When I look at the connection on the xbox, it always shows everything green except upload. I get around 15Mbps down, but Roadrunner is abysmally stingy with upload and it sits at about 2Mbps. This shows in red. Is it just that it’s asynchronous, or is that really considered to be bad for gameplay? There are certainly times where we have trouble registering headshots, and kind of glitchy gameplay, so I wanted to try and determine if this is our connection or simply the box we’re connecting to.
Anyone?
It’s a B checking with several servers. Thanks.
Everyone’s upload is red and warning.
I forgot why, but it’s like that for everyone, don’t worry.
> Everyone’s upload is red and warning.
>
> I forgot why, but it’s like that for everyone, don’t worry.
Oddly enough, it isn’t for me! Mine sits at “Average”, and I have a craptastic upload speed (~700 kbps).
But yeah, don’t worry about it. If I can play just fine on my not-so-great connection, you should be good! 
> Everyone’s upload is red and warning.
>
> I forgot why, but it’s like that for everyone, don’t worry.
If an American was to play with Europeans constantly they would soon find their upstream bandwidth has been reduced to warning.
This has nothing to do with their actual upstream bandwidth but rather the latency and resulting delay in packets getting back to the Europeans which the system misconstrues as poor bandwidth.
For over a year playing mainly with other Aus/NZ players I had good upstream bandwidth.
Back when I was playing Arena it was poor European host game after game and pretty quickly I found myself with an upstream bandwidth warning so I started playing more populated playlists where there were more Americans, Australians and Kiwis and my bandiwdth improved to average which it is currently at.
The entire system is completely broken and no way based on actual connection performance which is why there are so many abysmal hosts. Reach would rather give host to someone with no host record than a person with a good/average host record and therein lies a large part of the problem because Reach’s connection quality checks are so inaccurate.
For all it’s failings Halo 3’s rarely gave host to one isolated player when everyone else in the match is from the same continent but Reach does this all the time with one -Yoink!- pulling host over 15 other players from a different country and abysmal latency in the resulting game.
The latency metres are worthless and I’ve seen friends who were having connection issues with 50%+ packet loss pulling host and supposedly everyone is greenbar while people are teleporting around and not having their actions register in a timely manner if at all.
Long story short broken game is broken.