Please be very constructive and qualitative. Maybe 343i will listen when we’re not out to go down their throats with how they manage Halo 4, or posting by making flame wars with other community members about any of the previous Halo games against Halo 4. Post why you dislike or like H4 overall, but try and post what you think future installments of this franchise needs to keep that Halo composition intact.
You know guys, for me, I’ve tried getting the feel for Halo 4 and tried to get myself to like it. The problem is that I just can’t, you know. It’s too similar in many ways with the combat, gameplay, and other features to a similar FPS juggernaut that’s out on the market right now which certainly has had a brutal rivalry with this game for years and still does. One of the reasons why I initially liked—I mean LOVED—Halo is because it had its differences to other certain FPS and it really just stood out. The composition was purely exhilarating and it just kept wanting me to play the game every day and every night competitively and casually.
Secondly, another reason that really pulled me into the Halo gameplay was its uniqueness in its gameplay. The pace of the multiplayer was neither too fast nor too slow. I felt like the pace was just almost always perfect and it was fun to play competitively because of the pace. Many of the weapons also weren’t so OP like I’ve seen with many of the new weapons in H4. Trying to play competitively was extremely rewarding, and now it’s like some of the weapons are just one shot, one kill or you can just sit camping for like the whole game and killing enemies that pass by you. The gameplay is too fast-paced like this franchise’s main enemy has been and it’s so easy to just use “nooby” tactics to win games. I apologize for resulting to use the word “nooby”, but it just feels too easy now. Playing this game the first day it came out and it was just too easy.
The ranking system back in Halo 3 also separated the elites, the casuals and the noobs altogether. H3 had one of the best ranking systems ever, and you truly had to work hard and gain lots of skill in order to increase your general rank and increase the rank in the certain playlist(s) you played it. Both Reach and H4 (I had to mention Reach even though it’s developed by Bungie) lack a ranking system like Halo 3’s, and it’s just about playing as long as you can until you hit cap. There’s nothing rewarding about it. You feel no sense of accomplishment whatsoever from ranking up. Just stupid armor, loadouts and specializations (the ones after armor only counting for H4) that anyone else could unlock because it’s mainly based on how much you play—not by how much skill you have.
I also think H4 has an identity crisis. 343i, you really tarnished H4 gameplay without providing the fans to switch to Elites (that could additionally be customizable like they were in H3). I am an Elite at heart, and not being able to play as an Elite is sorta game-breaking for me. There have also been role-playing maps in Reach where the immersion really increased with players that used the Elite characters. I played as an Elite all the time in the Reach role-playing game known as “Countries of Reach”. It was fun being bigger than Spartans, running a bit faster than them and even at times, escaping death because you could sprint faster than the Spartans.
On another note, 343i didn’t decide to bring back dual-wielding nor did they decide to dedicate resources to machinimists. These aren’t biggies as they’re both mentioned last, but to me they are because dual-wielding was another thing that made Halo gameplay a lot more immersive whether the use of dual-wielding was OP or not. In fact it was so much fun going up against players who dual-wielded, and the challenge it brought forth was amazing. I always loved that feeling of taking down a guy using holding two SMGs back in H3. Another thing I loved with dual-wielding is that it could bring more to the machinima atmosphere like Elites did. You could customize characters with dual-wielding and allow for the characters to be distinguishable, and it was these little things that just really mattered in H3 and even Reach that made making machinima and creating role-play gametypes so much fun.
Didn’t know where to fit this, but I’m also unsure as to why communication severely dropped post-H3. Like, many people are now only in party chat, don’t have their mics activated or just don’t flat-out have a mic at all. I remember H3 being very talkative in many playlists in matchmaking, and now it’s just so quiet which makes it boring.Lastly, I remember hearing about Frank O’connor saying something along the lines of “We could have done a lot better,” (quoted pretty close) and that is just something no developer should ever say. It’s inexcusable. The point is to take the time to make something to the best of your ability, and after 4 years that’s what was delivered.
I know SOMEONE is going to argue with my points I’ve given but in the end, it’s just my opinion. After playing H4 I’m just not feeling what I used to in the games prior. To me, H4 just missed the mark in some areas, but by a long shot in others. If you love H4, think it’s the best thing ever, etc. then that’s great for you because you’ve found enjoyment in a game that I can’t for some very strong reasons. I’m not done with the franchise yet as I want to give 343i another chance, but I think I’ll be sticking by with H3 and Reach for machinimas and Custom Games until things improve—which is something we’ll hopefully see in the next installment.
My reply on your post is down below this post!!
