So, I have some issues on Halo 5 both recently and old that I would like to confirm with other players first, and if you guys have some issues that you want to confirm with others just post them below. This may also sound like a rant at parts.
First, as of about 12 am PST today I have noticed that I am losing connection with the Halo 5 servers while playing Warzone Firefight, specifically Legendary, but after I get disconnected the Warzone menu has no game types on it and it is frozen. Also, I get no error such as “Disconnected from the local network.” just a frozen menu, and minutes before I get disconnected my game will freeze for a second.
Second, the Prometheans, specifically the Soldiers and Crawlers, are way too overpowered both in Warzone/Firefight and Campaign. What I mean is the sniper-like range, accuracy, and tracking on their Light-Rifles and Boltshots, and the unnaturally high awareness of players locations on higher elevations such as the Armories’ second floor or behind cover when they get near. Also. combine that with the fact that they spawn in ridiculous numbers at a time with higher level Knights and/or Phaetons.
Third, the matchmaking system and how occasionally, despite what preference is selected, one team will be far more skilled and powerful than the other team whether you were on the powerful team or the weak team. Also, does anyone else think that Fireteams should only play against other Fireteams rather than against a whole team or majority of Solo-queueing players?
Fourth, occasionally spawning seconds before a large group of enemies spawn such as Prometheans warping in seconds or at the moment you spawn during a round.
Fifth, when a boss spawns in non-Firefight game modes and one team does all the damage just for the enemy team to put in the last shot quite literally and get the points usually resulting in an instant victory for them. When it should be based on who does the most damage and whether or not there are any remaining members of said team in the area to claim the points. This so that teams simply don’t take out more than 50% of the boss’ health and leave knowing that they are guaranteed to get the points because they did the most damage.
So, has anyone else noticed similar issues and/or share the same opinion on those enemies, or would like to contribute to issues that I have not listed?