As a person who liked almost none of the changes 343 made in Halo 4 and 5, I’m glad to say that I’m loving Halo Infinite’s multiplayer. It feels like the true successor to the original trilogy.
That’s why I don’t like seeing how overwhelmingly negative everybody is being about the cosmetics in this game. It’s an overall minor aspect of how I PERSONALLY enjoy this game, and I hate seeing it overshadow all of the tremendous good that’s been done in terms of gameplay (and aesthetic, which is another personal opinion.)
That said, I don’t think cosmetics and how you acquire them are irrelevant. I also agree that the system that has been implemented needs a serious overhaul. I’ll try to organized my issues in a Problem - Answer format, and I encourage anyone commenting here to do the same.
Problem 1: The XP system is frustrating and unrewarding. The 50xp per match is not enough and some of the challenges seem unfair.
Answer 1: Tie earning XP and completing challenges to the in-game metal system. Every metal should grant some base amount of XP. Easy metals grant less, like 1XP for a back smack; while more challenging should grant more, like 10XP for a triple kill. Additionally, challenges should be about earning a certain number of a particular metal. I’m honestly surprised this wasn’t the way it was implemented; halo has been a pioneer in rewarding interesting gameplay achievements, and this seems like an obvious extension.
Problem 2: Too many things are locked behind battle passes. Customization might as well not exist for those players unwilling to pay into the system.
Answer 2: This is a simple question of quantity. Obviously the multiplayer needs some kind of monetization scheme, and I think cosmetics are the least egregious way to do that. I would personally be fine with a breakdown like this.
25% of customization options available for free through progression system.
25% of customization options available as event giveaways and purchasable with ingame currency.
50% of customization options available through battle pass system.
Additionally, iconic sets, such as the Mark V and Mark VI Mjolnir should NEVER be tied to the battle pass or ingame currency. They should either be attained through progression, or campaign accomplishments. I’d include ODST in this category as well.
Problem 3: The armor core system is frustrating and unnecessary.
Answer 3: Get rid of the armor core system.
Problem 4: The color palette system is frustrating and unnecessary.
Answer 4: Allow customization of armor color. Most of the basic colors should be locked behind progression. Textures locked behind the battle pass system should be those that are shiny, textured, or specially colored.
I think these changes are reasonable. If your read through this entire thing, leave a comment and give your opinion.

