ability to get the content without forking over extra money. Even more so things that have generally been “in the game” like armors, colors, weapon skins, etc. I could totally understand if they are adding to the game IE: voices of war pack in H5, reload animations, hud visor customization, esports team skins and charging additional money for that. Taking things that were already considered part of the core game and monetizing them is what has people pissed off.
>
> i love how people will rationalize micro transactions when it comes to almost anything in the game like companies aren’t making profits regardless if they are in or out of games or are struggling in some way. The word “beauty” or in this case “beautiful” should never be used to describe micro transactions or the system itself.

There is probably some truth in that.

I would hope a lot of the MTX stuff is ‘desirable’. They aren’t going to be very successful if it’s not.

But at this stage we don’t know what people who buy the game are getting. We don’t know the price of the game (campaign). I guess we’re assuming most people by then will just accumulate it as part of game-pass - so it’s hard to know how much you are actually paying anyway. And we don’t know what comes with the game in terms of customisations.

A lot of people seem to say that will just “play it on game-pass”. Once you are on game-pass - the cost of the game is nominal (I know it’s not, but that’s the mind-set that subscription services make their living on).

People are freaking over the coatings vs previous colour systems. Which is fair enough given the lack of communication. But again, we just don’t know.

I guess I’m being a bit gullible… assuming that we will get a significant enough range of options at the start to represent ‘value’ for money. And that we can then extend it as we see fit by MTX.

And yes, I hold to the beauty of MTX. It’s a user pay system. Of course it’s still up to 343 to be fair with it - particularly providing value for money for those who outlay the $60 upfront - but it’s also up to us not to expect everything as a free ride.

Personally I have little interest in owning EVERY armour in the game. When it comes out I will choose which armour I like from the free set and play with that. If and when an armour I like better is up for sale I will simply buy it. It’s only a few $$$. I’ve pretty much played in the same armour and colours for multiple years now. Do people really change their look that often that the cost becomes prohibitive?

I play a lot of Pokemon Go. I’ve run into plenty of players who vehemently hold onto the free play. Me… I’m more than happy to splurge on extra incubators if I know I’m going to be walking 5km or so. It’s of value to me at that time… and probably why they are grossing $1b per year. :slight_smile: