I am sick of bad connection ruining half of my firefight games. I turn on the ‘Good Connection’ restriction every time, but end up lagging either a bit, or so much I can’t normally make kills and surive consistantly (work on Perfectionist…). During the game it will show a red bar next to my name implicating I’m the one that’s lagging.
Almost as if I’m on a -Yoink- connection, but… I live in student housing with the university providing internet connection. And those are well known to be among the fastest in the country (Netherlands), I can download films (1 gb ish) in a matter of minutes, etc… In short, my connection is awesome.
I don’t understand. I have only one internet output, have a switch on that connected to my pc and xbox. Could that make connection worse somehow? Or am I just getting paired with people from US all the time which causes -Yoink- connection between us? Or is there anything I can do?
If anyone could provide some insight that could help, I’d be very very thankful. I have no clue and my online gaming experience is getting ruined. I’ve almost entirely quit playing Reach while it is my favourite 360 game (and probably favourite game of all time).
It could be that you have high ping or server delays. Even if you have superb download and upload rates, the ping time could be delayed for some reason and that will have a major impact on play.
I would go to Speed Net:
(requires Flash) and see what your local ping time is, and then try seeing what your ping time is to various cities in the USA (that’s if your largely playing with USA players).
Here is what my connection looks like when talking to a ping server about 300 kilometers away:
Also, check what Reach is saying about your Network connection too. That might indicate some ports not being open or restricted NAT or other issues.
Unfortunately Firefight uses a different network model for connecting you to games than MM does.It uses the same one that cmapaign does. To put it into simple terms whatever you do in the game has to happen on the hosts game before you see it happen on your screen. So if anyone in the game has a laggy connection you will all have lag in the game even if you are the host.
My advice is do Score attack and get that perfectionist one round at a time.
Thank you both for the insight! I did the test and got 9 ms, 60 mbps, 10 mbps… So that’s great right? Does that mean my switch here is ok? I could bypass it if needed but then I’d be plugging cables all the time.
So Firefight is different… That makes sense, because it’s a lot less bad in matchmaking (still often bad on gametypes like Swat, Living Dead and Grifball where timing is most important). A much higher percentage of games is unplayable in Firefight than in Multiplayer, that’s for sure.
I’ll check the network stuff in Reach next time I’m on… I recall something there attracting my attention a while back. I’ll report back to you guys. 
And yeah, Score Attack… But it would take much more time I think. Especially if I fail now and then. I have a hard time on regular Score Attack. I’ve even died a few times on 2x Score Attack in the Elite Wave. So… xD
> Thank you both for the insight! I did the test and got 9 ms, 60 mbps, 10 mbps… So that’s great right? Does that mean my switch here is ok? I could bypass it if needed but then I’d be plugging cables all the time.
That looks good. Did you test to various sites in the North America or other places to see what your connection is like?
The further the distance, the greater the likely hood some switch is dragging the response time down.
And as the other person indicated, FireFight and Co-Op use a different method for game play synchronization than Multiplayer. Any lag gets magnified.
> That looks good. Did you test to various sites in the North America or other places to see what your connection is like?
Sorry I wouldn’t know which ones are from where really 
Tried without switch again tonight… Seemed slightly better but that’s just based on a few games so might be chance. H3 btw, which has been BADLY lagging lately. xD
Connection was much better yesterday, with switch, on a friday night… So maybe there were just enough people to get us good connections?