Hi guys!
I saw a lot of topics about betrayals making people crazy and some of them propose solutions, that are debated and usually rejected, because too constraining and/or leading to some abuses.
IMO, the most important problem around betrayal/boot is the ability that teammates have to actually betray you on purpose to get the power weapons (especially in BTB
). Another, less important, issue is that people sometimes rage-boot you, without even trying to think about what happened. The latter point is, unfortunately, uncurable. Personnally, when I get betrayed, I always take a few seconds to understand what happened, and usually donât boot my teammates (lost rocket/nade, accidental noscopes,âŚ).
I want here to propose some improvement to avoid most of the inconveniences related to the main problem, which is the power weapon obsession. Most of on-purpose-betrayals share some characteristics that can be pointed out and transformed into algorithms.
Leads to a booting option after the first betrayal:
- a) Every betrayal done with more than one shot/nade/melee. Hitting a teammate more than once is most likely done on purpose.
- b) CQC one-shot betrayal are also most likely to be intentionnal. (And if it is not, players are smart enough to sort out the accidental cases, c.f. above).
- c) (Tough implementation, I guess) If the betrayer has no enemies in a certain cone around the shooting vector within a certain range. This is most likely on purpose.
- d) You get stuck by a teammate within a radius with no enemies (somehow related to c)), in a middle-to-short range fashion. Most likely on purpose.
Can also be included in some manner cases where a teammate no-shields you several times in a row, actually trying to weaken you in order to make you an easy target for the enemy team.
I donât know if this is possible, but a causality check might be nice too. I mean, you fire with the Wraith and an allied Hog comes out of nowhere and gets hit by your plasma artillery. You usually shot before they even thought to go in that direction. That kind of betrayal should not lead to a first betrayal booting option (if it happens twice or more, it most likely means that the guy in the wraith is somehow brain-damaged* ^^ or not careful enough).
Thatâs it for what I had to suggest. Even though some of my suggestions are probably difficult to implement, points a) and b) shouldnât be such a problem. And it would most probably make things easier for everyone, especially when it is about BTB on Hemorrhage, where the sniper rifle is so desired.
Let us know what you think about these ideas and if you have some improvements/criticism.
Thanks for reading.
*(without any politically incorrect thoughts)