Connection Issues Break Multiplayer

This is a problem that needs to be sorted out. Latency, failure to connect, and host priority need to be fixed, otherwise matchmaking and spartan ops will remain a joke. I’m level 127 currently, with over 1,000 games played, and one out of three of them will have an absolutely dreadful host, resulting in the game becoming an absolute lag-fest where the winner of any encounter wins out of absolute sheer luck.

GET DEDICATED SERVERS OR FIX HOST CONNECTION.
When it says “choosing host with best connection”, I oftentimes have difficulty believing that that is what the game is actually doing. Host seems to be picked at random, and if their connection is bad, suddenly everyone’s connection is bad. Dedicated servers would fix this, and it’s obvious that Microsoft has the resources to do this, but something tells me this is more about cutting their costs than improving their products.

EFFECTS OF TYPICAL LATENCY ARE, BUT ARE NOT LIMITED TO:
In Matchmaking:
-Random short-range teleportation across the map as host’s server repetitively tries and fails to correct the positioning of other players and vehicles. Also known as “Rubber-banding.”
-Sprint and AA delays on spawn, rendering a player unable to use their sprint or armor abilities after spawning, sometimes for as long as 10 or 15 seconds.
-Grenade throwing becomes delayed, and grenades eject themselves from a player’s hand 2-5 seconds after being thrown.
-Hitscan begins to malfunction as host fails to realize the positioning of either the projectiles or the players, resulting in spartans surviving entire clips of BR or DMR ammo to the head. This usually ends with random teleportation followed by a telekinetic beatdown from ten meters.
-Players being booted from the game at the map select screen due to a suspected incompatibility with host.
-Blackscreens when selecting new host, which may or may not end at the same time for all players, potentially leaving several players stuck in limbo while the other team merely kills them and loots their weapons.
-All killing sprees or perfections in progress are immediately reset once a new host is chosen, with absolutely no explanation.

In Spartan Ops:
-General ping latency, which adds a significant delay to every action made by the player. Pressing the R trigger will cause a player to fire their weapon 1 to 3 seconds later. This delay is applied to all movement and aim correction as well, making survival and elimination equally difficult to attempt.
-Temporary freezes as the game fails to properly connect to other players.

If these issues are not fixed, Halo 4 will remain in a relatively unplayable state. These are things that many players, including myself, experience almost every other game. Please, if there is any possibility of this being fixed, please do it.

I’ll definitely add that I get this all the time.

Really not helping this game.

I’ve experienced all of those things in matchmaking. What I hate is when it says selecting the best connection and then you get booted from the game. When I check to see where people were from, there are usually a few outside of the US like Canada or Mexico.

I just wish I could play the game the way it was meant to be played.

if not dedicated servers then make it so players who only want to play with people in their region get matched together.

sure some may want to play with people all over the world but some may want the best connection and only play with people in their region. e

even H3 wasn’t this bad.

this and the fact that in todays gaming age the didn’t include clan support.

i have a feeling that 343i will turn HALO into the next COD. churning out a reskinned version of the game over and over and finally adding little things in until finally they have the game it should have been at the start.

The real issue is the lag compensation. The better someone’s connection is the more latency that is added to their packets ,in an effort to make it “more even” for the player with the lesser connection. On top of it ,it chooses the average connection for a host based on ping and not thru put (not totally correct but it looks at the host record wrong not realizing that the data maybe skewed by the fact that some connections on the receiving end have poor performance and it is not the host that has a problem)which it should so that everyone has a good game. It has been this way since the end of H3,beginning of Reach. I may not be totally correct on all of this but I’m pretty close.

Taking things out would be a more appealing option than putting things in at this point.

This post has been edited by a moderator. Please do not bump.

*Original post. Click at your own discretion.

bump

I almost never have lag in Halo 4. It only happens to me about as often as it did in Reach.

I haven’t played Reach, but these connection issues weren’t as problematic in Halo 3.

I experience this, but not as often. For some reason lag plays a much prominent role in Halo 4. When I’m doing poorly I can’t tell whether or not it’s from missing shots or from latency causing those misses.

While on the topic, does anybody else feel that sometimes melees don’t register at all?

When this game first came out this wasn’t a problem for me, however for the past few days I have been experiencing these problems.

bump

Here, Here, OP, I actually just now made a thread about this, but if I’d seen this, I would’ve posted in it, but I see that you bumped it. :slight_smile:

I’m just glad to see someone else is experiencing this, because it felt like it was just me for awhile, but somehow kind of had a feeling that it wasn’t. :slight_smile:

Microsoft needs to fix this, and they easily have the resources to fix this atrocity, I voted for almost every game, and that is no exaggeration. I mean, if Sony can provide dedicated servers to nearly every game with free online service, especially considering their financial state, then there’s no excuse Microsoft can’t either.

Lol at telekenetic beat down line

It’s bad enough that you can get into a fist-fight with Nightcrawler, but now you have to deal with telekinetics as well. :confused:

Connection issues isn’t bad on War Games.

Spartan Ops? That is a whole other story.

H4’s netcode is fine. I haven’t experienced a single problem.

The first few weeks after the game came out i had no issues, but the past couple of weeks has been pretty bad, almost every match, or every other match has been plagued by the dreaded “connecting to host” screen.

Maybe 343’s matchmaking system is going through rampancy.

I experience lag all the time in this game, it is making it a chore to play, and i am getting tired of the poor quality.