Constructive Halo 5 Campaign Thread

I’m making this thread as a smaller general discussion for Halo 5: Guardians campaign.
A lot of people on the forums talk about what they like and dislike about the game, and give no constructive feedback or reasons for this besides saying “I hate 343”, “Halo 5 sucks,” or “Bring back classic Halo the new one is bad, I’m done playing Halo”.
So this thread is being posted as a general discussion of what people liked about Halo 5’s campaign, what they didn’t enjoy, or what they think could be improved on in future Halo installment campaigns.

NOTE: Please do not insult people on this thread. If you have nothing better to say than “git good” or irrelevant insults that have nothing to do with the topic at hand, your post will be flagged. This thread is all about constructive feedback and seeing what ideas fans have for a good Halo game.

To start off the discussion, i’d like to express my enjoyment on the characters in the story. While I’m glad they added The Warden Eternal and new Spartans to the gameplay, I feel there is still something bland about it. Personally I enjoyed that they had Jul M’dama in the game, his existence eas downplayed. I feel he should’ve lasted far longer after having a buildup of character in Escalations. The same goes for Warden Eternal. We should have gotten a little more backstory for him which I hope to see return in the future games, as ge was my favorite new character.

From a gameplay perspective, I was a bit disgruntled by how short the story was. It feels like Halo 2. Incomplete. Obviously Halo 2 hit deadlines, but Halo 5 was more incomplete, the plot jumped all over and left people who weren’t following the lore confused. We got two or 3 filler levels that merely were briefings, not even five minutes long each, which could have been part of the main levels, leaving space to further explain Hunt The Truth events as the game advertisements marketed.

Those are my biggest of opinions I feel the game should have had better features on. I have more, but I’d like to see what opinions and ideas you as the community may have.

I think what they tried to do with the Warden was turn him into a badass, recurring boss character. It was supposed to be similar to how Ridley is in pretty much all of the Metroid games (Sometimes he even comes back as Meta Ridley.). And honestly, I like that! A bunch of people didn’t appreciate fighting the same boss again and again, but it was especially worth it to me when, after fighting him and dying many times earlier in the game, you see Cortana destroy several of his bodies and make him look weak. When he challenges you with three of his bodies, you want to kill all three of them, if only to say “Yeah, you’re not so tough after all, chump.”.

That’s all I have to say. TL;DR anything I can use to draw parallels between Metroid and other games is good. Like the Scattershot looking like the Plasma Beam in the first Prime game.

I found the Warden fights tedious and irritating because I played through on Legendary. I think it would have helped of there was more variety to the boss fights. The lack of gameplay as Chief was disappointing, and the plot had almost no connection with what Halo 4 left us with. The advertisements felt misleading, but oh well.

> 2535437652903765;3:
> I found the Warden fights tedious and irritating because I played through on Legendary. The lack of gameplay as Chief was disappointing, and the plot had almost no connection with what Halo 4 left us with. The advertisements felt misleading, but oh well.

I agree completely minus the warden bit, I liked fighting him. Also I would add making Cortana the villain probably wasn’t the best move, I would have stuck with Didact.

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> > 2535437652903765;3:
> > I found the Warden fights tedious and irritating because I played through on Legendary. The lack of gameplay as Chief was disappointing, and the plot had almost no connection with what Halo 4 left us with. The advertisements felt misleading, but oh well.
>
>
> I agree completely minus the warden bit, I liked fighting him. Also I would add making Cortana the villain probably wasn’t the best move, I would have stuck with Didact.

I hope to see Didacts return. Since he’s technically “composed,” he could return. Personally I like the Warden, because to me I have this speculation that he at one time was a Ecumene warrior-servant pre Composer? He could also have been an AI from the start. But I would like to know whag happened to him. Personally I feel Cortana becoming a villain is just a tiny part of the picture. It’s possible we’ll see someone far more important.

I think that the lack of introduction for the playable characters really alienates Halo fans who haven’t explored the lore beyond the games. Anyone who saw Blue Team with chief was probably thinking “Who the hell are these guys?” And the reveal that Cortana was still alive came too early in the game. Halo 5 was advertised to be a game where chief goes rogue to find Cortana, and Locke has to hunt him down. Well, the big reveal of Cortana’s survival just happens, right in the middle of Chief’s first mission of the game. And the ‘hunt’ just boils down into a rescue and that takes up the majority of the game. People were hyping up the idea of actually fighting the Master Chief, and no matter how you feel about either character you’ve got to admit that’s an awesome idea. In the end, though, the plot was seriously watered down from what was advertised.

As far as gameplay goes, Halo 5’s campaign felt really linear. Go to point A, defeat all enemies at point A. Go to point B, eliminate all enemies at point B. Repeat until level is complete. Although they did have multiple paths in each area that could be revealed by breaking down walls, it still felt very structured, especially with 343’s rather bland, copy and paste art design I think that 343 should look back to the original trilogy for inspiration as to how the campaign should flow. In the Silent Cartographer, you were dropped onto an island and your goal is to find a map that will reveal Halo’s control center. Where do you find it? The game doesn’t tell you, it’s up to you to explore the island and find out for yourself.

The campaign wasn’t entirely bad, though. The level on Sanghelios was one of my favorite levels, and it had many things that make Halo campaigns great. We finally got to see the Elite homeworld, so not only was there that sense of exploration looked great too. And it was full of action, combat on foot and in vehicles and we got to meet the Arbiter, what’s not to like about that?

Not to seemingly advertise for myself, but I’ll just link to my wider thoughts on the campaign from threads I made. They go in-depth and I feel it would be easier to just let others read them then try to condense everything. Here are my overall thoughts on the Halo 5 Campaign. There is some good in the campaign, but I feel the bad just drags the whole experience down.

There’s three parts to the Halo 5 campaign; story, atmosphere, and gameplay.

The story is a mess, and while I understand what it tries to accomplish, it feels rushed and leaves me confused. Like, who even is the warden? What is genisis or the domain?
Too much happens too fast, and it all blurs together.

The atmosphere is much stronger than the story, and helps to create unique worlds. The music works with the visuals and gameplay to make great moments, and I couldn’t help but to stand in awe at the sky around me on The Breaking.

Guardians best feature of the campaign was it’s gameplay, which makes up most of what the campaign has to offer. Unlike 4, there are no longer boring corridors, and in there place are large spaces that are unique from each other, and provide many choices in how to confront your enemies. Combined with the new abilities, the combat feels fresh and exciting. In blue team alone, you go from jumping around a large ship, to fighting in tunnels, taking on hunters, to piloting a banshee, and finish off with a good old fashioned arena wave fight.

Overall, a weak story hurts the campaign, but I see alot of good in the gameplay elements.

> 2533274812652989;7:
> Not to seemingly advertise for myself, but I’ll just link to my wider thoughts on the campaign from threads I made. They go in-depth and I feel it would be easier to just let others read them then try to condense everything. Here are my overall thoughts on the Halo 5 Campaign. There is some good in the campaign, but I feel the bad just drags the whole experience down.

Honestly you deserve that advertising!

I enjoyed the Halo 5 Campaign, and the hidden Intel scattered around the levels helped me appreciate the rich lore that Halo currently has. But I do think that the story could have been much better than what we have. There were things that I LOVED:
-Buck’s humor(lol)
-The fight between Chief and Locke during Unconfirmed
-Blue Team. Hands down
-Seeing the Arbiter again!

What I was most happy about was just having a Halo game in general, because to be honest, and I don’t want it to be extreme, but we could have just got nothing at all. I’m glad to have gotten a new game anyway to enjoy. It brings us together, as I see it. But I don’t want to drift off for too long. There were many things that I didn’t like about Halo 5’s story as a whole:
-Jul Mdama’s untimely death in the first mission.

I firmly believe that Jul could have been used better in Halo 5. Spartan Ops gave so much development to his character, as well as Halo: Escalation, only to have Locke jab him to death. He could have escaped from the battlefield in Mission 1 and remained hidden until Sanghelios, in which he encounters the Arbiter during Sunaion. It could have ended as a grand finale; the ending of the covenant remnant, eluding back to the days were the Arbiter plunged his sword into the Prophet of Truth! It wasn’t an experience-ruiner, but I felt as if it was a wasted opportunity to show how dedicated the Arbiter is to ending the Covenant. In the end, the game conveyed that just fine. But Jul shouldn’t have been killed so quickly.

-Cortana, for the love of god.
I don’t want to sound biased or seemingly rant, but I wasn’t too pleased with Cortana’s return. Halo 4 ended her life perfectly. Seeing her return almost immediately made Halo 4’s ending pointless(I don’t want to use that word, but I can’t think of nothing else). Making her the enemy put me on edge as well; She’s with us for most of the games(1,2,3,4,5, technically Reach), just for us to fight her? I didn’t like it, and to put it bluntly, she should have just stayed dead. The Warden Eternal should have been the main enemy of the game, and for a time, it felt like he was, until Cortana returned. Suddenly, it circled around her being the true villain. I didn’t like it.

-Hunt the Truth/ONI presence felt like it didn’t exist.
Hunt the Truth made us believe that Chief was a traitor; it made us wonder if we could really trust our hero. I, for one, loved the Hunt the Truth series, and I thought it would at least be mentioned in Halo 5, yet, it was nonexistent. ONI hardly had a presence(I believe Locke was that presence, correct me if I’m wrong) in the game. There was hardly a hunt in this game anyway; Chief just left to follow Cortana without authorization, and Osiris followed suit to find him. It felt like a game of hide-and-seek, rather than a big game hunt.That was also a wasted opportunity, but it didn’t bother me as much as Cortana’s return and Jul’s death. Halo 5, to me, made it seem like we would literally be HUNTING down our hero; the greatest hunt in video game history. That would have been awesome, and technically, that exists in Halo 5, only up to Unconfirmed :/.

There were minor problems that I had with the story as well:
-I felt as if the Warden Eternal had no backstory; he was just there to defend the Domain, give Blue Team passage, deny Fireteam Osiris passage, and protect Cortana. I sometimes wondered who he was as a human before his composure(if that applies). Why is Warden the way that he is?

-Perhaps new players not familiar with the extended lore would not warm up to Blue Team; they would just appear to be new SPARTANS only existing to accompany John, after for the longest time, newcomers expected John to be the only SPARTAN of his kind left. Perhaps it would lead to a potential dislike for the rest of the Blue Team members aside from John. I would have liked a cutscene explaining where the rest of Blue Team comes from, maybe even a playable section taking place on Reach, leading to the beginning Blue Team cutscene.

-The beginning cutscene with Halsey and Cortana had no purpose. It may have, but I saw no purpose. Who was she talking to? Locke? Herself? That interrogator from Halo 4’s beginning cutscene?

Aside from that was just game issues for me:
-Too few Blue Team missions
-Wardens are OP(The Breaking >.<)
-Squad AI get themselves killed a lot. This needs not explanation.
-Enemy AI kills too quickly :’( in Warzone, at least)

However, the bad definitely does not outweigh the good:
-I enjoyed the banter between the teams
-The intel found within the missions was a blast to find and understand
-Buck made the game 117% better
-Locke felt like a good contrast to John(I think that was 343’s intention, correct me if I’m wrong)
-Arbiter
-Blue Team
-Sanghelios(Even though our time there was short lived)
-Halo 5’s legendary ending leaves me excited and hopeful

I do not hate the campaign. I like it. But it needed much more work. I felt as if it did not reach the levels of enjoyment that the previous games reached. All we can do now, as a community, is help one another, be constructive, and hope that the next games will be much better. That’s all.

> 2533274812652989;7:
> Not to seemingly advertise for myself, but I’ll just link to my wider thoughts on the campaign from threads I made. They go in-depth and I feel it would be easier to just let others read them then try to condense everything. Here are my overall thoughts on the Halo 5 Campaign. There is some good in the campaign, but I feel the bad just drags the whole experience down.

I’m glad to see you contributed to the thread, you were the one who inspired my constructive thread!

  • Warden Ethereal was defiantly not a welcome addition to the Halo lore.
    A Reoccouring AI giant with a giant sword and laster beams coming from his face, I mean COME ON ! How thought of this ?Whilst He would have been cool to have appear just once, he should not have appeared that amount of times. Not even talking about his major role in the H5 Story. The game treats him like he is a well know character and one with a rich history, but non of it is explained in game, the information about him is only available through comics and that is a big mistake in my mind. - Fireteam osiris
    Cool team with intersting characters (except Tanaka) however they are featured too much. It is Chiefs history not Lockes.

I have a little bit of lore speculations that were more set in place thanks to the Halo 5 campaigh, I’d like to add the post I made refarding it here.

https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/halo-5-story-speculations-forerunner-builder/03c10711-2f51-4c6a-886e-bfdb850b45e9/posts?page=1

I know not many enjoyed Warden due to constantly popping up as a boss, but I do feel he has more story impact that we have saw. All we know is ge protected the Domain and Cortana, yet we know little about him. We know he has millions of bodies, endless Promethean force control, and a demanding demeanor that would suggest he at one point could’ve been a very high ranking Forerunner individual who could have been composed and left to protect what mattered most to the ecumene race.
My post just talks about the Forerunners and why I feel Halo 5 did a good job exploring them in little detail and set concrete proof of a lot of fan theories that have been around since Halo 4.