Confluence, a forge map

Hey all, I just finished the first iteration on my H2A forge map Confluence. It’s a small-mid symmetrical map consisting of plenty of tight quarters, open spaces and skill jumps.

Thanks to Captain Zexion an HD video walkthrough can now be found here! http://youtu.be/7TfEUZu-sYE?t=46s
Pictures can be found here [=141947089&filters[recent]=1&filters[publicOnly]=1&sort=1&o=0]http://s1378.photobucket.com/user/jibbyjibby34/media/10428652_999357423424779_4783620124666363587_n_zps3a138464.jpg.html?filters[user]=141947089&filters[recent]=1&filters[publicOnly]=1&sort=1&o=0](http://s1378.photobucket.com/user/jibbyjibby34/media/10428652_999357423424779_4783620124666363587_n_zps3a138464.jpg.html?filters[user), sorry about the horrible quality photos, they had to be taken with a 3DS because I can’t seem to find the website version of my file share which contains high quality versions of all of these pictures.

This map currently supports slayer and CTF, with more coming as I continue to fine tune it. Your feedback would be appreciated. Btw, take note of the garage door bridges that are located at each base, they will cycle between open and closed every thirty seconds, when open they will allow a shortcut to the sniper area via jumping, when closed you’ll have to take the long route.

You can download the map by adding me as a friend and checking any Halo 2 mission’s solo legendary leaderboard for me, click my name to find my fileshare.

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> Hey all, I just finished the first iteration on my H2A forge map Confluence. It’s a small-mid symmetrical map consisting of plenty of tight quarters, open spaces and skill jumps.
>
> Pictures can be found here [=141947089&filters[recent]=1&filters[publicOnly]=1&sort=1&o=0]http://s1378.photobucket.com/user/jibbyjibby34/media/10428652_999357423424779_4783620124666363587_n_zps3a138464.jpg.html?filters[user]=141947089&filters[recent]=1&filters[publicOnly]=1&sort=1&o=0](http://s1378.photobucket.com/user/jibbyjibby34/media/10428652_999357423424779_4783620124666363587_n_zps3a138464.jpg.html?filters[user), sorry about the horrible quality photos, they had to be taken with a 3DS because I can’t seem to find the website version of my file share which contains high quality versions of all of these pictures.
>
> This map currently supports slayer and CTF, with more coming as I continue to fine tune it. Your feedback would be appreciated. Btw, take note of the garage door bridges that are located at each base, they will cycle between open and closed every thirty seconds, when open they will allow a shortcut to the sniper area via jumping, when closed you’ll have to take the long route.

I really like the way the map looks from the pictures. I am willing to test play on it and give whatever feed back I can. I am currently online. GT: Axios Chronos.

That would be great. Unfortunately I’m away from my Xbox one at the moment, but I’ll be on later tonight if you still want to play.

Sounds good.

Getting ready to test the map. If you want to play, post your GT and I’ll send you an inv!

Damn. That map actually looks pretty good.

Looks good :slight_smile: really great landscaping and use of gadgets!

Nice work!!! I really like the interior.

Thanks guys!

About to do some more testing, hopefully with some 4v4s. If you want to play, leave your Gamertag in the comment box and I’ll send you an inv!

hola alguien en español

definitely downloading this map it looks awesome

Thanks for the positive response. I’m not sure how you can go about downloading it without a file browser on the website or in-game. You might have to send me a friend request just to see my file share. It’d be nice to know if a file browser is on the way.

Looks great!

That looks amazing, great job. Really likin’ the tactical approach as well.

Update! Flag, Hill and Oddball are all now playable on the map and Captain Zexion was kind enough to make a video walkthrough of the map for me which can be found here http://youtu.be/7TfEUZu-sYE?t=46s .

Update! The map is out of Beta testing and fully optimized. Thanks to everyone that helped!

You can now get the finished version on my file share. All gametypes should be 100% operational, if anything happened to slip by during testing let me know and I’ll fix it asap.