A) Give players the option of turning JiP OFF. This way they can either hop into a game immediately, or they can wait for a fresh one.
B) Randomness, if you’re going to copy CoD, at least do it right. Let us choose our OWN ordnance packages so I can stop getting Pulse Grenade / Needler / Speed Boost in over half of my packages. It’s honestly like the more -Yoink- I’m kicking, the more the game’s coding tries to slow me down by giving me crap ordnance options. I’ve even tried the requisistion perk for several matches. NO HELP!
If my starting 3 options are garbage, the reroll always chooses garbage again! I unlocked requisition because I was expecting better chances at the GOOD power weapons, so far all it has done is switched out the Needler for the Concussion Rifle, Shotgun, or Scattershot.
Again if you’re going to copy CoD, do it right. Let players choose their packages, and depending on how strong something is, it takes more points to unlock it, this way the players can choose if they want to play short term for a lot of weaker bonuses, or play long term for the stronger ones, and prevents players like me from constantly getting Needler as their option, while other players get Incendiary Cannons.
C) Fix the weapon balance.
Loadout weapons are supposed to be WEAKER than power weapons.
The needler isn’t a -Yoinking!- power weapon. Sure you can get an easy kill with it, but with the flight time you’re most likely to start firing, die as a result from their hitscan DMR, and then get the kill from the grave as the needlers finally blow up. The only way you’re going to use the needler without dying is if either:
A) The player you’re killing is a bad shot (In which case you didn’t need the power weapon anyway)
B) You get the drop on the player and are able to start firing before they do (Again, in which case you wouldn’t need the power weapon anyway)
Fix your dang concussion rifle, that thing was decent in Reach where there where a lot of CQC inside buildings (Players head hits ceiling), and you could actually lock the player down. Very little of the CQC enviroments give the concussion rifle what it needs to stun lock the enemy player, making it virtually worthless.
Make the Boltshot a Mauler, where they can do a charged shot to drop your shields, then a quick melee to kill you. This means that they have to be 3 feet away from you, rather than 9 to score the kill, and would actually mean the CQC power weapons like Shotgun and Scattershot, the POWER WEAPONS, would then outperform the loadout weapon Boltshot.
Doesn’t need a whole lot of philisophical debate, just stick to the one core concept, that POWER WEAPONS SHOULD ALWAYS BE STRONGER THAN STARTING WEAPONS IN THEIR RESPECTIVE NICHES. That’s all, it doesn’t have to be complicated at all.