Consequence for early quitting.

There has to be some form of deterrent to stop people from quitting early. Every second ranked game I play with strangers I have a teammate quit in the first 4 minutes. How is it fair to me, or anyone else, to play through a teammate deficit? This seems like an issue that should have been addressed and resolved before the game was released, seeing as it was a problem in the first Halo Wars.

It wouldn’t be so bad if people like me didn’t get disconnected every other game still.

They are probably quiting cause the opponents are using Kisano and don’t feel like sitting through the same old unstoppable rush.

> 2535406538296908;3:
> They are probably quiting cause the opponents are using Kisano and don’t feel like sitting through the same old unstoppable rush.

Full disclosure. I use Kinsano.

She’s certainly not unstoppable, but yes, she needs to re-balancing.

I agree there should be some form of restriction for leaving a match before 5 minutes in

> 2533274809541057;4:
> > 2535406538296908;3:
> > They are probably quiting cause the opponents are using Kisano and don’t feel like sitting through the same old unstoppable rush.
>
> Full disclosure. I use Kinsano.
>
> She’s certainly not unstoppable, but yes, she needs to re-balancing.

If you play in 2v2s and 3v3s (atleast 2 Kisanos); she is very much unstoppable.

> 2533274826396445;6:
> > 2533274809541057;4:
> > > 2535406538296908;3:
> > > They are probably quiting cause the opponents are using Kisano and don’t feel like sitting through the same old unstoppable rush.
> >
> > Full disclosure. I use Kinsano.
> >
> > She’s certainly not unstoppable, but yes, she needs to re-balancing.
>
> If you play in 2v2s and 3v3s (atleast 2 Kisanos); she is very much unstoppable.

Sorry, my frame of reference is generally 1v1, a team match is another beast.

There is a penalty for resigning. Unfortuntely it affects people in 1v1 just as much as 2v2 which is kinda silly.