Looks like the radar is going back to baby mode after what was a perfect iteration in the flight. Well done.
Kinda immature, seeming that the radar was actually broken. Walking and sprint are motion, it’s a motion radar and for some odd reason apparently walking wasn’t a motion.
Thanks! Happy to help!
Looks like more people liked the original more or else they wouldn’t have changed it back.
> 2533274870929230;1:
> Looks like the radar is going back to baby mode after what was a perfect iteration in the flight. Well done.
Glad to see. If it ain’t broken why try and fix it. Well done for posting something very immature! You sir will be know as “baby mode” and NOPE! No way was the radar in the flight perfect in any way. Walking, running, jumping, shooting, using abilities should show up on the motion sensor radar because they would be “motions” that would be “sensed” by a “radar” and hey baby mode if ya dont like it im sure you will have the option to play swat and feel like a big boy with a big boy mode gametype.
Common sense is good but not all Sense is common…
You are very welcome! I am glad they listened to the community so we don’t have another Halo 5 casual disaster on our hands.
> 2535461884091985;2:
> Kinda immature, seeming that the radar was actually broken. Walking and sprint are motion, it’s a motion radar and for some odd reason apparently walking wasn’t a motion.
It was dubbed the combat sensor so this argument is nonsense.
Great. The crouch walkers are back. 
> 2585548714655118;8:
> Great. The crouch walkers are back. 
Yep, walking is now punished, so flanks once again require crouching around super -Yoinking!- slow.
> 2533274870929230;9:
> > 2585548714655118;8:
> > Great. The crouch walkers are back. 
>
> Yep, walking is now punished, so flanks once again require crouching around super -Yoinking!- slow.
Sick of crying out… You’re a -yoinking- Spartan. Stand up and fight like one.
I didn’t mind the new iteration but if this is what makes the majority happy I’m fine with it.
you’ll be fine dude. It’s how the radar always worked lol. Although I do think the threat sensor has become a bit more useless as a result.
It’s gone back to how it should be Halo in every media has had this radar/motion tracker inside the helmet. From games to books, to films (animated). It’s a sci-fi shooter It makes perfect sense.
Also, we don’t want this game to turn into hide and seek. The majority have spoken get over it and move on this is how it’s meant to be.
Classic radar is back? That’s great news!
> 2533274885506317;13:
> It’s gone back to how it should be Halo in every media has had this radar/motion tracker inside the helmet. From games to books, to films (animated). It’s a sci-fi shooter It makes perfect sense.
>
> Also, we don’t want this game to turn into hide and seek. The majority have spoken get over it and move on this is how it’s meant to be.
More nonsense. The original radar is what turns the game into hide and seek—players crouching around to avoid radar and hiding in corners. The combat sensor encouraged freer movement and it played fantastically during those few hours of PvP.
> 2533274870929230;1:
> Looks like the radar is going back to baby mode after what was a perfect iteration in the flight. Well done.
Condescending much? Literally the radar made no sense, if walking or running always appeared on the radar, why change it after so many years? It’s just like the regression after the Reach radar.
If you’re not interested in a conversation there really isn’t any point to creating a thread.